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script fix, bomb fix, flying components fix
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@ -1255,7 +1255,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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obj->m_fElasticity = 0.1f;
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obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
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obj->ObjectCreatedBy = TEMP_OBJECT;
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obj->bIsStatic = true;
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obj->bIsStatic = false;
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obj->bIsPickup = false;
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obj->bUseVehicleColours = true;
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obj->m_colour1 = m_currentColour1;
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@ -383,6 +383,9 @@ CVehicle::ProcessDelayedExplosion(void)
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if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
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if (m_nBombTimer != 0)
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return;
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if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
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CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
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BlowUpCar(m_pBlowUpEntity);
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