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https://github.com/halpz/re3.git
synced 2025-07-22 00:09:45 +00:00
Fix use of strncmp
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@ -112,7 +112,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
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}
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RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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}
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if(strncmp(GetName(), "playerh", 8) == 0){
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if(strcmp(GetName(), "playerh") == 0){
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// playerh is incompatible with the xbox player skin
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// so check if player model is skinned and only apply skin to head if it isn't
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CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
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@ -120,7 +120,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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}
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#else
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if(strncmp(GetName(), "playerh", 8) == 0){
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if(strcmp(GetName(), "playerh") == 0){
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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#endif
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}
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@ -97,7 +97,7 @@ CPedModelInfo::SetClump(RpClump *clump)
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#endif
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#ifdef PED_SKIN
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// CB has to be set here before atomics are detached from clump
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if(strncmp(GetName(), "player", 7) == 0)
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if(strcmp(GetName(), "player") == 0)
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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if(IsClumpSkinned(clump)){
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LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
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@ -108,7 +108,7 @@ CPedModelInfo::SetClump(RpClump *clump)
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if(m_hitColModel == nil && !IsClumpSkinned(clump))
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CreateHitColModel();
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// And again because CClumpModelInfo resets it
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if(strncmp(GetName(), "player", 7) == 0)
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if(strcmp(GetName(), "player") == 0)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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else if(IsClumpSkinned(clump))
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// skinned peds have no low detail version, so they don't have the right render Cb
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@ -118,7 +118,7 @@ CPedModelInfo::SetClump(RpClump *clump)
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SetFrameIds(m_pPedIds);
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if(m_hitColModel == nil)
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CreateHitColModel();
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if(strncmp(GetName(), "player", 7) == 0)
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if(strcmp(GetName(), "player") == 0)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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#endif
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}
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@ -2,6 +2,7 @@
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#include "Camera.h"
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#include "ModelInfo.h"
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#include "General.h"
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CTimeModelInfo*
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CTimeModelInfo::FindOtherTimeModel(void)
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@ -23,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
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for(i = 0; i < MODELINFOSIZE; i++){
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CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
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if (mi && mi->GetModelType() == MITYPE_TIME &&
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strncmp(name, mi->GetName(), 24) == 0){
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!CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
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m_otherTimeModelID = i;
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return (CTimeModelInfo*)mi;
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}
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@ -293,7 +293,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
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name = GetFrameNodeName(RpAtomicGetFrame(atomic));
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alpha = false;
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RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
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if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
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if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
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if(alpha || strncmp(name, "windscreen", 10) == 0)
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB);
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else
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@ -319,7 +319,7 @@ CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data)
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name = GetFrameNodeName(RpAtomicGetFrame(atomic));
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alpha = false;
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RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
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if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
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if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
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if(alpha)
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle);
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else
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@ -367,7 +367,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
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clump = (RpClump*)data;
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name = GetFrameNodeName(RpAtomicGetFrame(atomic));
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if(strcmp(name, "boat_hi") == 0 || strncmp(name, "extra", 5) == 0)
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if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
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else if(strstr(name, "_hi"))
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
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@ -914,11 +914,11 @@ CVehicleModelInfo::LoadVehicleColours(void)
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continue;
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if(section == NONE){
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if(strncmp(&line[start], "col", 3) == 0)
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if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l')
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section = COLOURS;
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else if(strncmp(&line[start], "car", 3) == 0)
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else if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r')
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section = CARS;
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}else if(strncmp(&line[start], "end", 3) == 0){
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}else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){
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section = NONE;
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}else if(section == COLOURS){
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sscanf(&line[start], // BUG: games doesn't add start
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