AnimViewer done, comment cleanup

This commit is contained in:
erorcun
2020-12-03 05:22:58 +03:00
parent 8b47774aee
commit ab3e810a95
12 changed files with 120 additions and 126 deletions

View File

@ -18,7 +18,7 @@
#include <float.h>
#endif
// --MIAMI: file done except TODOs
// --MIAMI: file done
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
@ -228,7 +228,7 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
if (CharCreatedBy == TODO_CHAR)
if (CharCreatedBy == UNK_CHAR)
return;
CPed::ProcessControl();

View File

@ -39,8 +39,7 @@
#include "CutsceneShadow.h"
#include "Clock.h"
// --MIAMI: file done except TODOs
// --MIAMI: file done
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@ -4559,7 +4558,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
// --MIAMI: Done, but what is TODO_CHAR??
// --MIAMI: Done
bool
CPed::CanBeDeleted(void)
{
@ -4571,7 +4570,7 @@ CPed::CanBeDeleted(void)
return true;
case MISSION_CHAR:
return false;
case TODO_CHAR:
case UNK_CHAR:
return false;
default:
return true;
@ -4587,7 +4586,7 @@ CPed::CanBeDeletedEvenInVehicle(void)
return true;
case MISSION_CHAR:
return false;
case TODO_CHAR:
case UNK_CHAR:
return false;
default:
return true;
@ -5522,7 +5521,7 @@ CPed::SetGetUp(void)
if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
m_headingRate = 0.0f;
// TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later
// Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
if (bFleeWhenStanding && m_threatEx)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
else

View File

@ -254,7 +254,7 @@ enum eObjective : uint32 {
enum {
RANDOM_CHAR = 1,
MISSION_CHAR,
TODO_CHAR, // TODO(Miami)
UNK_CHAR,
};
enum PedLineUpPhase {
@ -1155,10 +1155,7 @@ void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
// TODO(Miami): Change those when Ped struct is done
#ifndef PED_SKIN
VALIDATE_SIZE(CPed, 0x53C);
#endif
VALIDATE_SIZE(CPed, 0x5F4);
bool IsPedPointerValid(CPed*);
bool IsPedPointerValid_NotInWorld(CPed*);

View File

@ -26,7 +26,7 @@
#include "Glass.h"
#include "SpecialFX.h"
//--MIAMI: file done except TODOs
//--MIAMI: file done
uint16 nPlayerInComboMove;
RpClump* flyingClumpTemp;
@ -4220,4 +4220,4 @@ CPed::RemoveWeaponAnims(int unused, float animDelta)
else
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, -animDelta);
}
}
}