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cfo fix
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@ -111,7 +111,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint
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option.m_TargetMenu = targetMenu;
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}
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName)
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
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{
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int8 screenOptionOrder = RegisterNewOption();
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@ -133,6 +133,7 @@ void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align
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option.m_CFOSelect->save = saveName;
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option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
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option.m_CFOSelect->changeFunc = changeFunc;
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option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
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}
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void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
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@ -78,7 +78,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
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// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
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void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
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void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
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void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
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// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
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