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CAutoPilot + CCarAI + fixes
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@ -109,6 +109,18 @@ enum eFlightModel
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FLIGHT_MODEL_SEAPLANE
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};
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#ifdef MIAMI
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enum eVehicleAppearance
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{
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VEHICLE_NONE,
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VEHICLE_CAR,
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VEHICLE_BIKE,
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VEHICLE_HELI,
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VEHICLE_BOAT,
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VEHICLE_PLANE,
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};
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#endif
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// Or Weapon.h?
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void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
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@ -172,6 +184,10 @@ public:
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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#ifdef MIAMI
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uint8 bParking : 1;
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#endif;
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 m_nPacManPickupsCarried;
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@ -193,7 +209,7 @@ public:
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uint8 m_bRainAudioCounter;
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uint8 m_bRainSamplesCounter;
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uint8 m_nCarHornTimer;
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uint8 field_22D; // last horn?
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uint8 m_nCarHornPattern; // last horn?
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bool m_bSirenOrAlarm;
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int8 m_comedyControlState;
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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@ -236,6 +252,9 @@ public:
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virtual void Load(uint8*& buf);
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#endif
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#ifdef MIAMI
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eVehicleAppearance GetVehicleAppearance(void);
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#endif
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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@ -274,6 +293,7 @@ public:
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void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
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void DoFixedMachineGuns(void);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
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@ -290,9 +310,4 @@ public:
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static bool m_bDisableMouseSteering;
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};
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static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
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void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
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