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make building with Codewarrior 7 possible
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@ -1092,7 +1092,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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int numCollisions;
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int mostColliding;
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CColPoint colpoints[MAX_COLLISION_POINTS];
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CVector shift = { 0.0f, 0.0f, 0.0f };
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CVector shift = CVector(0.0f, 0.0f, 0.0f);
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bool doShift = false;
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CEntity *boat = nil;
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@ -1539,8 +1539,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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if(numCollisions <= 0)
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continue;
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CVector moveSpeed = { 0.0f, 0.0f, 0.0f };
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CVector turnSpeed = { 0.0f, 0.0f, 0.0f };
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CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f);
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CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f);
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numResponses = 0;
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if(A->bHasContacted){
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for(i = 0; i < numCollisions; i++){
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@ -1899,8 +1899,8 @@ CPhysical::ProcessCollision(void)
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}else if(IsObject()){
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int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
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if(responsecase == COLLRESPONSE_LAMPOST){
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CVector speedUp = { 0.0f, 0.0f, 0.0f };
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CVector speedDown = { 0.0f, 0.0f, 0.0f };
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CVector speedUp = CVector(0.0f, 0.0f, 0.0f);
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CVector speedDown = CVector(0.0f, 0.0f, 0.0f);
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speedUp.z = GetBoundRadius();
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speedDown.z = -speedUp.z;
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speedUp = Multiply3x3(GetMatrix(), speedUp);
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