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DMAudio fixes
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@ -277,12 +277,31 @@ bool CGame::InitialiseOnceAfterRW(void)
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if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
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{
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) {
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CMenuManager::m_PrefsSpeakers = 0;
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int8 provider = DMAudio.AutoDetect3DProviders();
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if ( provider != -1 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
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int32 i;
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for (i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++) {
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wchar buff[64];
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#ifdef AUDIO_OAL
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extern int defaultProvider;
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if (defaultProvider >= 0 && defaultProvider < DMAudio.GetNum3DProvidersAvailable())
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break;
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#endif
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char *name = DMAudio.Get3DProviderName(i);
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AsciiToUnicode(name, buff);
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char *providername = UnicodeToAscii(buff);
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strupr(providername);
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#if defined(AUDIO_MSS)
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if (strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") == 0)
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break;
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#elif defined(AUDIO_OAL)
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if (strcmp(providername, "OPENAL SOFT") == 0)
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break;
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#endif
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}
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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