Merge branch 'miami' of github.com:GTAmodding/re3 into miami

This commit is contained in:
aap
2020-06-03 08:26:33 +02:00
17 changed files with 445 additions and 17 deletions

View File

@ -3119,6 +3119,17 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
#if 0 // old comedy controls from PS2 - same as bike's
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
m_fGasPedal = 1.0f;
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
m_fBrakePedal = 0.0f;
bIsHandbrakeOn = false;
if(CTimer::GetTimeInMilliseconds() & 0x800)
m_fSteerAngle += 0.08f;
else
m_fSteerAngle -= 0.03f;
#else
int rnd = CGeneral::GetRandomNumber() % 10;
switch(m_comedyControlState){
case 0:
@ -3138,8 +3149,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
m_comedyControlState = 0;
break;
}
}else
}else{
m_comedyControlState = 0;
#endif
}
// Brake if player isn't in control
// BUG: game always uses pad 0 here
@ -3429,8 +3442,6 @@ CAutomobile::HydraulicControl(void)
if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
if(m_hydraulicState == 0){
m_hydraulicState = 20;
for(i = 0; i < 4; i++)
m_aWheelPosition[i] -= 0.06f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
setPrevRatio = true;
}else{