some less certainly fps fixes

This commit is contained in:
aap
2020-05-18 16:55:38 +02:00
parent a8f4f74a76
commit abd230dcdd
2 changed files with 16 additions and 0 deletions

View File

@ -494,6 +494,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
#ifdef FIX_BUGS
// contactSpeedRight is independent of framerate but right has timestep as a factor
// so we probably have to fix this
right *= CTimer::GetTimeStepFix();
#endif
if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = Min(contactSpeedFwd, 0.3f);
@ -514,6 +519,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
}else if(contactSpeedFwd != 0.0f){
fwd = -contactSpeedFwd/wheelsOnGround;
#ifdef FIX_BUGS
// contactSpeedFwd is independent of framerate but fwd has timestep as a factor
// so we probably have to fix this
fwd *= CTimer::GetTimeStepFix();
#endif
if(!bBraking){
if(m_fGasPedal < 0.01f){