CAutoPilot + CCarAI + fixes

This commit is contained in:
Nikolay Korolev
2020-05-05 14:40:35 +03:00
parent 131e8af174
commit ae0c83fa01
15 changed files with 402 additions and 31 deletions

View File

@ -109,6 +109,18 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
#ifdef MIAMI
enum eVehicleAppearance
{
VEHICLE_NONE,
VEHICLE_CAR,
VEHICLE_BIKE,
VEHICLE_HELI,
VEHICLE_BOAT,
VEHICLE_PLANE,
};
#endif
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@ -172,6 +184,10 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
#ifdef MIAMI
uint8 bParking : 1;
#endif;
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@ -193,7 +209,7 @@ public:
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer;
uint8 field_22D; // last horn?
uint8 m_nCarHornPattern; // last horn?
bool m_bSirenOrAlarm;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
@ -236,6 +252,9 @@ public:
virtual void Load(uint8*& buf);
#endif
#ifdef MIAMI
eVehicleAppearance GetVehicleAppearance(void);
#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@ -274,6 +293,7 @@ public:
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
void DoFixedMachineGuns(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
@ -290,9 +310,4 @@ public:
static bool m_bDisableMouseSteering;
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);