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fixes
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@ -237,7 +237,8 @@ static char PersonalityTypeText[][18] = {
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"Geek Girl",
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"Old Girl",
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"Tough Girl",
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"Tramp",
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"Tramp Male",
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"Tramp Female",
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"Tourist",
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"Prostitute",
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"Criminal",
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@ -246,6 +247,8 @@ static char PersonalityTypeText[][18] = {
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"Psycho",
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"Steward",
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"Sports Fan",
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"Shopper",
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"Old Shopper"
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};
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static char WaitStateText[][16] = {
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@ -16662,6 +16665,14 @@ CPed::WarpPedIntoCar(CVehicle *car)
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car->bEngineOn = true;
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DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
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}
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#ifdef VC_PED_PORTS
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RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
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// VC uses AddInCarAnims but we don't have that
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
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RemoveWeaponWhenEnteringVehicle();
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#else
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if (car->IsBoat()) {
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
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@ -16675,6 +16686,8 @@ CPed::WarpPedIntoCar(CVehicle *car)
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else
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
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}
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#endif
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StopNonPartialAnims();
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if (car->bIsBus)
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bRenderPedInCar = false;
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@ -16904,11 +16917,17 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
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m_vecOffsetSeek = doorOpenPos - GetPosition();
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m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
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if (car->IsBoat()) {
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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#ifdef VC_PED_PORTS
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// VC checks for handling flag, but we can't do that
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if(car->GetModelIndex() == MI_SPEEDER)
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
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else
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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PedSetInCarCB(nil, this);
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m_ped_flagI4 = true;
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#else
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
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#endif
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if (IsPlayer())
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@ -79,7 +79,11 @@ void
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CPlayerPed::MakeObjectTargettable(int32 handle)
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{
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for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
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if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
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if (
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#ifdef FIX_BUGS
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m_nTargettableObjects[i] == -1 ||
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#endif
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CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
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m_nTargettableObjects[i] = handle;
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return;
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}
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@ -820,15 +820,14 @@ CPopulation::AddPedInCar(CVehicle* car)
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// FIX: Make peds comfortable while driving car/boat
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#ifdef FIX_BUGS
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if (car->IsBoat()) {
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
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} else if (car->IsVehicle() && ((CVehicle*)car)->bLowVehicle) {
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
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} else
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#endif
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{
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
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}
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#else
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{
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
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}
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#endif
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newPed->StopNonPartialAnims();
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return newPed;
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