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https://github.com/halpz/re3.git
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Merge branch 'master' of github.com:gtamodding/re3
This commit is contained in:
@ -62,7 +62,7 @@
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CPed *gapTempPedList[50];
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uint16 gnNumTempPedList;
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CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
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CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
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// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
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PedAudioData CommentWaitTime[39] = {
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@ -106,8 +106,6 @@ PedAudioData CommentWaitTime[39] = {
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{1000, 1000, 1000, 1000},
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{1000, 1000, 5000, 5000},
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};
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// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4;
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uint16 nPlayerInComboMove;
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RpClump *flyingClumpTemp;
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@ -139,10 +137,9 @@ FightMove tFightMoves[NUM_FIGHTMOVES] = {
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{ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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{ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
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};
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// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844;
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uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
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uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
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uint16 CPed::nThreatReactionRangeMultiplier = 1;
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uint16 CPed::nEnterCarRangeMultiplier = 1;
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CVector vecPedCarDoorAnimOffset;
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CVector vecPedCarDoorLoAnimOffset;
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@ -151,9 +148,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset;
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CVector vecPedDraggedOutCarAnimOffset;
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CVector vecPedTrainDoorAnimOffset;
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
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bool CPed::bNastyLimbsCheat;
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bool CPed::bPedCheat2;
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bool CPed::bPedCheat3;
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CVector2D CPed::ms_vec2DFleePosition;
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void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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@ -1231,7 +1228,7 @@ CPed::Attack(void)
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weaponAnimAssoc->SetCurrentTime(0.0f);
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if (IsPlayer()) {
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((CPlayerPed*)this)->field_1376 = 0.0f;
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((CPlayerPed*)this)->m_fAttackButtonCounter = 0.0f;
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((CPlayerPed*)this)->m_bHaveTargetSelected = false;
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}
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}
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@ -4143,7 +4140,7 @@ CPed::SetGetUp(void)
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&& ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
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|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
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collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
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&aTempPedColPts, nil, nil) > 0)) {
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aTempPedColPts, nil, nil) > 0)) {
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bGetUpAnimStarted = false;
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if (IsPlayer())
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@ -796,7 +796,12 @@ public:
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PedState GetPedState(void) { return m_nPedState; }
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void SetPedState(PedState state) { m_nPedState = state; }
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bool Dead(void) { return m_nPedState == PED_DEAD; }
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bool Dying(void) { return m_nPedState == PED_DIE; }
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bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
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bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
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bool Driving(void) { return m_nPedState == PED_DRIVING; }
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bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
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bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; }
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@ -823,14 +828,14 @@ public:
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}
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// set by 0482:set_threat_reaction_range_multiplier opcode
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static uint16 &nThreatReactionRangeMultiplier;
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static uint16 nThreatReactionRangeMultiplier;
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// set by 0481:set_enter_car_range_multiplier opcode
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static uint16 &nEnterCarRangeMultiplier;
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static uint16 nEnterCarRangeMultiplier;
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static bool &bNastyLimbsCheat;
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static bool &bPedCheat2;
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static bool &bPedCheat3;
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static bool bNastyLimbsCheat;
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static bool bPedCheat2;
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static bool bPedCheat3;
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static CVector2D ms_vec2DFleePosition;
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#ifdef TOGGLEABLE_BETA_FEATURES
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@ -43,8 +43,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
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m_fStaminaProgress = 0.0f;
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m_nEvadeAmount = 0;
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field_1367 = 0;
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m_nShotDelay = 0;
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field_1376 = 0.0f;
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m_nHitAnimDelayTimer = 0;
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m_fAttackButtonCounter = 0.0f;
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m_bHaveTargetSelected = false;
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m_bHasLockOnTarget = false;
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m_bCanBeDamaged = true;
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@ -1024,10 +1024,10 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
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if (padUsed->WeaponJustDown()) {
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m_bHaveTargetSelected = true;
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} else if (!m_bHaveTargetSelected) {
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field_1376 += CTimer::GetTimeStepNonClipped();
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m_fAttackButtonCounter += CTimer::GetTimeStepNonClipped();
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}
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} else {
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field_1376 = 0.0f;
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m_fAttackButtonCounter = 0.0f;
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m_bHaveTargetSelected = false;
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}
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SetAttack(nil);
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@ -20,8 +20,8 @@ public:
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uint8 m_nEvadeAmount;
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int8 field_1367;
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uint32 m_nSpeedTimer;
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int32 m_nShotDelay;
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float field_1376; // m_fAttackButtonCounter?
