CObject complete

This commit is contained in:
saml1er
2020-04-10 16:44:08 +05:00
parent 6473778c47
commit a8f7bf0bec
10 changed files with 316 additions and 29 deletions

View File

@ -15027,7 +15027,7 @@ CPed::ProcessBuoyancy(void)
#endif
if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
m_flagD8 = true;
bTouchingWater = true;
CEntity *entity;
CColPoint point;
if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false)
@ -15093,7 +15093,7 @@ CPed::ProcessBuoyancy(void)
} else
return;
} else
m_flagD8 = false;
bTouchingWater = false;
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
CVector pos = GetPosition();

View File

@ -964,7 +964,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
} else if (obj->m_modelIndex == MI_BUOY) {
obj->bIsStatic = false;
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
obj->m_flagD8 = true;
obj->bTouchingWater = true;
obj->AddToMovingList();
}
}