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https://github.com/halpz/re3.git
synced 2025-07-22 15:19:46 +00:00
few fixes
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@ -241,7 +241,7 @@ RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) { return raster
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RwTexture *RwTextureCreate(RwRaster * raster) { return Texture::create(raster); }
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RwBool RwTextureDestroy(RwTexture * texture) { texture->destroy(); return true; }
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RwTexture *RwTextureAddRef(RwTexture *texture) { texture->refCount++; return texture; }
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RwTexture *RwTextureAddRef(RwTexture *texture) { texture->addRef(); return texture; }
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// TODO
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RwBool RwTextureSetMipmapping(RwBool enable) { return true; }
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RwBool RwTextureGetMipmapping(void);
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@ -410,11 +410,11 @@ RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) {
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RwImVertexIndex indices[2];
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indices[0] = vert1;
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indices[1] = vert2;
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im3d::RenderIndexed((PrimitiveType)PRIMTYPELINELIST, indices, 2);
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im3d::RenderIndexedPrimitive((PrimitiveType)PRIMTYPELINELIST, indices, 2);
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return true;
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}
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RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
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RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexed((PrimitiveType)primType, indices, numIndices); return true; }
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RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexedPrimitive((PrimitiveType)primType, indices, numIndices); return true; }
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RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
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