script fix, bomb fix, flying components fix

This commit is contained in:
Nikolay Korolev
2019-07-17 13:24:04 +03:00
parent 36f3a517f9
commit a9a62a8641
5 changed files with 8 additions and 4 deletions

View File

@ -383,6 +383,9 @@ CVehicle::ProcessDelayedExplosion(void)
if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
if (m_nBombTimer != 0)
return;
if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
BlowUpCar(m_pBlowUpEntity);