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CDarkel, walkaround fix
This commit is contained in:
@ -2,12 +2,12 @@
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#include "patcher.h"
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#include "main.h"
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#include "Darkel.h"
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#include "PlayerPed.h"
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#include "Timer.h"
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#include "DMAudio.h"
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#include "Population.h"
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#include "Weapon.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Stats.h"
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#include "Font.h"
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#include "Text.h"
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@ -19,105 +19,140 @@ int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
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int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
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int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
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int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
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/*
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* bStandardSoundAndMessages is a completely beta thing,
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* makes game handle sounds & messages instead of SCM (just like in GTA2)
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* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
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*/
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int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
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int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
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int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
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eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
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int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0;
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uint16 (&CDarkel::RegisteredKills)[NUMDEFAULTMODELS] = *(uint16(*)[NUMDEFAULTMODELS]) * (uintptr*)0x6EDBE0;
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int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
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int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
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int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
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int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
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wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
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int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) {
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uint8
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CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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{
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if (time >= start && time <= end) {
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if (time >= start + 500) {
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if (time <= end - 500)
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return 255;
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else
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return 255 * (end - time) / 500;
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}
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else
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} else
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return 255 * (time - start) / 500;
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}
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else
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} else
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return 0;
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}
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// This function has been cleaned up from unused stuff.
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#if 0
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WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
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#else
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void CDarkel::DrawMessages()
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// Screen positions taken from VC
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void
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CDarkel::DrawMessages()
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{
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bool DisplayTimers = false;
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switch (Status) {
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case KILLFRENZY_ONGOING:
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assert(pStartMessage != nil);
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DisplayTimers = true;
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break;
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case KILLFRENZY_PASSED:
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case KILLFRENZY_FAILED:
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DisplayTimers = false;
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break;
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};
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if (DisplayTimers) {
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetAlignment(ALIGN_RIGHT);
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CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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float AlignToHUD = SCREEN_SCALE_X(-10.0f);
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int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart));
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if (CTimer::GetFrameCounter() & 8 || a > 4000) {
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sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000);
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case KILLFRENZY_ONGOING:
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{
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
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if (CDarkel::bStandardSoundAndMessages) {
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if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
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CFont::SetFontStyle(FONT_BANK);
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if (pStartMessage) {
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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}
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}
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} else {
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if (timePassedSinceStart < 8000) {
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CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
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CFont::SetFontStyle(FONT_BANK);
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if (pStartMessage) {
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CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
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}
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}
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}
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CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOn();
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CFont::SetFontStyle(FONT_HEADING);
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if (CDarkel::TimeLimit >= 0) {
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uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
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sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
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AsciiToUnicode(gString, gUString);
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if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString);
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
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}
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}
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sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString);
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CFont::SetColor(CRGBA(150, 100, 255, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
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break;
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}
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if (KillsNeeded <= 0)
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KillsNeeded = 0;
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sprintf((char *)gString, "%d", KillsNeeded);
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AsciiToUnicode(gString, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString);
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CFont::SetColor(CRGBA(255, 128, 128, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString);
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case KILLFRENZY_PASSED:
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{
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if (CDarkel::bStandardSoundAndMessages) {
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uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
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if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
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CFont::SetCentreOn();
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CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
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CFont::SetFontStyle(FONT_BANK);
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int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
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CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
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}
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}
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break;
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}
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default:
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break;
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}
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}
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#endif
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void CDarkel::Init()
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void
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CDarkel::Init()
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{
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Status = KILLFRENZY_NONE;
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}
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int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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uint16
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CDarkel::QueryModelsKilledByPlayer(int32 modelId)
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{
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return RegisteredKills[modelId];
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}
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bool CDarkel::FrenzyOnGoing()
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bool
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CDarkel::FrenzyOnGoing()
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{
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return Status == KILLFRENZY_ONGOING;
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}
