Multi-threaded audio streams

Under MULTITHREADED_AUDIO define.
This commit is contained in:
erorcun
2021-06-25 05:06:38 +03:00
parent 71f28c8cf5
commit ab73c2f539
4 changed files with 559 additions and 95 deletions

View File

@ -399,6 +399,7 @@ enum Config {
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#ifdef AUDIO_OPUS