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fixed uzi/ak47/m16 trace

This commit is contained in:
Fire-Head 2020-04-15 20:58:28 +03:00
parent c3647ee51e
commit a9713125dc

@ -856,7 +856,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{ {
CGlass::WasGlassHitByBullet(victim, point->point); CGlass::WasGlassHitByBullet(victim, point->point);
CVector traceTarget = *target; CVector traceTarget = point->point;
CBulletTraces::AddTrace(source, &traceTarget); CBulletTraces::AddTrace(source, &traceTarget);
if ( shooter != nil ) if ( shooter != nil )