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eKillFrenzyStatus CDarkel::ReadStatus()
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uint16
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CDarkel::ReadStatus()
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{
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return Status;
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}
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@ -141,21 +176,24 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
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}
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#endif
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void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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++CStats::NumberKillFrenziesPassed;
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++CStats::PeopleKilledByOthers;
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}
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void CDarkel::ResetModelsKilledByPlayer()
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void
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CDarkel::ResetModelsKilledByPlayer()
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{
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for (int i = 0; i < 200; i++)
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for (int i = 0; i < NUMDEFAULTMODELS; i++)
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RegisteredKills[i] = 0;
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}
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#if 0
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WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
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#else
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void CDarkel::ResetOnPlayerDeath()
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void
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CDarkel::ResetOnPlayerDeath()
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{
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if (Status != KILLFRENZY_ONGOING)
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return;
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@ -164,48 +202,37 @@ void CDarkel::ResetOnPlayerDeath()
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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eWeaponType fixedWeapon;
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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WeaponType = WEAPONTYPE_UZI;
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fixedWeapon = WEAPONTYPE_UZI;
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else
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fixedWeapon = (eWeaponType)WeaponType;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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CPlayerPed *player = FindPlayerPed();
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if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
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player->m_nSelectedWepSlot = InterruptedWeapon;
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player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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}
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CPopulation::m_AllRandomPedsThisType = -1;
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Status = KILLFRENZY_FAILED;
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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WeaponType = WEAPONTYPE_UZI;
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if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
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FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
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}
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if (FindPlayerVehicle()) {
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FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
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player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
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player->m_currentWeapon = player->m_nSelectedWepSlot;
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player->MakeChangesForNewWeapon(player->m_currentWeapon);
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}
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}
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#endif
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#if 0
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
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#else
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void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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void
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CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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eWeaponType fixedWeapon;
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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weaponType = WEAPONTYPE_UZI;
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fixedWeapon = WEAPONTYPE_UZI;
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else
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fixedWeapon = weaponType;
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WeaponType = weaponType;
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Status = KILLFRENZY_ONGOING;
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@ -219,8 +246,7 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
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if (text == TheText.Get("PAGE_00")) {
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CDarkel::bProperKillFrenzy = 1;
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CDarkel::pStartMessage = 0;
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}
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else
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} else
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bProperKillFrenzy = 0;
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bStandardSoundAndMessages = standardSound;
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@ -229,20 +255,19 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
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TimeLimit = time;
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PreviousTime = time / 1000;
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if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
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InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
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FindPlayerPed()->GiveWeapon(weaponType, 0);
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AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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FindPlayerPed()->GiveWeapon(weaponType, 30000);
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FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot);
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CPlayerPed *player = FindPlayerPed();
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if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
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InterruptedWeapon = player->m_currentWeapon;
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player->GiveWeapon(fixedWeapon, 0);
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AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
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player->GiveWeapon(fixedWeapon, 30000);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
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player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
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if (FindPlayerVehicle()) {
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FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip)
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
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FindPlayerPed()->ClearWeaponTarget();
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player->m_currentWeapon = player->m_nSelectedWepSlot;
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player->GetWeapon()->m_nAmmoInClip = min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
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player->ClearWeaponTarget();
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}
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}
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if (CDarkel::bStandardSoundAndMessages)
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@ -250,13 +275,15 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
|
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}
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#endif
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void CDarkel::Update()
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void
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CDarkel::Update()
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{
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if (Status != KILLFRENZY_ONGOING)
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return;
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|
||||
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
|
||||
if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
|
||||
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
|
||||
|
||||
int32 PrevTime = FrameTime / 1000;
|
||||
@ -267,24 +294,27 @@ void CDarkel::Update()
|
||||
PreviousTime = PrevTime;
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
Status = KILLFRENZY_FAILED;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
@ -302,18 +332,22 @@ void CDarkel::Update()
|
||||
|
||||
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
CPlayerPed* player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
@ -322,17 +356,17 @@ void CDarkel::Update()
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
/*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
|
||||
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
|
||||
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
|
||||
InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
|
||||
InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
|
||||
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);
|
||||
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
|
||||
InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
|
||||
InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
|
||||
InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
|
||||
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/
|
||||
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
|
||||
//InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
||||
//InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -26,7 +26,7 @@ private:
|
||||
static int8 &bNeedHeadShot;
|
||||
static int8 &bProperKillFrenzy;
|
||||
static eKillFrenzyStatus &Status;
|
||||
static int16 *RegisteredKills;
|
||||
static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
|
||||
static int32 &ModelToKill;
|
||||
static int32 &ModelToKill2;
|
||||
static int32 &ModelToKill3;
|
||||
@ -34,18 +34,18 @@ private:
|
||||
static wchar *pStartMessage;
|
||||
|
||||
public:
|
||||
static int32 CalcFade(uint32 time, int32 min, uint32 max);
|
||||
static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
|
||||
static void DrawMessages(void);
|
||||
static bool FrenzyOnGoing();
|
||||
static void Init();
|
||||
static int16 QueryModelsKilledByPlayer(int32 modelId);
|
||||
static eKillFrenzyStatus ReadStatus();
|
||||
static uint16 QueryModelsKilledByPlayer(int32 modelId);
|
||||
static uint16 ReadStatus();
|
||||
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
|
||||
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
|
||||
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
|
||||
static void ResetModelsKilledByPlayer();
|
||||
static void ResetOnPlayerDeath();
|
||||
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||
static void Update();
|
||||
|
||||
};
|
||||
|
Reference in New Issue
Block a user