Merge pull request #1149 from withmorten/saves

finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
This commit is contained in:
erorcun
2021-07-12 01:06:59 +03:00
committed by GitHub
25 changed files with 1161 additions and 159 deletions

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@ -50,41 +50,41 @@ void CAutoPilot::RemoveOnePathNode()
#ifdef COMPATIBLE_SAVES
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nAntiReverseTimer);
WriteSaveBuf<uint32>(buf, m_nTimeToStartMission);
WriteSaveBuf<int8>(buf, m_nPreviousDirection);
WriteSaveBuf<int8>(buf, m_nCurrentDirection);
WriteSaveBuf<int8>(buf, m_nNextDirection);
WriteSaveBuf<int8>(buf, m_nCurrentLane);
WriteSaveBuf<int8>(buf, m_nNextLane);
WriteSaveBuf<uint8>(buf, m_nDrivingStyle);
WriteSaveBuf<uint8>(buf, m_nCarMission);
WriteSaveBuf<uint8>(buf, m_nTempAction);
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
WriteSaveBuf(buf, m_nCurrentRouteNode);
WriteSaveBuf(buf, m_nNextRouteNode);
WriteSaveBuf(buf, m_nPrevRouteNode);
WriteSaveBuf(buf, m_nTimeEnteredCurve);
WriteSaveBuf(buf, m_nTimeToSpendOnCurrentCurve);
WriteSaveBuf(buf, m_nCurrentPathNodeInfo);
WriteSaveBuf(buf, m_nNextPathNodeInfo);
WriteSaveBuf(buf, m_nPreviousPathNodeInfo);
WriteSaveBuf(buf, m_nAntiReverseTimer);
WriteSaveBuf(buf, m_nTimeToStartMission);
WriteSaveBuf(buf, m_nPreviousDirection);
WriteSaveBuf(buf, m_nCurrentDirection);
WriteSaveBuf(buf, m_nNextDirection);
WriteSaveBuf(buf, m_nCurrentLane);
WriteSaveBuf(buf, m_nNextLane);
WriteSaveBuf(buf, m_nDrivingStyle);
WriteSaveBuf(buf, m_nCarMission);
WriteSaveBuf(buf, m_nTempAction);
WriteSaveBuf(buf, m_nTimeTempAction);
WriteSaveBuf(buf, m_fMaxTrafficSpeed);
WriteSaveBuf(buf, m_nCruiseSpeed);
uint8 flags = 0;
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
if (m_bStayInCurrentLevel) flags |= BIT(2);
if (m_bStayInFastLane) flags |= BIT(3);
if (m_bIgnorePathfinding) flags |= BIT(4);
WriteSaveBuf<uint8>(buf, flags);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.z);
SkipSaveBuf(buf, 32);
WriteSaveBuf<int16>(buf, m_nPathFindNodesCount);
SkipSaveBuf(buf, 6);
WriteSaveBuf(buf, flags);
ZeroSaveBuf(buf, 2);
WriteSaveBuf(buf, m_vecDestinationCoors.x);
WriteSaveBuf(buf, m_vecDestinationCoors.y);
WriteSaveBuf(buf, m_vecDestinationCoors.z);
ZeroSaveBuf(buf, 32);
WriteSaveBuf(buf, m_nPathFindNodesCount);
ZeroSaveBuf(buf, 6);
}
void CAutoPilot::Load(uint8*& buf)

