Fix use of strncmp

This commit is contained in:
Sergeanur
2020-12-25 15:18:13 +02:00
parent 687ff4bdbb
commit b12eef1d56
13 changed files with 99 additions and 77 deletions

View File

@ -112,7 +112,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
}
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
if(strncmp(GetName(), "playerh", 8) == 0){
if(strcmp(GetName(), "playerh") == 0){
// playerh is incompatible with the xbox player skin
// so check if player model is skinned and only apply skin to head if it isn't
CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
@ -120,7 +120,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
#else
if(strncmp(GetName(), "playerh", 8) == 0){
if(strcmp(GetName(), "playerh") == 0){
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}

View File

@ -97,7 +97,7 @@ CPedModelInfo::SetClump(RpClump *clump)
#endif
#ifdef PED_SKIN
// CB has to be set here before atomics are detached from clump
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
if(IsClumpSkinned(clump)){
LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
@ -108,7 +108,7 @@ CPedModelInfo::SetClump(RpClump *clump)
if(m_hitColModel == nil && !IsClumpSkinned(clump))
CreateHitColModel();
// And again because CClumpModelInfo resets it
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
else if(IsClumpSkinned(clump))
// skinned peds have no low detail version, so they don't have the right render Cb
@ -118,7 +118,7 @@ CPedModelInfo::SetClump(RpClump *clump)
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil)
CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0)
if(strcmp(GetName(), "player") == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}

View File

@ -2,6 +2,7 @@
#include "Camera.h"
#include "ModelInfo.h"
#include "General.h"
CTimeModelInfo*
CTimeModelInfo::FindOtherTimeModel(void)
@ -23,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
if (mi && mi->GetModelType() == MITYPE_TIME &&
strncmp(name, mi->GetName(), 24) == 0){
!CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}

View File

@ -293,7 +293,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha || strncmp(name, "windscreen", 10) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB);
else
@ -319,7 +319,7 @@ CVehicleModelInfo::SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data)
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
alpha = false;
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
if(strstr(name, "_hi") || strncmp(name, "extra", 5) == 0){
if(strstr(name, "_hi") || !CGeneral::faststrncmp(name, "extra", 5)) {
if(alpha)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle);
else
@ -367,7 +367,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
clump = (RpClump*)data;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
if(strcmp(name, "boat_hi") == 0 || strncmp(name, "extra", 5) == 0)
if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat);
else if(strstr(name, "_hi"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
@ -914,11 +914,11 @@ CVehicleModelInfo::LoadVehicleColours(void)
continue;
if(section == NONE){
if(strncmp(&line[start], "col", 3) == 0)
if(line[start] == 'c' && line[start + 1] == 'o' && line[start + 2] == 'l')
section = COLOURS;
else if(strncmp(&line[start], "car", 3) == 0)
else if(line[start] == 'c' && line[start + 1] == 'a' && line[start + 2] == 'r')
section = CARS;
}else if(strncmp(&line[start], "end", 3) == 0){
}else if(line[start] == 'e' && line[start + 1] == 'n' && line[start + 2] == 'd'){
section = NONE;
}else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start