mirror of
https://github.com/halpz/re3.git
synced 2025-07-21 09:59:45 +00:00
make building with Codewarrior 7 possible
This commit is contained in:
@ -120,7 +120,7 @@ public:
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class CPacManPickups
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{
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friend CPacManPickup;
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friend class CPacManPickup;
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static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
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static CVector LastPickUpCoors;
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@ -46,8 +46,8 @@ CRoadBlocks::Init(void)
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void
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CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
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{
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static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
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{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
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static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
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CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
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CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
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if (!pEntityToAttack)
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pEntityToAttack = (CEntity*)FindPlayerPed();
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@ -69,7 +69,7 @@ static const char* pCommandStrings[] = {
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};
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#ifdef CHECK_STRUCT_SIZES
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static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
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re3_static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
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#endif
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static int32 NextValidModelId(int32 mi, int32 step)
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@ -329,7 +329,7 @@ void CSceneEdit::Draw(void)
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT, wstr);
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#endif
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if (nCommandDrawn == m_nCurrentCommand)
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CFont::SetColor(CRGBA(156, 91, 40, 255));
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@ -338,7 +338,7 @@ void CSceneEdit::Draw(void)
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT), wstr);
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT, wstr);
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#endif
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}
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}
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@ -1282,7 +1282,7 @@ const tScriptCommandData commands[] = {
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#undef INPUT_ARGUMENTS
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#undef OUTPUT_ARGUMENTS
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static_assert(ARRAY_SIZE(commands) == LAST_SCRIPT_COMMAND, "commands array not filled");
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re3_static_assert(ARRAY_SIZE(commands) == LAST_SCRIPT_COMMAND, "commands array not filled");
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#if SCRIPT_LOG_FILE_LEVEL == 1 || SCRIPT_LOG_FILE_LEVEL == 2
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static FILE* dbg_log;
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@ -247,6 +247,156 @@ struct tBuildingSwap
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};
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enum {
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#if GTA_VERSION > GTA3_PS2_160
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MAX_STACK_DEPTH = 6,
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#else
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MAX_STACK_DEPTH = 4,
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#endif
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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void UpdateTimers(float timeStep) {
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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static const uint32 nSaveStructSize;
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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#if GTA_VERSION > GTA3_PS2_160
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int8 ProcessCommands1100To1199(int32);
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#endif
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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#ifdef GTA_SCRIPT_COLLECTIVE
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void LocateCollectiveCommand(int32, uint32*);
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void LocateCollectiveCharCommand(int32, uint32*);
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void LocateCollectiveCarCommand(int32, uint32*);
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void LocateCollectivePlayerCommand(int32, uint32*);
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void CollectiveInAreaCheckCommand(int32, uint32*);
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#endif
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype) {
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switch (pedtype) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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case PEDTYPE_GANG4:
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case PEDTYPE_GANG5:
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case PEDTYPE_GANG6:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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return true;
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default:
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return false;
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}
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}
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};
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enum {
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VAR_LOCAL = 1,
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VAR_GLOBAL = 2,
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@ -428,156 +578,6 @@ public:
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#endif
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};
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enum {
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#if GTA_VERSION > GTA3_PS2_160
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MAX_STACK_DEPTH = 6,
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#else
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MAX_STACK_DEPTH = 4,
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#endif
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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void UpdateTimers(float timeStep) {
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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static const uint32 nSaveStructSize;
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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#if GTA_VERSION > GTA3_PS2_160
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int8 ProcessCommands1100To1199(int32);
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#endif
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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#ifdef GTA_SCRIPT_COLLECTIVE
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void LocateCollectiveCommand(int32, uint32*);
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void LocateCollectiveCharCommand(int32, uint32*);
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void LocateCollectiveCarCommand(int32, uint32*);
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void LocateCollectivePlayerCommand(int32, uint32*);
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void CollectiveInAreaCheckCommand(int32, uint32*);
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#endif
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype) {
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switch (pedtype) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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case PEDTYPE_GANG4:
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case PEDTYPE_GANG5:
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case PEDTYPE_GANG6:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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return true;
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default:
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return false;
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}
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}
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};
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#ifdef MISSION_REPLAY
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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|
@ -1924,7 +1924,7 @@ INITSAVEBUF
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for (uint32 i = 0; i < varSpace; i++)
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WriteSaveBuf(buf, ScriptSpace[i]);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
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re3_static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
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#endif
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uint32 script_data_size = SCRIPT_DATA_SIZE;
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WriteSaveBuf(buf, script_data_size);
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@ -2083,14 +2083,14 @@ void CRunningScript::Save(uint8*& buf)
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WriteSaveBuf<char>(buf, m_abScriptName[i]);
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WriteSaveBuf<uint32>(buf, m_nIp);
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#ifdef CHECK_STRUCT_SIZES
|
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
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re3_static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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WriteSaveBuf<uint32>(buf, m_anStack[i]);
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WriteSaveBuf<uint16>(buf, m_nStackPointer);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
|
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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re3_static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
|
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#endif
|
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
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@ -2118,14 +2118,14 @@ void CRunningScript::Load(uint8*& buf)
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m_abScriptName[i] = ReadSaveBuf<char>(buf);
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m_nIp = ReadSaveBuf<uint32>(buf);
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#ifdef CHECK_STRUCT_SIZES
|
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
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re3_static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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m_anStack[i] = ReadSaveBuf<uint32>(buf);
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m_nStackPointer = ReadSaveBuf<uint16>(buf);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
|
||||
re3_static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
|
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#endif
|
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
|
||||
@ -2442,7 +2442,7 @@ bool CTheScripts::IsPedStopped(CPed* pPed)
|
||||
{
|
||||
if (pPed->bInVehicle)
|
||||
return IsVehicleStopped(pPed->m_pMyVehicle);
|
||||
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
|
||||
return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL;
|
||||
}
|
||||
|
||||
bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
|
||||
@ -2455,7 +2455,7 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
|
||||
return false;
|
||||
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
|
||||
return pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL;
|
||||
}
|
||||
|
||||
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
|
||||
|
Reference in New Issue
Block a user