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fixes to last HUD commits
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@@ -161,6 +161,8 @@ cMusicManager::DisplayRadioStationName()
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetCentreOn();
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// Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen.
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// Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching.
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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#ifdef FIX_BUGS
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