mirror of
https://github.com/halpz/re3.git
synced 2025-07-05 00:10:46 +00:00
More audio ped
This commit is contained in:
@ -209,7 +209,7 @@ WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSp
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else if(TargetSpeed > 0.0f && *CurrentSpeed > TargetSpeed)
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*CurrentSpeed = TargetSpeed;
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*CurrentValue += *CurrentSpeed * min(10.0f, CTimer::GetTimeStep());
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*CurrentValue += *CurrentSpeed * Min(10.0f, CTimer::GetTimeStep());
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}
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void
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@ -697,7 +697,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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// Process height offset to avoid peds and cars
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float TargetZOffSet = m_fUnknownZOffSet + m_fDimensionOfHighestNearCar;
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TargetZOffSet = max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
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TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
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float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z;
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if(TargetHeight > m_fCamBufferedHeight){
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@ -753,7 +753,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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}
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}
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TargetCoors.z += min(1.0f, m_fCamBufferedHeight/2.0f);
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TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f);
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m_cvecTargetCoorsForFudgeInter = TargetCoors;
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Front = TargetCoors - Source;
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@ -991,7 +991,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
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}
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if(FoundCamRoof){
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// Camera is under something
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float roof = FoundRoofCenter ? min(CamRoof, CarRoof) : CamRoof;
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float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof;
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// Same weirdness again?
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TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f);
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CamClear = false;
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@ -1249,7 +1249,7 @@ void
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CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
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{
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CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth;
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CA_MIN_DISTANCE = min(BaseDist*0.6f, 3.5f);
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CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f);
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CVector Dist = Source - TargetCoors;
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@ -442,7 +442,7 @@ int m_iModeObbeCamIsInForCar;
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static bool &m_bUseMouse3rdPerson;
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bool Get_Just_Switched_Status() { return m_bJust_Switched; }
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inline const CMatrix GetCameraMatrix(void) { return m_cameraMatrix; }
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inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
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@ -5,8 +5,8 @@
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#include "rwcore.h"
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#include "RwHelper.h"
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#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", __VA_ARGS__)
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#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", __VA_ARGS__)
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#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
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#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
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struct CdReadInfo
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{
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@ -153,10 +153,10 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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// on water we expect to be between levels
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multipleLevels = true;
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}else{
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xmin = max(sx - 1, 0);
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xmax = min(sx + 1, NUMSECTORS_X-1);
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ymin = max(sy - 1, 0);
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ymax = min(sy + 1, NUMSECTORS_Y-1);
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xmin = Max(sx - 1, 0);
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xmax = Min(sx + 1, NUMSECTORS_X-1);
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ymin = Max(sy - 1, 0);
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ymax = Min(sy + 1, NUMSECTORS_Y-1);
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for(x = xmin; x <= xmax; x++)
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for(y = ymin; y <= ymax; y++){
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@ -4,7 +4,7 @@
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#include "ModelIndices.h"
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#include "World.h"
