Merge branch 'master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioSamples.h
#	src/audio/soundlist.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/peds/Ped.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Vehicle.h
This commit is contained in:
Sergeanur
2020-06-06 08:42:58 +03:00
8 changed files with 314 additions and 120 deletions

View File

@ -5785,6 +5785,7 @@ CPed::SetWaitState(eWaitState state, void *time)
#ifdef FIX_BUGS
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
#endif
break;
case WAITSTATE_PLAYANIM_COWER:
waitAnim = ANIM_HANDSCOWER;
@ -6523,6 +6524,9 @@ CPed::Die(void)
uint8
CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
{
#ifdef FIX_BUGS
return 1;
#else
uint8 retVal = 2;
float headZ = GetNodePosition(PED_HEAD).z;
@ -6538,6 +6542,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
retVal = 0;
return retVal;
#endif
}
// --MIAMI: Done