mirror of
https://github.com/halpz/re3.git
synced 2025-07-13 11:48:12 +00:00
Fix use of strncmp
This commit is contained in:
@ -72,7 +72,11 @@ CFileLoader::LoadLevel(const char *filename)
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if(*line == '#')
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continue;
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if(strncmp(line, "EXIT", 9) == 0) // BUG: 9?
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#ifdef FIX_BUGS
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if(strncmp(line, "EXIT", 4) == 0)
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#else
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if(strncmp(line, "EXIT", 9) == 0)
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#endif
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break;
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if(strncmp(line, "IMAGEPATH", 9) == 0){
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@ -191,7 +195,7 @@ CFileLoader::LoadTexDictionary(const char *filename)
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struct ColHeader
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{
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char ident[4];
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uint32 ident;
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uint32 size;
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};
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@ -209,7 +213,7 @@ CFileLoader::LoadCollisionFile(const char *filename)
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fd = CFileMgr::OpenFile(filename, "rb");
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while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
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assert(strncmp(header.ident, "COLL", 4) == 0);
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assert(header.ident == 'LLOC');
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CFileMgr::Read(fd, (char*)work_buff, header.size);
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memcpy(modelname, work_buff, 24);
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@ -863,6 +867,9 @@ CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
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RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
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}
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#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
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#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
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void
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CFileLoader::LoadObjectTypes(const char *filename)
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{
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@ -896,18 +903,18 @@ CFileLoader::LoadObjectTypes(const char *filename)
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continue;
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if(section == NONE){
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if(strncmp(line, "objs", 4) == 0) section = OBJS;
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else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
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else if(strncmp(line, "hier", 4) == 0) section = HIER;
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else if(strncmp(line, "cars", 4) == 0) section = CARS;
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else if(strncmp(line, "peds", 4) == 0) section = PEDS;
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else if(strncmp(line, "path", 4) == 0) section = PATH;
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else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
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}else if(strncmp(line, "end", 3) == 0){
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if(isLine4(line, 'o','b','j','s')) section = OBJS;
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else if(isLine4(line, 't','o','b','j')) section = TOBJ;
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else if(isLine4(line, 'h','i','e','r')) section = HIER;
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else if(isLine4(line, 'c','a','r','s')) section = CARS;
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else if(isLine4(line, 'p','e','d','s')) section = PEDS;
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else if(isLine4(line, 'p','a','t','h')) section = PATH;
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else if(isLine4(line, '2','d','f','x')) section = TWODFX;
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}else if(isLine3(line, 'e','n','d')){
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section = section == MLO ? OBJS : NONE;
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}else switch(section){
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case OBJS:
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if(strncmp(line, "sta", 3) == 0)
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if(isLine3(line, 's','t','a'))
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mlo = LoadMLO(line);
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else
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LoadObject(line);
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@ -930,9 +937,9 @@ CFileLoader::LoadObjectTypes(const char *filename)
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case PATH:
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if(pathIndex == -1){
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id = LoadPathHeader(line, pathTypeStr);
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if(strncmp(pathTypeStr, "ped", 4) == 0)
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if(strcmp(pathTypeStr, "ped") == 0)
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pathType = 1;
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else if(strncmp(pathTypeStr, "car", 4) == 0)
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else if(strcmp(pathTypeStr, "car") == 0)
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pathType = 0;
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pathIndex = 0;
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}else{
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@ -1173,21 +1180,21 @@ CFileLoader::LoadVehicleObject(const char *line)
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mi->m_level = level;
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mi->m_compRules = comprules;
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if(strncmp(type, "car", 4) == 0){
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if(strcmp(type, "car") == 0){
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mi->m_wheelId = misc;
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mi->m_wheelScale = wheelScale;
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mi->m_vehicleType = VEHICLE_TYPE_CAR;
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}else if(strncmp(type, "boat", 5) == 0){
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}else if(strcmp(type, "boat") == 0){
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mi->m_vehicleType = VEHICLE_TYPE_BOAT;
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}else if(strncmp(type, "train", 6) == 0){
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}else if(strcmp(type, "train") == 0){
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mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
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}else if(strncmp(type, "heli", 5) == 0){
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}else if(strcmp(type, "heli") == 0){
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mi->m_vehicleType = VEHICLE_TYPE_HELI;
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}else if(strncmp(type, "plane", 6) == 0){
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}else if(strcmp(type, "plane") == 0){
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mi->m_planeLodId = misc;
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mi->m_wheelScale = 1.0f;
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mi->m_vehicleType = VEHICLE_TYPE_PLANE;
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}else if(strncmp(type, "bike", 5) == 0){
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}else if(strcmp(type, "bike") == 0){
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mi->m_bikeSteerAngle = misc;
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mi->m_wheelScale = wheelScale;
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mi->m_vehicleType = VEHICLE_TYPE_BIKE;
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@ -1197,31 +1204,31 @@ CFileLoader::LoadVehicleObject(const char *line)
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mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
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// Well this is kinda dumb....