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#include "Wanted.h"
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#include "Eventlist.h"
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#include "EventList.h"
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int32 CEventList::ms_nFirstFreeSlotIndex;
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//CEvent gaEvent[NUMEVENTS];
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@ -3,3 +3,27 @@
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#include "Explosion.h"
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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WRAPPER
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int8 CExplosion::GetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559140);
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}
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WRAPPER
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CVector *CExplosion::GetExplosionPosition(uint8 id)
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{
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EAXJMP(0x5591A0);
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}
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WRAPPER
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uint8 CExplosion::GetExplosionType(uint8 id)
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{
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EAXJMP(0x559180);
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}
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WRAPPER
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void CExplosion::ResetExplosionActiveCounter(uint8 id)
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{
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EAXJMP(0x559160);
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}
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@ -1,6 +1,7 @@
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#pragma once
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class CEntity;
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class CVector;
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enum eExplosionType
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{
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@ -19,5 +20,11 @@ enum eExplosionType
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class CExplosion
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{
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public:
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static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
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static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type,
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const CVector &pos, uint32);
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static int8 GetExplosionActiveCounter(uint8 id);
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static CVector *GetExplosionPosition(uint8 id);
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static uint8 GetExplosionType(uint8 id);
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static void ResetExplosionActiveCounter(uint8 id);
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};
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@ -1030,7 +1030,7 @@ int CMenuManager::FadeIn(int alpha)
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m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
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m_nCurrScreen == MENUPAGE_DELETING)
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return alpha;
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return min(m_nMenuFadeAlpha, alpha);
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return Min(m_nMenuFadeAlpha, alpha);
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}
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#endif
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@ -1,7 +1,7 @@
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "Main.h"
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#include "main.h"
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#include "CdStream.h"
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#include "FileMgr.h"
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@ -7,4 +7,5 @@
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class CInstance : CPlaceable
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{
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public:
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~CInstance() = default;
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};
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@ -299,10 +299,10 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
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{ if ( State1.button || State2.button ) ReconState.button = 255; }
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#define _RECONCILE_AXIS_POSITIVE(axis) \
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{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
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{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
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#define _RECONCILE_AXIS_NEGATIVE(axis) \
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{ if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
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{ if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = Min(State1.axis, State2.axis); }
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#define _RECONCILE_AXIS(axis) \
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{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
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@ -7,7 +7,7 @@ CPlaceable::CPlaceable(void)
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m_matrix.SetScale(1.0f);
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}
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CPlaceable::~CPlaceable(void) { }
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CPlaceable::~CPlaceable(void) = default;
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void
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CPlaceable::SetHeading(float angle)
