mirror of
https://github.com/halpz/re3.git
synced 2025-07-16 07:08:13 +00:00
extended postfx and sniper hud fix
This commit is contained in:
@ -87,6 +87,7 @@
|
||||
#include "Zones.h"
|
||||
#include "debugmenu.h"
|
||||
#include "frontendoption.h"
|
||||
#include "postfx.h"
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
@ -148,6 +149,9 @@ CGame::InitialiseOnceBeforeRW(void)
|
||||
CFileMgr::Initialise();
|
||||
CdStreamInit(MAX_CDCHANNELS);
|
||||
ValidateVersion();
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
CPostFX::InitOnce();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -208,6 +208,7 @@ enum Config {
|
||||
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
//#define USE_TEXTURE_POOL
|
||||
#define CUTSCENE_BORDERS_SWITCH
|
||||
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
|
||||
|
||||
// Particle
|
||||
//#define PC_PARTICLE
|
||||
|
@ -29,6 +29,8 @@
|
||||
#include "Text.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "main.h"
|
||||
#include "MBlur.h"
|
||||
#include "postfx.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "assert.h"
|
||||
@ -461,6 +463,13 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
||||
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
||||
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
|
||||
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
|
||||
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
||||
|
Reference in New Issue
Block a user