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@ -26,13 +26,6 @@
#include "World.h"
#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
#define CRUSHER_GARAGE_Z2 (3.5f)
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
@ -1883,11 +1876,12 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
m_nRadioStation = pVehicle->m_nRadioStation;
m_nVariationA = pVehicle->m_aExtras[0];
m_nVariationB = pVehicle->m_aExtras[1];
m_bBulletproof = pVehicle->bBulletProof;
m_bFireproof = pVehicle->bFireProof;
m_bExplosionproof = pVehicle->bExplosionProof;
m_bCollisionproof = pVehicle->bCollisionProof;
m_bMeleeproof = pVehicle->bMeleeProof;
m_nFlags = 0;
if (pVehicle->bBulletProof) m_nFlags |= FLAG_BULLETPROOF;
if (pVehicle->bFireProof) m_nFlags |= FLAG_FIREPROOF;
if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF;
if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF;
if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF;
if (pVehicle->IsCar())
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
}
@ -1936,11 +1930,11 @@ CVehicle* CStoredCar::RestoreCar()
}
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof;
pVehicle->bFireProof = m_bFireproof;
pVehicle->bExplosionProof = m_bExplosionproof;
pVehicle->bCollisionProof = m_bCollisionproof;
pVehicle->bMeleeProof = m_bMeleeproof;
if (m_nFlags & FLAG_BULLETPROOF) pVehicle->bBulletProof = true;
if (m_nFlags & FLAG_FIREPROOF) pVehicle->bFireProof = true;
if (m_nFlags & FLAG_EXPLOSIONPROOF) pVehicle->bExplosionProof = true;
if (m_nFlags & FLAG_COLLISIONPROOF) pVehicle->bCollisionProof = true;
if (m_nFlags & FLAG_MELEEPROOF) pVehicle->bMeleeProof = true;
return pVehicle;
}
@ -2327,8 +2321,47 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
}
for (int i = 0; i < NUM_GARAGES; i++)
for (int i = 0; i < NUM_GARAGES; i++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, aGarages[i].m_eGarageType);
WriteSaveBuf(buf, aGarages[i].m_eGarageState);
WriteSaveBuf(buf, aGarages[i].field_2);
WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar);
WriteSaveBuf(buf, aGarages[i].m_bDeactivated);
WriteSaveBuf(buf, aGarages[i].m_bResprayHappened);
ZeroSaveBuf(buf, 2);
WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex);
ZeroSaveBuf(buf, 4 + 4);
WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex);
WriteSaveBuf(buf, aGarages[i].m_bDoor2PoolIndex);
WriteSaveBuf(buf, aGarages[i].m_bDoor1IsDummy);
WriteSaveBuf(buf, aGarages[i].m_bDoor2IsDummy);
WriteSaveBuf(buf, aGarages[i].m_bRecreateDoorOnNextRefresh);
WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor);
WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer);
ZeroSaveBuf(buf, 1);
WriteSaveBuf(buf, aGarages[i].m_fX1);
WriteSaveBuf(buf, aGarages[i].m_fX2);
WriteSaveBuf(buf, aGarages[i].m_fY1);
WriteSaveBuf(buf, aGarages[i].m_fY2);
WriteSaveBuf(buf, aGarages[i].m_fZ1);
WriteSaveBuf(buf, aGarages[i].m_fZ2);
WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
WriteSaveBuf(buf, aGarages[i].m_fDoor1Y);
WriteSaveBuf(buf, aGarages[i].m_fDoor2X);
WriteSaveBuf(buf, aGarages[i].m_fDoor2Y);
WriteSaveBuf(buf, aGarages[i].m_fDoor1Z);
WriteSaveBuf(buf, aGarages[i].m_fDoor2Z);
WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction);
WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
ZeroSaveBuf(buf, 3 + 4 + 4);
ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
#else
WriteSaveBuf(buf, aGarages[i]);
#endif
}
#ifdef FIX_GARAGE_SIZE
VALIDATESAVEBUF(*size);
#endif
@ -2339,11 +2372,7 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
m_nModelIndex = other.m_nModelIndex;
m_vecPos = other.m_vecPos;
m_vecAngle = other.m_vecAngle;
m_bBulletproof = other.m_bBulletproof;
m_bFireproof = other.m_bFireproof;
m_bExplosionproof = other.m_bExplosionproof;
m_bCollisionproof = other.m_bCollisionproof;
m_bMeleeproof = other.m_bMeleeproof;
m_nFlags = other.m_nFlags;
m_nPrimaryColor = other.m_nPrimaryColor;
m_nSecondaryColor = other.m_nSecondaryColor;
m_nRadioStation = other.m_nRadioStation;
@ -2357,7 +2386,7 @@ void CGarages::Load(uint8* buf, uint32 size)
{
#ifdef FIX_GARAGE_SIZE
INITSAVEBUF
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
#else
assert(size == 5484);
#endif
@ -2380,7 +2409,45 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&aCarsInSafeHouse3[i], buf);
}
for (int i = 0; i < NUM_GARAGES; i++) {
#ifdef COMPATIBLE_SAVES
ReadSaveBuf(&aGarages[i].m_eGarageType, buf);
ReadSaveBuf(&aGarages[i].m_eGarageState, buf);
ReadSaveBuf(&aGarages[i].field_2, buf);
ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf);
ReadSaveBuf(&aGarages[i].m_bDeactivated, buf);
ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf);
SkipSaveBuf(buf, 2);
ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf);
SkipSaveBuf(buf, 4 + 4);
ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf);
ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf);
ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf);
ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf);
ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf);
ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf);
ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf);
SkipSaveBuf(buf, 1);
ReadSaveBuf(&aGarages[i].m_fX1, buf);
ReadSaveBuf(&aGarages[i].m_fX2, buf);
ReadSaveBuf(&aGarages[i].m_fY1, buf);
ReadSaveBuf(&aGarages[i].m_fY2, buf);
ReadSaveBuf(&aGarages[i].m_fZ1, buf);
ReadSaveBuf(&aGarages[i].m_fZ2, buf);
ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf);
ReadSaveBuf(&aGarages[i].m_fDoor2X, buf);
ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf);
ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf);
ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf);
ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
SkipSaveBuf(buf, 3 + 4 + 4);
SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
#else
ReadSaveBuf(&aGarages[i], buf);
#endif
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;

