mirror of
https://github.com/halpz/re3.git
synced 2025-07-13 11:48:12 +00:00
little cleanup and synch on templates and config
This commit is contained in:
@ -287,9 +287,11 @@ CCam::Process(void)
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case MODE_FIGHT_CAM_RUNABOUT:
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Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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#ifdef GTA_SCENE_EDIT
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case MODE_EDITOR:
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Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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#endif
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default:
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Source = CVector(0.0f, 0.0f, 0.0f);
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Front = CVector(0.0f, 1.0f, 0.0f);
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@ -4033,6 +4035,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
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}
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#endif
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#ifdef GTA_SCENE_EDIT
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void
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CCam::Process_Editor(const CVector&, float, float, float)
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{
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@ -4111,6 +4114,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
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sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
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}
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}
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#endif
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void
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CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
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@ -1602,8 +1602,10 @@ CCamera::CamControl(void)
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switchByJumpCut = true;
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}
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}
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#ifdef GTA_SCENE_EDIT
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if(CSceneEdit::m_bEditOn)
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ReqMode = CCam::MODE_EDITOR;
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#endif
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if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
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if(switchByJumpCut){
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@ -209,7 +209,9 @@ public:
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void PrintMode(void);
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void Process_Debug(const CVector&, float, float, float);
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#ifdef GTA_SCENE_EDIT
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void Process_Editor(const CVector&, float, float, float);
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#endif
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void Process_ModelView(const CVector &CameraTarget, float, float, float);
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void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
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@ -994,7 +994,7 @@ CFileLoader::Load2dEffect(const char *line)
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CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
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mi = CModelInfo::GetModelInfo(id);
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effect = CModelInfo::Get2dEffectStore().alloc();
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effect = CModelInfo::Get2dEffectStore().Alloc();
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mi->Add2dEffect(effect);
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effect->pos = CVector(x, y, z);
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effect->col = CRGBA(r, g, b, a);
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@ -427,7 +427,9 @@ bool CGame::Initialise(const char* datFile)
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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#ifdef GTA_SCENE_EDIT
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CSceneEdit::Initialise();
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#endif
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LoadingScreen("Loading the Game", "Load scripts", nil);
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CTheScripts::Init();
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CGangs::Initialise();
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@ -781,7 +783,9 @@ void CGame::Process(void)
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CSkidmarks::Update();
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CAntennas::Update();
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CGlass::Update();
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#ifdef GTA_SCENE_EDIT
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CSceneEdit::Update();
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#endif
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CSetPieces::Update();
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CEventList::Update();
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CParticle::Update();
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@ -36,7 +36,7 @@ enum Config {
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NUMDUMMIES = 2340,
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NUMAUDIOSCRIPTOBJECTS = 192,
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NUMCOLMODELS = 4400,
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NUMCUTSCENEOBJECTS = 50, // does not exist in VC
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NUMCUTSCENEOBJECTS = 50, // not a pool in VC
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NUMANIMBLOCKS = 35,
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NUMANIMATIONS = 450,
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@ -146,10 +146,6 @@ enum Config {
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NUM_SHORTCUT_START_POINTS = 16
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};
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// We'll use this once we're ready to become independent of the game
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// Use it to mark bugs in the code that will prevent the game from working then
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//#define STANDALONE
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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@ -176,6 +172,19 @@ enum Config {
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#define FINAL
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#endif
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// Version defines
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#define GTAVC_PS2 400
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#define GTAVC_PC_10 410
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#define GTAVC_PC_11 411
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#define GTAVC_PC_JAP 412
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// TODO? maybe something for xbox or android?
