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Move sdk and eax
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sdk/rwsdk/include/d3d8/rtcharse.h
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111
sdk/rwsdk/include/d3d8/rtcharse.h
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/*
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*
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* Data structures for the charse toolkit
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*/
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/***************************************************************************
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* *
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* Module : rtcharse.h *
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* *
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* Purpose : Charset handling *
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* *
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**************************************************************************/
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#ifndef RTCHARSE_H
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#define RTCHARSE_H
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/**
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* \defgroup rtcharset RtCharset
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* \ingroup rttool
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*
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* Character Set/Foot Toolkit for RenderWare.
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*/
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/****************************************************************************
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Includes
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*/
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#include <rwcore.h>
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/****************************************************************************
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Global Types
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*/
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/* RWPUBLIC */
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typedef struct RtCharsetDesc RtCharsetDesc;
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/**
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* \ingroup rtcharset
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* \struct RtCharsetDesc
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* Holds information about a character set.
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*/
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struct RtCharsetDesc
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{
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RwInt32 width;
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/**< Pixel-width of each character. */
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RwInt32 height;
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/**< Pixel-height of each character. */
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RwInt32 width_internal;
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/**< Pixel-width used internally, this is usually width+1 to add a border */
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RwInt32 height_internal;
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/**< Pixel-height used internally, this is usually height+1 to add a border */
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RwInt32 count;
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/**< Number of characters in the set. */
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RwInt32 tilewidth;
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/**< Width of raster in characters. */
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RwInt32 tileheight;
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/**< Height of raster in characters. */
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};
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/**
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* \ingroup rtcharset
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* \typedef RtCharset
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* typedef for a structure defining a character set (opaque).
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* \see RtCharsetCreate
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*/
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typedef RwRaster RtCharset;
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/* RWPUBLICEND */
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/****************************************************************************
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Function prototypes
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*/
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/* RWPUBLIC */
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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extern RwBool RtCharsetOpen(void);
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extern void RtCharsetClose(void);
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extern RtCharset *RtCharsetPrint(RtCharset * charSet,
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const RwChar * string,
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RwInt32 x, RwInt32 y);
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extern RtCharset *RtCharsetPrintBuffered(RtCharset * charSet,
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const RwChar * string,
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RwInt32 x, RwInt32 y,
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RwBool hideSpaces);
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extern RwBool RtCharsetBufferFlush(void);
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extern RtCharset *RtCharsetSetColors(RtCharset * charSet,
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const RwRGBA * foreGround,
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const RwRGBA * backGround);
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extern RtCharset *RtCharsetGetDesc(RtCharset * charset,
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RtCharsetDesc * desc);
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extern RtCharset *RtCharsetCreate(const RwRGBA * foreGround,
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const RwRGBA * backGround);
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extern RwBool RtCharsetDestroy(RtCharset * charSet);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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/* RWPUBLICEND */
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#endif /* RTCHARSE_H */
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