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Fixes and cleanup
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@ -22,6 +22,11 @@ enum {
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LIGHT_BRIDGE_FLASH2,
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};
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enum {
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ATTRACTORFLAG_ICECREAM,
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ATTRACTORFLAG_STARE
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};
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enum {
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LIGHTFLAG_LOSCHECK = 1,
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// same order as CPointLights flags, must start at 2
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@ -68,7 +73,7 @@ public:
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C2dEffect(void) {}
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void Shutdown(void){
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if(type == 0){ // TODO: enum
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if(type == EFFECT_LIGHT){
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if(light.corona)
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RwTextureDestroy(light.corona);
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if(light.shadow)
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