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@ -1940,7 +1940,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
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CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
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if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
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lodDistSq = sq(mi->GetLargestLodDistance());
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lodDistSq = min(lodDistSq, sq(STREAM_DIST));
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lodDistSq = Min(lodDistSq, sq(STREAM_DIST));
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pos = CVector2D(e->GetPosition());
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if(xmin < pos.x && pos.x < xmax &&
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ymin < pos.y && pos.y < ymax &&
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@ -2160,20 +2160,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
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if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){
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// looking west/east
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ymin = max(iy - 10, 0);
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ymax = min(iy + 10, NUMSECTORS_Y);
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ymin = Max(iy - 10, 0);
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ymax = Min(iy + 10, NUMSECTORS_Y);
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assert(ymin <= ymax);
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// Delete a block of sectors that we know is behind the camera
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if(TheCamera.GetForward().x > 0){
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// looking east
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xmax = max(ix - 2, 0);
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xmin = max(ix - 10, 0);
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xmax = Max(ix - 2, 0);
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xmin = Max(ix - 10, 0);
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inc = 1;
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}else{
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// looking west
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xmax = min(ix + 2, NUMSECTORS_X);
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xmin = min(ix + 10, NUMSECTORS_X);
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xmax = Min(ix + 2, NUMSECTORS_X);
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xmin = Min(ix + 10, NUMSECTORS_X);
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inc = -1;
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}
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for(y = ymin; y <= ymax; y++){
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@ -2189,13 +2189,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
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// Now a block that intersects with the camera's frustum
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if(TheCamera.GetForward().x > 0){
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// looking east
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xmax = max(ix + 10, 0);
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xmin = max(ix - 2, 0);
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xmax = Max(ix + 10, 0);
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xmin = Max(ix - 2, 0);
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inc = 1;
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}else{
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// looking west
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xmax = min(ix - 10, NUMSECTORS_X);
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xmin = min(ix + 2, NUMSECTORS_X);
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xmax = Min(ix - 10, NUMSECTORS_X);
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xmin = Min(ix + 2, NUMSECTORS_X);
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inc = -1;
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}
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for(y = ymin; y <= ymax; y++){
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@ -2224,20 +2224,20 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
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}else{
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// looking north/south
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xmin = max(ix - 10, 0);
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xmax = min(ix + 10, NUMSECTORS_X);
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xmin = Max(ix - 10, 0);
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xmax = Min(ix + 10, NUMSECTORS_X);
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assert(xmin <= xmax);
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// Delete a block of sectors that we know is behind the camera
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if(TheCamera.GetForward().y > 0){
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// looking north
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ymax = max(iy - 2, 0);
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ymin = max(iy - 10, 0);
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ymax = Max(iy - 2, 0);
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ymin = Max(iy - 10, 0);
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inc = 1;
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}else{
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// looking south
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ymax = min(iy + 2, NUMSECTORS_Y);
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ymin = min(iy + 10, NUMSECTORS_Y);
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ymax = Min(iy + 2, NUMSECTORS_Y);
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ymin = Min(iy + 10, NUMSECTORS_Y);
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inc = -1;
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}
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for(x = xmin; x <= xmax; x++){