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uint32 m_nHitAnimDelayTimer;
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float m_fAttackButtonCounter;
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bool m_bHaveTargetSelected; // may have better name
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int8 field_1381;
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int8 field_1382;
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@ -47,36 +47,36 @@ const RegenerationPoint aSafeZones[] = {
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CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
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{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 425.0f, 280.0f, 471.0f, 447.0f, 20.0f, 5.0f,
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CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
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}; // *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
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};
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PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; // = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
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bool CPopulation::ms_bGivePedsWeapons; // = *(bool*)0x95CCF6;
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int32 CPopulation::m_AllRandomPedsThisType = -1; // = *(int32*)0x5FA570;
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float CPopulation::PedDensityMultiplier = 1.0f; // = *(float*)0x5FA56C;
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uint32 CPopulation::ms_nTotalMissionPeds; // = *(uint32*)0x8F5F70;
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int32 CPopulation::MaxNumberOfPedsInUse = 25; // *(int32*)0x5FA574;
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uint32 CPopulation::ms_nNumCivMale; // = *(uint32*)0x8F2548;
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uint32 CPopulation::ms_nNumCivFemale; // = *(uint32*)0x8F5F44;
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uint32 CPopulation::ms_nNumCop; // = *(uint32*)0x885AFC;
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bool CPopulation::bZoneChangeHasHappened; // = *(bool*)0x95CD79;
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uint32 CPopulation::ms_nNumEmergency; // = *(uint32*)0x94071C;
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int8 CPopulation::m_CountDownToPedsAtStart; // = *(int8*)0x95CD4F;
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uint32 CPopulation::ms_nNumGang1; // = *(uint32*)0x8F1B1C;
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uint32 CPopulation::ms_nNumGang2; // = *(uint32*)0x8F1B14;
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uint32 CPopulation::ms_nTotalPeds; // = *(uint32*)0x95CB50;
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uint32 CPopulation::ms_nNumGang3; // = *(uint32*)0x8F2548;
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uint32 CPopulation::ms_nTotalGangPeds; // = *(uint32*)0x885AF0;
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uint32 CPopulation::ms_nNumGang4; // = *(uint32*)0x8F1B2C;
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uint32 CPopulation::ms_nTotalCivPeds; // = *(uint32*)0x8F2C3C;
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uint32 CPopulation::ms_nNumGang5; // = *(uint32*)0x8F1B30;
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uint32 CPopulation::ms_nNumDummy; // = *(uint32*)0x8F1A98;
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uint32 CPopulation::ms_nNumGang6; // = *(uint32*)0x8F1B20;
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uint32 CPopulation::ms_nNumGang9; // = *(uint32*)0x8F1B10;
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uint32 CPopulation::ms_nNumGang7; // = *(uint32*)0x8F1B28;
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uint32 CPopulation::ms_nNumGang8; // = *(uint32*)0x8F1B0C;
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CVector CPopulation::RegenerationPoint_a; // = *(CVector*)0x8E2AA4;
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CVector CPopulation::RegenerationPoint_b; // = *(CVector*)0x8E2A98;
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CVector CPopulation::RegenerationForward; // = *(CVector*)0x8F1AD4;
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PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
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bool CPopulation::ms_bGivePedsWeapons;
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int32 CPopulation::m_AllRandomPedsThisType = -1;
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float CPopulation::PedDensityMultiplier = 1.0f;
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uint32 CPopulation::ms_nTotalMissionPeds;
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int32 CPopulation::MaxNumberOfPedsInUse = 25;
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uint32 CPopulation::ms_nNumCivMale;
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uint32 CPopulation::ms_nNumCivFemale;
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uint32 CPopulation::ms_nNumCop;
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bool CPopulation::bZoneChangeHasHappened;
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uint32 CPopulation::ms_nNumEmergency;
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int8 CPopulation::m_CountDownToPedsAtStart;
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uint32 CPopulation::ms_nNumGang1;
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uint32 CPopulation::ms_nNumGang2;
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uint32 CPopulation::ms_nTotalPeds;
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uint32 CPopulation::ms_nNumGang3;
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uint32 CPopulation::ms_nTotalGangPeds;
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uint32 CPopulation::ms_nNumGang4;
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uint32 CPopulation::ms_nTotalCivPeds;
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uint32 CPopulation::ms_nNumGang5;
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uint32 CPopulation::ms_nNumDummy;
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uint32 CPopulation::ms_nNumGang6;
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uint32 CPopulation::ms_nNumGang9;
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uint32 CPopulation::ms_nNumGang7;
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uint32 CPopulation::ms_nNumGang8;
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CVector CPopulation::RegenerationPoint_a;
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CVector CPopulation::RegenerationPoint_b;
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CVector CPopulation::RegenerationForward;
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void
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CPopulation::Initialise()
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