make building with Codewarrior 7 possible

This commit is contained in:
withmorten
2021-01-19 13:35:48 +01:00
parent 25d3066eae
commit ac0f759b27
42 changed files with 471 additions and 274 deletions

View File

@ -17,7 +17,11 @@ enum eWinVersion
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
#include <IntSafe.h>
#ifndef __MWERKS__
#include <IntSafe.h>
#else
#include <Windows.h>
#endif
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"
@ -114,6 +118,7 @@ struct SYSTEMTIME {
void GetLocalTime_CP(SYSTEMTIME* out);
#define GetLocalTime GetLocalTime_CP
#define OutputDebugString(s) re3_debug("[DBG-2]: %s\n",s)
#endif

View File

@ -1,4 +1,4 @@
#if defined RW_D3D9 || defined RWLIBS
#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
@ -19,6 +19,10 @@
#pragma warning( push )
#pragma warning( disable : 4005)
#ifdef __MWERKS__
#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
#endif
#include <ddraw.h>
#include <DShow.h>
#pragma warning( pop )