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https://github.com/halpz/re3.git
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fixes to last HUD commits
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@ -1129,6 +1129,7 @@ CMenuManager::Draw()
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#endif
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}
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// Not a bug, we just want HFoV+ on menu
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#ifdef ASPECT_RATIO_SCALE
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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#else
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@ -134,7 +134,7 @@ void MessageScreen(char *msg)
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#endif
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetBackgroundOff();
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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#else
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@ -901,13 +901,17 @@ void CGame::InitialiseWhenRestarting(void)
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CSprite2d *splash = LoadSplash(NULL);
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splash->Draw(rect, color, color, color, color);
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#ifdef FIX_BUGS
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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#else
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splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
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#endif
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CFont::SetBackgroundOff();
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#ifdef ASPECT_RATIO_SCALE
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
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#else
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CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
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#endif
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
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@ -1146,7 +1146,6 @@ DisplayGameDebugText()
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AsciiToUnicode(str, ustr);
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// Let's not scale those numbers, they look better that way :eyes:
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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#ifdef FIX_BUGS
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@ -1159,7 +1158,7 @@ DisplayGameDebugText()
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CFont::SetJustifyOff();
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CFont::SetBackGroundOnlyTextOff();
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#ifdef FIX_BUGS
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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#else
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CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
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#endif
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