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@ -2253,13 +2253,13 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
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// Now a block that intersects with the camera's frustum
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if(TheCamera.GetForward().y > 0){
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// looking north
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ymax = max(iy + 10, 0);
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ymin = max(iy - 2, 0);
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ymax = Max(iy + 10, 0);
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ymin = Max(iy - 2, 0);
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inc = 1;
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}else{
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// looking south
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ymax = min(iy - 10, NUMSECTORS_Y);
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ymin = min(iy + 2, NUMSECTORS_Y);
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ymax = Min(iy - 10, NUMSECTORS_Y);
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ymin = Min(iy + 2, NUMSECTORS_Y);
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inc = -1;
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}
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for(x = xmin; x <= xmax; x++){
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|
@ -209,7 +209,7 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
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else
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sensitivity = m_fCrimeSensitivity;
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wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100);
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wantedLevelDrop = Min(CCullZones::GetWantedLevelDrop(), 100);
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chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity;
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if (policeDoesntCare)
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|
@ -177,10 +177,10 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
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#define DEBUGBREAK() __debugbreak();
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#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
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#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
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#define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__)
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#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
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#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
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#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
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#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#define ASSERT assert
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@ -200,7 +200,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
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#define ABS(a) (((a) < 0) ? (-(a)) : (a))
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#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
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|
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#define STRINGIFY(x) #x
|
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#define STR(x) STRINGIFY(x)
|
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#define CONCAT_(x,y) x##y
|
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|
@ -453,7 +453,7 @@ DoFade(void)
|
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CRGBA fadeColor;
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CRect rect;
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int fadeValue = CDraw::FadeValue;
|
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float brightness = min(CMenuManager::m_PrefsBrightness, 256);
|
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float brightness = Min(CMenuManager::m_PrefsBrightness, 256);
|
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if(brightness <= 50)
|
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brightness = 50;
|
||||
if(FrontEndMenuManager.m_bMenuActive)
|
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|
@ -374,6 +374,32 @@ delayedPatches10(int a, int b)
|
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}
|
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*/
|
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|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
void __declspec(naked) HeadlightsFix()
|
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{
|
||||
static const float fMinusOne = -1.0f;
|
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_asm
|
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{
|
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fld [esp+708h-690h]
|
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fcomp fMinusOne
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fnstsw ax
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and ah, 5
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cmp ah, 1
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jnz HeadlightsFix_DontLimit
|
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fld fMinusOne
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fstp [esp+708h-690h]
|
||||
|
||||
HeadlightsFix_DontLimit:
|
||||
fld [esp+708h-690h]
|
||||
fabs
|
||||
fld st
|
||||
push 0x5382F2
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
>>>>>>> More audio ped
|
||||
const int re3_buffsize = 1024;
|
||||
static char re3_buff[re3_buffsize];
|
||||
|
||||
|
483
src/core/re3.cpp.autosave
Normal file
483
src/core/re3.cpp.autosave
Normal file
@ -0,0 +1,483 @@
|
||||
#include <direct.h>
|
||||
#include <csignal>
|
||||
#include <windows.h>
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Renderer.h"
|
||||
#include "Credits.h"
|
||||
#include "Camera.h"
|
||||
#include "Weather.h"
|
||||
#include "Clock.h"
|
||||
#include "World.h"
|
||||
#include "Vehicle.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Streaming.h"
|
||||
#include "PathFind.h"