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if(strncmp(vehclass, "poorfamily", 11) == 0){
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if(strcmp(vehclass, "poorfamily") == 0){
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mi->m_vehicleClass = CCarCtrl::POOR;
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while(frequency-- > 0)
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CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
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}else if(strncmp(vehclass, "richfamily", 11) == 0){
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}else if(strcmp(vehclass, "richfamily") == 0){
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mi->m_vehicleClass = CCarCtrl::RICH;
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while(frequency-- > 0)
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CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
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}else if(strncmp(vehclass, "executive", 10) == 0){
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}else if(strcmp(vehclass, "executive") == 0){
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mi->m_vehicleClass = CCarCtrl::EXEC;
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while(frequency-- > 0)
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CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
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}else if(strncmp(vehclass, "worker", 7) == 0){
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}else if(strcmp(vehclass, "worker") == 0){
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mi->m_vehicleClass = CCarCtrl::WORKER;
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while(frequency-- > 0)
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CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
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}else if(strncmp(vehclass, "special", 8) == 0){
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}else if(strcmp(vehclass, "special") == 0){
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mi->m_vehicleClass = CCarCtrl::SPECIAL;
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while(frequency-- > 0)
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CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL);
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}else if(strncmp(vehclass, "big", 4) == 0){
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}else if(strcmp(vehclass, "big") == 0){
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mi->m_vehicleClass = CCarCtrl::BIG;
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while(frequency-- > 0)
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CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
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}else if(strncmp(vehclass, "taxi", 5) == 0){
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}else if(strcmp(vehclass, "taxi") == 0){
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mi->m_vehicleClass = CCarCtrl::TAXI;
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while(frequency-- > 0)
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CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
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@ -1402,12 +1409,12 @@ CFileLoader::LoadScene(const char *filename)
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continue;
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if(section == NONE){
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if(strncmp(line, "inst", 4) == 0) section = INST;
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else if(strncmp(line, "zone", 4) == 0) section = ZONE;
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else if(strncmp(line, "cull", 4) == 0) section = CULL;
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else if(strncmp(line, "pick", 4) == 0) section = PICK;
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else if(strncmp(line, "path", 4) == 0) section = PATH;
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}else if(strncmp(line, "end", 3) == 0){
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if(isLine4(line, 'i','n','s','t')) section = INST;
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else if(isLine4(line, 'z','o','n','e')) section = ZONE;
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else if(isLine4(line, 'c','u','l','l')) section = CULL;
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else if(isLine4(line, 'p','i','c','k')) section = PICK;
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else if(isLine4(line, 'p','a','t','h')) section = PATH;
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}else if(isLine3(line, 'e','n','d')){
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section = NONE;
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}else switch(section){
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case INST:
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@ -1427,6 +1434,7 @@ CFileLoader::LoadScene(const char *filename)
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// unfinished in the game
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if(pathIndex == -1){
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LoadPathHeader(line, pathTypeStr);
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strcmp(pathTypeStr, "ped");
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// type not set
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pathIndex = 0;
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}else{
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@ -1564,8 +1572,8 @@ CFileLoader::LoadMapZones(const char *filename)
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continue;
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if(section == NONE){
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if(strncmp(line, "zone", 4) == 0) section = ZONE;
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}else if(strncmp(line, "end", 3) == 0){
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if(isLine4(line, 'z','o','n','e')) section = ZONE;
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}else if(isLine3(line, 'e','n','d')){
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section = NONE;
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}else switch(section){
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case ZONE: {
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@ -1607,20 +1615,20 @@ CFileLoader::ReloadPaths(const char *filename)
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continue;
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if (section == NONE) {
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if (strncmp(line, "path", 4) == 0) {
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if (isLine4(line, 'p','a','t','h')) {
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section = PATH;
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ThePaths.AllocatePathFindInfoMem(4500);
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}
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} else if (strncmp(line, "end", 3) == 0) {
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} else if (isLine3(line, 'e','n','d')) {
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section = NONE;
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} else {
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switch (section) {
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case PATH:
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if (pathIndex == -1) {
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id = LoadPathHeader(line, pathTypeStr);
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if (strncmp(pathTypeStr, "ped", 4) == 0)
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if (strcmp(pathTypeStr, "ped") == 0)
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pathType = 1;
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else if (strncmp(pathTypeStr, "car", 4) == 0)
