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int8 enums fixed
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@ -43,7 +43,7 @@ enum eFormation
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FORMATION_FRONT
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};
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enum FightState : int8 {
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enum FightState {
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FIGHTSTATE_MOVE_FINISHED = -2,
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FIGHTSTATE_JUST_ATTACKED,
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FIGHTSTATE_NO_MOVE,
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@ -484,7 +484,7 @@ public:
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CVector m_vecHitLastPos;
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uint32 m_curFightMove;
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uint8 m_fightButtonPressure;
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FightState m_fightState;
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int8 m_fightState;
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bool m_takeAStepAfterAttack;
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CFire *m_pFire;
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CEntity *m_pLookTarget;
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