sync with upstream

This commit is contained in:
Nikolay Korolev
2020-05-10 12:26:32 +03:00
26 changed files with 207 additions and 60 deletions

View File

@ -5,6 +5,7 @@
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
#include "AnimManager.h"
void
CClumpModelInfo::DeleteRwObject(void)
@ -13,17 +14,17 @@ CClumpModelInfo::DeleteRwObject(void)
RpClumpDestroy(m_clump);
m_clump = nil;
RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
}
}
#ifdef PED_SKIN
static RpAtomic*
SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data)
{
RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data);
return nil;
}
#endif
RwObject*
CClumpModelInfo::CreateInstance(void)
@ -31,24 +32,17 @@ CClumpModelInfo::CreateInstance(void)
if(m_clump == nil)
return nil;
RpClump *clone = RpClumpClone(m_clump);
#ifdef PED_SKIN
if(IsClumpSkinned(clone)){
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
hier = GetAnimHierarchyFromClump(clone);
assert(hier);
// This seems dangerous as only the first atomic will get a hierarchy
// can we guarantee this if hands and head are also in the clump?
RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier);
anim = HAnimAnimationCreateForHierarchy(hier);
RpHAnimHierarchySetCurrentAnim(hier, anim);
// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
// the rest is xbox only:
// RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone))));
RpHAnimHierarchyUpdateMatrices(hier);
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
#endif
return (RwObject*)clone;
}
@ -76,31 +70,19 @@ CClumpModelInfo::SetClump(RpClump *clump)
m_clump = clump;
CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
AddTexDictionaryRef();
RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
// TODO: also set for player?
if(strncmp(GetName(), "playerh", 8) == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#ifdef PED_SKIN
if(IsClumpSkinned(clump)){
int i;
RpHAnimHierarchy *hier;
RpAtomic *skinAtomic;
RpSkin *skin;
// mobile:
// hier = nil;
// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier);
// assert(hier);
// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
// skinAtomic = GetFirstAtomic(clump);
// xbox:
hier = GetAnimHierarchyFromClump(clump);
assert(hier);
RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier);
skinAtomic = IsClumpSkinned(clump);
RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
skinAtomic = GetFirstAtomic(clump);
assert(skinAtomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic));
@ -113,9 +95,29 @@ CClumpModelInfo::SetClump(RpClump *clump)
weights->w2 /= sum;
weights->w3 /= sum;
}
// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
}
void
CClumpModelInfo::SetAnimFile(const char *file)
{
if(strcasecmp(file, "null") == 0)
return;
m_animFileName = new char[strlen(file)+1];
strcpy(m_animFileName, file);
}
void
CClumpModelInfo::ConvertAnimFileIndex(void)
{
if(m_animFileIndex != -1){
// we have a string pointer in that union
int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName);
delete[] m_animFileName;
m_animFileIndex = index;
}
#endif
}
void
@ -139,27 +141,26 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
{
RwObjectIdAssociation *assoc = (RwObjectIdAssociation*)data;
if(CVisibilityPlugins::GetFrameHierarchyId(frame) != assoc->id){
RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc);
return assoc->frame ? nil : frame;
}else{
if(CVisibilityPlugins::GetFrameHierarchyId(frame) == assoc->id){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc);
return assoc->frame ? nil : frame;
}
//--MIAMI: unused
RwFrame*
CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
{
RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
if(CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc);
return assoc->frame ? nil : frame;
}else{
if(!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*
@ -167,14 +168,13 @@ CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data)
{
RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
if(CVisibilityPlugins::GetFrameHierarchyId(frame) ||
CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc);
return assoc->frame ? nil : frame;
}else{
if(CVisibilityPlugins::GetFrameHierarchyId(frame) == 0 &&
!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*

View File

@ -30,9 +30,13 @@ class CClumpModelInfo : public CBaseModelInfo
{
public:
RpClump *m_clump;
union {
int32 m_animFileIndex;
char *m_animFileName;
};
CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) {}
CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; }
CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; }
~CClumpModelInfo() {}
void DeleteRwObject(void);
RwObject *CreateInstance(void);
@ -40,6 +44,9 @@ public:
RwObject *GetRwObject(void) { return (RwObject*)m_clump; }
virtual void SetClump(RpClump *);
virtual void SetAnimFile(const char *file);
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
void SetFrameIds(RwObjectNameIdAssocation *assocs);