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@ -51,14 +51,17 @@ enum
class CStoredCar
{
enum {
FLAG_BULLETPROOF = 0x1,
FLAG_FIREPROOF = 0x2,
FLAG_EXPLOSIONPROOF = 0x4,
FLAG_COLLISIONPROOF = 0x8,
FLAG_MELEEPROOF = 0x10,
};
int32 m_nModelIndex;
CVector m_vecPos;
CVector m_vecAngle;
int32 m_bBulletproof : 1;
int32 m_bFireproof : 1;
int32 m_bExplosionproof : 1;
int32 m_bCollisionproof : 1;
int32 m_bMeleeproof : 1;
int32 m_nFlags;
int8 m_nPrimaryColor;
int8 m_nSecondaryColor;
int8 m_nRadioStation;
@ -78,6 +81,13 @@ VALIDATE_SIZE(CStoredCar, 0x28);
#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
#define CRUSHER_GARAGE_Z2 (3.5f)
class CGarage
{
public:
@ -87,7 +97,7 @@ public:
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
bool m_bResprayHappened;
int m_nTargetModelIndex;
int32 m_nTargetModelIndex;
CEntity *m_pDoor1;
CEntity *m_pDoor2;
uint8 m_bDoor1PoolIndex;

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@ -18,6 +18,12 @@
#include "Replay.h"
#endif
#ifdef COMPATIBLE_SAVES
#define PHONEINFO_SAVE_SIZE 0xA30
#else
#define PHONEINFO_SAVE_SIZE sizeof(CPhoneInfo)
#endif
CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
@ -209,6 +215,22 @@ CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
return pPhoneDisplayingMessages == &m_aPhones[phoneId];
}
#ifdef COMPATIBLE_SAVES
static inline void
LoadPhone(CPhone &phone, uint8 *&buf)
{
ReadSaveBuf(&phone.m_vecPos, buf);
SkipSaveBuf(buf, 6 * 4);
ReadSaveBuf<uint32>(&phone.m_repeatedMessagePickupStart, buf);
uint32 tmp;
ReadSaveBuf(&tmp, buf);
phone.m_pEntity = (CEntity*)(uintptr)tmp;
ReadSaveBuf<PhoneState>(&phone.m_nState, buf);
ReadSaveBuf<bool>(&phone.m_visibleToCam, buf);
SkipSaveBuf(buf, 3);
}
#endif
void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
@ -226,7 +248,12 @@ INITSAVEBUF
// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
for (int i = 0; i < 50; i++) {
CPhone phoneToLoad;
#ifdef COMPATIBLE_SAVES
phoneToLoad.m_apMessages[0]=phoneToLoad.m_apMessages[1]=phoneToLoad.m_apMessages[2]=phoneToLoad.m_apMessages[3]=phoneToLoad.m_apMessages[4]=phoneToLoad.m_apMessages[5] = nil;
LoadPhone(phoneToLoad, buf);
#else
ReadSaveBuf(&phoneToLoad, buf);
#endif
if (ignoreOtherPhones)
continue;
@ -252,7 +279,11 @@ INITSAVEBUF
m_nScriptPhonesMax = scriptPhonesMax;
for (int i = 0; i < NUMPHONES; i++) {
#ifdef COMPATIBLE_SAVES
LoadPhone(m_aPhones[i], buf);
#else
ReadSaveBuf(&m_aPhones[i], buf);
#endif
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
@ -376,7 +407,7 @@ CPhoneInfo::Initialise(void)
void
CPhoneInfo::Save(uint8 *buf, uint32 *size)
{
*size = sizeof(CPhoneInfo);
*size = PHONEINFO_SAVE_SIZE;
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
WriteSaveBuf(buf, m_nScriptPhonesMax);
@ -385,12 +416,24 @@ INITSAVEBUF
#else
for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
#endif
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, m_aPhones[phoneId].m_vecPos);
ZeroSaveBuf(buf, 6 * 4);
WriteSaveBuf(buf, m_aPhones[phoneId].m_repeatedMessagePickupStart);
// Convert entity pointer to building pool index while saving
int32 tmp = m_aPhones[phoneId].m_pEntity ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)m_aPhones[phoneId].m_pEntity) + 1 : 0;
WriteSaveBuf(buf, tmp);
WriteSaveBuf(buf, m_aPhones[phoneId].m_nState);
WriteSaveBuf(buf, m_aPhones[phoneId].m_visibleToCam);
ZeroSaveBuf(buf, 3);
#else
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
// Convert entity pointer to building pool index while saving
if (phone->m_pEntity) {
phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
}
#endif
}
VALIDATESAVEBUF(*size)
}