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else if (strcmp(pathTypeStr, "car") == 0)
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pathType = 0;
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pathIndex = 0;
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} else {
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@ -1663,10 +1671,10 @@ CFileLoader::ReloadObjectTypes(const char *filename)
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continue;
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if (section == NONE) {
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if (strncmp(line, "objs", 4) == 0) section = OBJS;
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else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
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else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
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} else if (strncmp(line, "end", 3) == 0) {
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if (isLine4(line, 'o','b','j','s')) section = OBJS;
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else if (isLine4(line, 't','o','b','j')) section = TOBJ;
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else if (isLine4(line, '2','d','f','x')) section = TWODFX;
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} else if (isLine3(line, 'e','n','d')) {
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section = NONE;
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} else {
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switch (section) {
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@ -1738,7 +1746,11 @@ CFileLoader::ReLoadScene(const char *filename)
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if (*line == '#')
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continue;
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if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
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#ifdef FIX_BUGS
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if (strncmp(line, "EXIT", 4) == 0)
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#else
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if (strncmp(line, "EXIT", 9) == 0)
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#endif
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break;
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if (strncmp(line, "IDE", 3) == 0) {
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@ -1314,7 +1314,7 @@ CMenuManager::Draw()
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#endif
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// Hide back button
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#ifdef PS2_LIKE_MENU
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if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB", 8) == 0)
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if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0)
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break;
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#endif
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
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@ -1611,7 +1611,7 @@ CMenuManager::Draw()
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// Hide back button
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#ifdef PS2_LIKE_MENU
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if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') &&
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strncmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB", 8) == 0)
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strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0)
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break;
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#endif
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@ -3061,7 +3061,7 @@ CMenuManager::DrawPlayerSetupScreen()
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SYSTEMTIME SystemTime;
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HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
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for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
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if (strncmp(FindFileData.cFileName, DEFAULT_SKIN_NAME, 5) != 0) {
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if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) {
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m_pSelectedSkin->nextSkin = new tSkinInfo;
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m_pSelectedSkin = m_pSelectedSkin->nextSkin;
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m_pSelectedSkin->skinId = nextSkinId;
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@ -4645,15 +4645,15 @@ CMenuManager::ProcessButtonPresses(void)
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// Hide back button
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#ifdef PS2_LIKE_MENU
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if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0)
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if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0)
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m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL);
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#endif
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if (optionSelected) {
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int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
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if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
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if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
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strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 &&
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strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) {
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if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
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if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
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@ -4810,7 +4810,7 @@ CMenuManager::ProcessButtonPresses(void)
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}
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}
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if (changeMenu) {
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if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) {
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#ifndef TIDY_UP_PBP
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ResetHelperText();
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ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
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@ -121,6 +121,15 @@ public:
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return *str2 != '\0';
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}
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static bool faststrncmp(const char *str1, const char *str2, uint32 count)
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{
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for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) {
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if (*str1 != *str2)
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return true;
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}
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return false;
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}
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static bool faststricmp(const char *str1, const char *str2)
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{
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for (; *str1; str1++, str2++) {
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