View File

@ -9,6 +9,7 @@ CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore;
CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
@ -25,6 +26,7 @@ CModelInfo::Initialise(void)
ms_2dEffectStore.clear();
ms_simpleModelStore.clear();
ms_timeModelStore.clear();
ms_weaponModelStore.clear();
ms_clumpModelStore.clear();
ms_pedModelStore.clear();
ms_vehicleModelStore.clear();
@ -86,6 +88,8 @@ CModelInfo::ShutDown(void)
ms_simpleModelStore.store[i].Shutdown();
for(i = 0; i < ms_timeModelStore.allocPtr; i++)
ms_timeModelStore.store[i].Shutdown();
for(i = 0; i < ms_weaponModelStore.allocPtr; i++)
ms_weaponModelStore.store[i].Shutdown();
for(i = 0; i < ms_clumpModelStore.allocPtr; i++)
ms_clumpModelStore.store[i].Shutdown();
for(i = 0; i < ms_vehicleModelStore.allocPtr; i++)
@ -98,6 +102,7 @@ CModelInfo::ShutDown(void)
ms_2dEffectStore.clear();
ms_simpleModelStore.clear();
ms_timeModelStore.clear();
ms_weaponModelStore.clear();
ms_pedModelStore.clear();
ms_clumpModelStore.clear();
ms_vehicleModelStore.clear();
@ -123,6 +128,16 @@ CModelInfo::AddTimeModel(int id)
return modelinfo;
}
CWeaponModelInfo*
CModelInfo::AddWeaponModel(int id)
{
CWeaponModelInfo *modelinfo;
modelinfo = CModelInfo::ms_weaponModelStore.alloc();
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
modelinfo->Init();
return modelinfo;
}
CClumpModelInfo*
CModelInfo::AddClumpModel(int id)
{

View File

@ -4,6 +4,7 @@
#include "BaseModelInfo.h"
#include "SimpleModelInfo.h"
#include "TimeModelInfo.h"
#include "WeaponModelInfo.h"
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
@ -14,6 +15,7 @@ class CModelInfo
static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore;
static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
@ -25,6 +27,7 @@ public:
static CSimpleModelInfo *AddSimpleModel(int id);
static CTimeModelInfo *AddTimeModel(int id);
static CWeaponModelInfo *AddWeaponModel(int id);
static CClumpModelInfo *AddClumpModel(int id);
static CPedModelInfo *AddPedModel(int id);
static CVehicleModelInfo *AddVehicleModel(int id);

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@ -0,0 +1,55 @@
#include "common.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "VisibilityPlugins.h"
//--MIAMI: file done
void
CWeaponModelInfo::SetAnimFile(const char *file)
{
if(strcasecmp(file, "null") == 0)
return;
m_animFileName = new char[strlen(file)+1];
strcpy(m_animFileName, file);
}
void
CWeaponModelInfo::ConvertAnimFileIndex(void)
{
if(m_animFileIndex != -1){
// we have a string pointer in that union
int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName);
delete[] m_animFileName;
m_animFileIndex = index;
}
}
void
CWeaponModelInfo::Init(void)
{
CSimpleModelInfo::Init();
SetWeaponInfo(0);
}
void
CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
{
m_atomics[2] = (RpAtomic*)weaponId;
}
int32
CWeaponModelInfo::GetWeaponInfo(void)
{
return (int32)(uintptr)m_atomics[2];
}
void
CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
CSimpleModelInfo::SetAtomic(n, atomic);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
}

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@ -0,0 +1,22 @@
#pragma once
#include "SimpleModelInfo.h"
class CWeaponModelInfo : public CSimpleModelInfo
{
union {
int32 m_animFileIndex;
char *m_animFileName;
};
public:
CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
virtual void SetAnimFile(const char *file);
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
void Init(void);
void SetWeaponInfo(int32 weaponId);
int32 GetWeaponInfo(void);
void SetAtomic(int n, RpAtomic *atomic);
};