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@ -32,6 +32,12 @@
#include "WaterLevel.h"
#include "World.h"
#ifdef COMPATIBLE_SAVES
#define PICKUPS_SAVE_SIZE 0x24C0
#else
#define PICKUPS_SAVE_SIZE sizeof(aPickUps)
#endif
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
@ -1000,10 +1006,23 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
#ifdef COMPATIBLE_SAVES
ReadSaveBuf(&aPickUps[i].m_eType, buf);
ReadSaveBuf(&aPickUps[i].m_bRemoved, buf);
ReadSaveBuf(&aPickUps[i].m_nQuantity, buf);
int32 tmp;
ReadSaveBuf(&tmp, buf);
aPickUps[i].m_pObject = aPickUps[i].m_eType != PICKUP_NONE && tmp != 0 ? CPools::GetObjectPool()->GetSlot(tmp - 1) : nil;
ReadSaveBuf(&aPickUps[i].m_nTimer, buf);
ReadSaveBuf(&aPickUps[i].m_eModelIndex, buf);
ReadSaveBuf(&aPickUps[i].m_nIndex, buf);
ReadSaveBuf(&aPickUps[i].m_vecPos, buf);
#else
ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
#endif
}
ReadSaveBuf(&CollectedPickUpIndex, buf);
@ -1019,14 +1038,26 @@ VALIDATESAVEBUF(size)
void
CPickups::Save(uint8 *buf, uint32 *size)
{
*size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
*size = PICKUPS_SAVE_SIZE + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, aPickUps[i].m_eType);
WriteSaveBuf(buf, aPickUps[i].m_bRemoved);
WriteSaveBuf(buf, aPickUps[i].m_nQuantity);
int32 tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pObject) + 1 : 0;
WriteSaveBuf(buf, tmp);
WriteSaveBuf(buf, aPickUps[i].m_nTimer);
WriteSaveBuf(buf, aPickUps[i].m_eModelIndex);
WriteSaveBuf(buf, aPickUps[i].m_nIndex);
WriteSaveBuf(buf, aPickUps[i].m_vecPos);
#else
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1);
#endif
}
WriteSaveBuf(buf, CollectedPickUpIndex);

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@ -2089,33 +2089,33 @@ VALIDATESAVEBUF(size)
void CRunningScript::Save(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
ZeroSaveBuf(buf, 8);
for (int i = 0; i < 8; i++)
WriteSaveBuf<char>(buf, m_abScriptName[i]);
WriteSaveBuf<uint32>(buf, m_nIp);
WriteSaveBuf(buf, m_abScriptName[i]);
WriteSaveBuf(buf, m_nIp);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
WriteSaveBuf<uint32>(buf, m_anStack[i]);
WriteSaveBuf<uint16>(buf, m_nStackPointer);
SkipSaveBuf(buf, 2);
WriteSaveBuf(buf, m_anStack[i]);
WriteSaveBuf(buf, m_nStackPointer);
ZeroSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
WriteSaveBuf<bool>(buf, m_bCondResult);
WriteSaveBuf<bool>(buf, m_bIsMissionScript);
WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
SkipSaveBuf(buf, 1);
WriteSaveBuf<uint32>(buf, m_nWakeTime);
WriteSaveBuf<uint16>(buf, m_nAndOrState);
WriteSaveBuf<bool>(buf, m_bNotFlag);
WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
WriteSaveBuf<bool>(buf, m_bMissionFlag);
SkipSaveBuf(buf, 2);
WriteSaveBuf(buf, m_anLocalVariables[i]);
WriteSaveBuf(buf, m_bCondResult);
WriteSaveBuf(buf, m_bIsMissionScript);
WriteSaveBuf(buf, m_bSkipWakeTime);
ZeroSaveBuf(buf, 1);
WriteSaveBuf(buf, m_nWakeTime);
WriteSaveBuf(buf, m_nAndOrState);
WriteSaveBuf(buf, m_bNotFlag);
WriteSaveBuf(buf, m_bDeatharrestEnabled);
WriteSaveBuf(buf, m_bDeatharrestExecuted);
WriteSaveBuf(buf, m_bMissionFlag);
ZeroSaveBuf(buf, 2);
#else
WriteSaveBuf(buf, *this);
#endif