mirror of
https://github.com/halpz/re3.git
synced 2025-07-02 15:30:46 +00:00
AnimViewer done, comment cleanup
This commit is contained in:
@ -87,9 +87,6 @@ enum eGameState
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GS_FRONTEND,
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GS_INIT_PLAYING_GAME,
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GS_PLAYING_GAME,
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#ifndef MASTER
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GS_ANIMVIEWER,
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#endif
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};
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extern RwUInt32 gGameState;
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@ -1259,17 +1259,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
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* memory things don't work.
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*/
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/* redraw window */
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#ifndef MASTER
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if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
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{
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
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}
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#else
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if (RwInitialised && gGameState == GS_PLAYING_GAME)
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{
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RsEventHandler(rsIDLE, (void *)TRUE);
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}
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#endif
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if (RwInitialised && height > 0 && width > 0) {
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RwRect r;
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@ -1644,18 +1638,6 @@ main(int argc, char *argv[])
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FrontEndMenuManager.DrawMemoryCardStartUpMenus();
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}
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#endif
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if (TurnOnAnimViewer)
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{
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#ifndef MASTER
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CAnimViewer::Initialise();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_ANIMVIEWER;
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TurnOnAnimViewer = false;
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#endif
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}
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initkeymap();
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@ -1675,6 +1657,18 @@ main(int argc, char *argv[])
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* Enter the message processing loop...
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*/
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#ifndef MASTER
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if (gbModelViewer) {
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// This is TheModelViewer in LCS
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LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
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CAnimViewer::Initialise();
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CTimer::Update();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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}
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#endif
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#ifdef PS2_MENU
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if (TheMemoryCard.m_bWantToLoad)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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@ -1689,7 +1683,13 @@ main(int argc, char *argv[])
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#endif
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{
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glfwPollEvents();
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if( ForegroundApp )
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#ifndef MASTER
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if (gbModelViewer) {
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// This is TheModelViewerCore in LCS
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TheModelViewer();
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} else
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#endif
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if ( ForegroundApp )
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{
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switch ( gGameState )
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{
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@ -1893,18 +1893,6 @@ main(int argc, char *argv[])
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}
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break;
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}
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#ifndef MASTER
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case GS_ANIMVIEWER:
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{
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float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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if (RwInitialised)
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{
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if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
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RsEventHandler(rsANIMVIEWER, (void*)TRUE);
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}
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break;
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}
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#endif
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}
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}
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else
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@ -1976,12 +1964,13 @@ main(int argc, char *argv[])
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}
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else
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{
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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CTimer::Stop();
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@ -2002,13 +1991,13 @@ main(int argc, char *argv[])
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#endif
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}
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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DMAudio.Terminate();
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@ -10,13 +10,12 @@
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#include "skeleton.h"
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#include "platform.h"
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#include "main.h"
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// --MIAMI: file done
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static RwBool DefaultVideoMode = TRUE;
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bool TurnOnAnimViewer = false;
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RsGlobalType RsGlobal;
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#ifdef _WIN32
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@ -161,7 +160,7 @@ rsPreInitCommandLine(RwChar *arg)
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#ifndef MASTER
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if (!strcmp(arg, RWSTRING("-animviewer")))
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{
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TurnOnAnimViewer = TRUE;
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gbModelViewer = TRUE;
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return TRUE;
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}
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@ -79,11 +79,8 @@ enum RsEvent
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rsPADANALOGUERIGHTRESET,
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rsPREINITCOMMANDLINE,
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rsACTIVATE,
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rsANIMVIEWER,
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};
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extern bool TurnOnAnimViewer;
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typedef enum RsEvent RsEvent;
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typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);
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@ -1008,17 +1008,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
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RECT rect;
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/* redraw window */
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#ifndef MASTER
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if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
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{
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
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}
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#else
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if (RwInitialised && gGameState == GS_PLAYING_GAME)
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{
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RsEventHandler(rsIDLE, (void *)TRUE);
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}
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#endif
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/* Manually resize window */
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rect.left = rect.top = 0;
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@ -2173,17 +2167,17 @@ WinMain(HINSTANCE instance,
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}
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#endif
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if (TurnOnAnimViewer)
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{
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#ifndef MASTER
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if (gbModelViewer) {
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// This is TheModelViewer in LCS
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LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
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CAnimViewer::Initialise();
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CTimer::Update();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_ANIMVIEWER;
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TurnOnAnimViewer = false;
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#endif
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}
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#endif
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while ( TRUE )
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{
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@ -2228,6 +2222,12 @@ WinMain(HINSTANCE instance,
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DispatchMessage(&message);
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}
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}
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#ifndef MASTER
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else if (gbModelViewer) {
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// This is TheModelViewerCore in LCS
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TheModelViewer();
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}
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#endif
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else if( ForegroundApp )
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{
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switch ( gGameState )
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@ -2447,18 +2447,6 @@ WinMain(HINSTANCE instance,
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}
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break;
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}
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#ifndef MASTER
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case GS_ANIMVIEWER:
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{
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float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
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if (RwInitialised)
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{
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if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
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RsEventHandler(rsANIMVIEWER, (void*)TRUE);
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}
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break;
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}
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#endif
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}
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}
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else
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@ -2530,12 +2518,13 @@ WinMain(HINSTANCE instance,
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}
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else
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{
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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CTimer::Stop();
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@ -2557,12 +2546,13 @@ WinMain(HINSTANCE instance,
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}
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#ifndef MASTER
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if ( gbModelViewer )
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CAnimViewer::Shutdown();
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else
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#endif
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if ( gGameState == GS_PLAYING_GAME )
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CGame::ShutDown();
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#ifndef MASTER
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else if ( gGameState == GS_ANIMVIEWER )
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CAnimViewer::Shutdown();
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#endif
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DMAudio.Terminate();
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