|
||||
#include "Boat.h"
|
||||
#include "Heli.h"
|
||||
#include "Automobile.h"
|
||||
#include "Ped.h"
|
||||
#include "debugmenu_public.h"
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
|
||||
std::vector<int32> usedAddresses;
|
||||
|
||||
void **rwengine = *(void***)0x5A10E1;
|
||||
|
||||
DebugMenuAPI gDebugMenuAPI;
|
||||
|
||||
WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
|
||||
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
|
||||
|
||||
// overload our own new/delete with GTA's functions
|
||||
void *operator new(size_t sz) { return gtanew(sz); }
|
||||
void operator delete(void *ptr) noexcept { gtadelete(ptr); }
|
||||
|
||||
#ifdef USE_PS2_RAND
|
||||
unsigned __int64 myrand_seed = 1;
|
||||
#else
|
||||
unsigned long int myrand_seed = 1;
|
||||
#endif
|
||||
|
||||
int
|
||||
myrand(void)
|
||||
{
|
||||
#ifdef USE_PS2_RAND
|
||||
// Use our own implementation of rand, stolen from PS2
|
||||
myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
|
||||
return ((myrand_seed >> 32) & 0x7FFFFFFF);
|
||||
#else
|
||||
// or original codewarrior rand
|
||||
myrand_seed = myrand_seed * 1103515245 + 12345;
|
||||
return((myrand_seed >> 16) & 0x7FFF);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
mysrand(unsigned int seed)
|
||||
{
|
||||
myrand_seed = seed;
|
||||
}
|
||||
|
||||
void (*DebugMenuProcess)(void);
|
||||
void (*DebugMenuRender)(void);
|
||||
static void stub(void) { }
|
||||
|
||||
void
|
||||
DebugMenuInit(void)
|
||||
{
|
||||
if(DebugMenuLoad()){
|
||||
DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
|
||||
DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
|
||||
}
|
||||
if(DebugMenuProcess == nil || DebugMenuRender == nil){
|
||||
DebugMenuProcess = stub;
|
||||
DebugMenuRender = stub;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void WeaponCheat();
|
||||
void HealthCheat();
|
||||
void TankCheat();
|
||||
void BlowUpCarsCheat();
|
||||
void ChangePlayerCheat();
|
||||
void MayhemCheat();
|
||||
void EverybodyAttacksPlayerCheat();
|
||||
void WeaponsForAllCheat();
|
||||
void FastTimeCheat();
|
||||
void SlowTimeCheat();
|
||||
void MoneyCheat();
|
||||
void ArmourCheat();
|
||||
void WantedLevelUpCheat();
|
||||
void WantedLevelDownCheat();
|
||||
void SunnyWeatherCheat();
|
||||
void CloudyWeatherCheat();
|
||||
void RainyWeatherCheat();
|
||||
void FoggyWeatherCheat();
|
||||
void FastWeatherCheat();
|
||||
void OnlyRenderWheelsCheat();
|
||||
void ChittyChittyBangBangCheat();
|
||||
void StrongGripCheat();
|
||||
void NastyLimbsCheat();
|
||||
|
||||
DebugMenuEntry *carCol1;
|
||||
DebugMenuEntry *carCol2;
|
||||
|
||||
void
|
||||
SpawnCar(int id)
|
||||
{
|
||||
CVector playerpos;
|
||||
CStreaming::RequestModel(id, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if(CStreaming::HasModelLoaded(id)){
|
||||
playerpos = FindPlayerCoors();
|
||||
int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
|
||||
if(node < 0)
|
||||
return;
|
||||
|
||||
CVehicle *v;
|
||||
if(CModelInfo::IsBoatModel(id))
|
||||
return;
|
||||
else
|
||||
v = new CAutomobile(id, RANDOM_VEHICLE);
|
||||
|
||||
v->bHasBeenOwnedByPlayer = true;
|
||||
if(carCol1)
|
||||
DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
|
||||
if(carCol2)
|
||||
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
|
||||
|
||||
v->GetPosition() = ThePaths.m_pathNodes[node].pos;
|
||||
v->GetPosition().z += 4.0f;
|
||||
v->SetOrientation(0.0f, 0.0f, 3.49f);
|
||||
v->m_status = STATUS_ABANDONED;
|
||||
v->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
CWorld::Add(v);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
LetThemFollowYou(void) {
|
||||
CPed* player = (CPed*) FindPlayerPed();
|
||||
for (int i = 0; i < player->m_numNearPeds; i++) {
|
||||
|
||||
CPed* nearPed = player->m_nearPeds[i];
|
||||
if (nearPed && !nearPed->IsPlayer()) {
|
||||
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
|
||||
nearPed->m_pedFormation = rand() & 7;
|
||||
nearPed->bScriptObjectiveCompleted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
FixCar(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil)
|
||||
return;
|
||||
veh->m_fHealth = 1000.0f;
|
||||
if(!veh->IsCar())
|
||||
return;
|
||||
((CAutomobile*)veh)->Damage.SetEngineStatus(0);
|
||||
((CAutomobile*)veh)->Fix();
|
||||
}
|
||||
|
||||
static int engineStatus;
|
||||
static void
|
||||
SetEngineStatus(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil)
|
||||
return;
|
||||
if(!veh->IsCar())
|
||||
return;
|
||||
((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
|
||||
}
|
||||
|
||||
static void
|
||||
ToggleComedy(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil)
|
||||
return;
|
||||
veh->bComedyControls = !veh->bComedyControls;
|
||||
}
|
||||
|
||||
static void
|
||||
PlaceOnRoad(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil)
|
||||
return;
|
||||
|
||||
if(veh->IsCar())
|
||||
((CAutomobile*)veh)->PlaceOnRoadProperly();
|
||||
}
|
||||
|
||||
static const char *carnames[] = {
|
||||
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
|
||||
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
|
||||
"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
|
||||
"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
|
||||
"yankee", "escape", "borgnine", "toyz", "ghost",
|
||||
};
|
||||
|
||||
static std::list<CTweakVar *> TweakVarsList;
|
||||
static bool bAddTweakVarsNow = false;
|
||||
static const char *pTweakVarsDefaultPath = NULL;
|
||||
|
||||
void CTweakVars::Add(CTweakVar *var)
|
||||
{
|
||||
TweakVarsList.push_back(var);
|
||||
|
||||
if ( bAddTweakVarsNow )
|
||||
var->AddDBG(pTweakVarsDefaultPath);
|
||||
}
|
||||
|
||||
void CTweakVars::AddDBG(const char *path)
|
||||
{
|
||||
pTweakVarsDefaultPath = path;
|
||||
|
||||
for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i)
|
||||
(*i)->AddDBG(pTweakVarsDefaultPath);
|
||||
|
||||
bAddTweakVarsNow = true;
|
||||
}
|
||||
|
||||
void CTweakSwitch::AddDBG(const char *path)
|
||||
{
|
||||
DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
}
|
||||
|
||||
void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
|
||||
void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
|
||||
void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
||||
void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
||||
void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
