Merge branch 'master' into miami

# Conflicts:
#	src/animation/RpAnimBlend.cpp
#	src/audio/oal/stream.cpp
#	src/audio/sampman.h
#	src/control/Pickups.cpp
#	src/core/Collision.cpp
#	src/core/Collision.h
#	src/core/FileLoader.cpp
#	src/core/FileMgr.cpp
#	src/core/FileMgr.h
#	src/core/Streaming.cpp
#	src/core/Streaming.h
#	src/core/SurfaceTable.h
#	src/modelinfo/VehicleModelInfo.h
#	src/peds/Ped.cpp
#	src/rw/RwHelper.cpp
#	src/rw/RwHelper.h
#	src/skel/glfw/glfw.cpp
#	src/skel/platform.h
#	src/text/Text.cpp
#	src/text/Text.h
#	src/vehicles/CarGen.cpp
#	src/vehicles/Heli.cpp
This commit is contained in:
Sergeanur
2020-07-29 15:34:57 +03:00
14 changed files with 377 additions and 41 deletions

View File

@ -1371,6 +1371,11 @@ cursorEnterCB(GLFWwindow* window, int entered) {
PSGLOBAL(cursorIsInWindow) = !!entered;
}
void
cursorEnterCB(GLFWwindow* window, int entered) {
PSGLOBAL(cursorIsInWindow) = !!entered;
}
/*
*****************************************************************************
*/

View File

@ -1305,6 +1305,34 @@ InitApplication(HANDLE instance)
}
/*
*****************************************************************************
*/
static BOOL
InitApplication(HANDLE instance)
{
/*
* Perform any necessary MS Windows application initialization. Basically,
* this means registering the window class for this application.
*/
WNDCLASS windowClass;
windowClass.style = CS_BYTEALIGNWINDOW;
windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil;
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = AppClassName;
return RegisterClass(&windowClass);
}
/*
*****************************************************************************
*/