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Fixes and cleanup
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@ -1459,7 +1459,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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A->m_phy_flagA80 = true;
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}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
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skipCollision = true;
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if(!Aped->m_ped_flagH1)
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if(!Aped->bKnockedUpIntoAir)
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A->m_phy_flagA80 = true;
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}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
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skipCollision = true;
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