||||
void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
||||
void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
||||
void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
||||
void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
|
||||
|
||||
/*
|
||||
static const char *wt[] = {
|
||||
"Sunny", "Cloudy", "Rainy", "Foggy"
|
||||
};
|
||||
|
||||
SETTWEAKPATH("TEST");
|
||||
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
|
||||
*/
|
||||
|
||||
void
|
||||
DebugMenuPopulate(void)
|
||||
{
|
||||
if(DebugMenuLoad()){
|
||||
static const char *weathers[] = {
|
||||
"Sunny", "Cloudy", "Rainy", "Foggy"
|
||||
};
|
||||
DebugMenuEntry *e;
|
||||
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
|
||||
[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
|
||||
DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
|
||||
|
||||
DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
|
||||
DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
|
||||
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
|
||||
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
|
||||
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
|
||||
DebugMenuAddCmd("Cheats", "Tank", TankCheat);
|
||||
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
|
||||
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
|
||||
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
|
||||
DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
|
||||
DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
|
||||
DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
|
||||
DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
|
||||
DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
|
||||
DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
|
||||
DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
|
||||
DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
|
||||
DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
|
||||
DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
|
||||
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
|
||||
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
|
||||
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
||||
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
||||
|
||||
static int spawnCarId = MI_LANDSTAL;
|
||||
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
|
||||
if(spawnCarId == MI_TRAIN ||
|
||||
spawnCarId == MI_CHOPPER ||
|
||||
spawnCarId == MI_AIRTRAIN ||
|
||||
spawnCarId == MI_DEADDODO ||
|
||||
spawnCarId == MI_ESCAPE)
|
||||
return;
|
||||
SpawnCar(spawnCarId);
|
||||
});
|
||||
static uint8 dummy;
|
||||
carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
|
||||
carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
|
||||
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
||||
|
||||
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
||||
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
||||
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil);
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
|
||||
DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
|
||||
|
||||
DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
|
||||
#ifndef MASTER
|
||||
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
|
||||
#endif
|
||||
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
||||
CTweakVars::AddDBG("Debug");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
int (*RsEventHandler_orig)(int a, int b);
|
||||
int
|
||||
delayedPatches10(int a, int b)
|
||||
{
|
||||
DebugMenuInit();
|
||||
DebugMenuPopulate();
|
||||
|
||||
return RsEventHandler_orig(a, b);
|
||||
}
|
||||
*/
|
||||
|
||||
const int re3_buffsize = 1024;
|
||||
static char re3_buff[re3_buffsize];
|
||||
|
||||
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
|
||||
{
|
||||
int nCode;
|
||||
|
||||
strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
|
||||
strcat_s(re3_buff, re3_buffsize, "\n" );
|
||||
|
||||
strcat_s(re3_buff, re3_buffsize, "File: ");
|
||||
strcat_s(re3_buff, re3_buffsize, filename );
|
||||
strcat_s(re3_buff, re3_buffsize, "\n" );
|
||||
|
||||
strcat_s(re3_buff, re3_buffsize, "Line: " );
|
||||
_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
|
||||
strcat_s(re3_buff, re3_buffsize, "\n");
|
||||
|
||||
strcat_s(re3_buff, re3_buffsize, "Function: ");
|
||||
strcat_s(re3_buff, re3_buffsize, func );
|
||||
strcat_s(re3_buff, re3_buffsize, "\n" );
|
||||
|
||||
strcat_s(re3_buff, re3_buffsize, "Expression: ");
|
||||
strcat_s(re3_buff, re3_buffsize, expr);
|
||||
strcat_s(re3_buff, re3_buffsize, "\n");
|
||||
|
||||
strcat_s(re3_buff, re3_buffsize, "\n" );
|
||||
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
||||
|
||||
|
||||
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
||||
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
||||
|
||||
if (nCode == IDABORT)
|
||||
{
|
||||
raise(SIGABRT);
|
||||
_exit(3);
|
||||
}
|
||||
|
||||
if (nCode == IDRETRY)
|
||||
{
|
||||
__debugbreak();
|
||||
return;
|
||||
}
|
||||
|
||||
if (nCode == IDIGNORE)
|
||||
return;
|
||||
|
||||
abort();
|
||||
}
|
||||
|
||||
void re3_debug(char *format, ...)
|
||||
{
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
||||
va_end(va);
|
||||
|
||||
printf("%s", re3_buff);
|
||||
}
|
||||
|
||||
void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
|
||||
{
|
||||
char buff[re3_buffsize *2];
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
||||
va_end(va);
|
||||
|
||||
sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
||||
|
||||
OutputDebugStringA(buff);
|
||||
}
|
||||
|
||||
void
|
||||
patch()
|
||||
{
|
||||
StaticPatcher::Apply();
|
||||
|
||||
// Patch<float>(0x46BC61+6, 1.0f); // car distance
|
||||
InjectHook(0x59E460, printf, PATCH_JUMP);
|
||||
InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
|
||||
|
||||
|
||||
// InterceptCall(&open_script_orig, open_script, 0x438869);
|
||||
|
||||
// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
|
||||
}
|
||||
|
||||
BOOL WINAPI
|
||||
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
|
||||
{
|
||||
if(reason == DLL_PROCESS_ATTACH){
|
||||
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
|
||||
if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
|
||||
patch();
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
Reference in New Issue
Block a user