vehicle audio(first part) and temp fix for openAL

This commit is contained in:
Roman Masanin
2020-09-13 21:45:42 +03:00
parent 350b1ec67e
commit aa2f1b6b29
6 changed files with 288 additions and 120 deletions

View File

@ -129,7 +129,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_fTireTemperature = 1.0f;
m_fBrakeDestabilization = 0.0f;
field_490 = 0;
m_fVelocityChangeForAudio = 0;
for(i = 0; i < 2; i++){
m_aWheelRotation[i] = 0.0f;

View File

@ -77,7 +77,7 @@ public:
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
uint32 field_490;
float m_fVelocityChangeForAudio;
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4];
CVector m_aGroundOffset[4];