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#define GTA_VERSION GTAVC_PC_11
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// TODO(MIAMI): someone ought to find and check out uses of these defines:
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//#define GTA3_STEAM_PATCH
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//#define GTAVC_JP_PATCH
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// quality of life fixes that should also be in FINAL
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#define NASTY_GAME // nasty game for all languages
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#define NO_CDCHECK
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@ -188,14 +197,13 @@ enum Config {
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# define RANDOMSPLASH
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# define VU_COLLISION
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#elif defined GTA_PC
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//# define GTA3_STEAM_PATCH
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//# define GTAVC_JP_PATCH
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# ifdef GTA_PS2_STUFF
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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#endif
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@ -259,8 +267,6 @@ enum Config {
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#endif
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// Water & Particle
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#define PC_PARTICLE
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//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
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// #define PC_WATER
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#define WATER_CHEATS
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@ -283,7 +289,6 @@ enum Config {
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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// Hud, frontend and radar
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//#define BETA_SLIDING_TEXT
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#define PC_MENU
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#ifndef PC_MENU
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@ -362,5 +367,4 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#ifdef SQUEEZE_PERFORMANCE
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#undef PS2_ALPHA_TEST
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#undef NO_ISLAND_LOADING
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#define PC_PARTICLE
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#endif
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@ -1108,9 +1108,11 @@ Render2dStuff(void)
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MusicManager.DisplayRadioStationName();
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TheConsole.Display();
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#ifdef GTA_SCENE_EDIT
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if(CSceneEdit::m_bEditOn)
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CSceneEdit::Draw();
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else
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#endif
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CHud::Draw();
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CSpecialFX::Render2DFXs();
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@ -649,7 +649,9 @@ extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
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DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
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#ifdef GTA_SCENE_EDIT
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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#endif
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#ifdef MAP_ENHANCEMENTS
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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@ -4,28 +4,28 @@ template<typename T, int n>
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class CStore
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{
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public:
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int allocPtr;
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int32 allocPtr;
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T store[n];
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T *alloc(void){
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if(this->allocPtr >= n){
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T *Alloc(void){
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if(allocPtr >= n){
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printf("Size of this thing:%d needs increasing\n", n);
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assert(0);
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}
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return &this->store[this->allocPtr++];
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return &store[allocPtr++];
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}
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void clear(void){
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this->allocPtr = 0;
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void Clear(void){
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allocPtr = 0;
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}
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int getIndex(T *item){
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assert(item >= &this->store[0]);
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assert(item < &this->store[n]);
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return item - this->store;
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int32 GetIndex(T *item){
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assert(item >= &store[0]);
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assert(item < &store[n]);
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return item - store;
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}
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T *getItem(int index){
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T *GetItem(int32 index){
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assert(index >= 0);
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assert(index < n);
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return &this->store[index];
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return &store[index];
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}
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};
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@ -40,15 +40,13 @@ class CPool
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};
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uint8 u;
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} *m_flags;
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int m_size;
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int m_allocPtr;
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int32 m_size;
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int32 m_allocPtr;
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public:
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// TODO(MIAMI): remove ctor without name argument
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CPool(int size, const char *name){
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// TODO: use new here
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m_entries = (U*)malloc(sizeof(U)*size);
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m_flags = (Flags*)malloc(sizeof(Flags)*size);
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CPool(int32 size, const char *name){
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m_entries = (U*)new uint8[sizeof(U)*size];
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m_flags = (Flags*)new uint8[sizeof(Flags)*size];
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m_size = size;
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m_allocPtr = -1;
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for(int i = 0; i < size; i++){
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@ -61,15 +59,15 @@ public:
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}
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void Flush() {
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if (m_size > 0) {
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free(m_entries);
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free(m_flags);
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delete[] (uint8*)m_entries;
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delete[] (uint8*)m_flags;
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m_entries = nil;
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m_flags = nil;
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m_size = 0;
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m_allocPtr = 0;
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}
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}
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int GetSize(void) const { return m_size; }
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int32 GetSize(void) const { return m_size; }
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T *New(void){
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bool wrapped = false;
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do
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@ -93,12 +91,12 @@ public:
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m_flags[m_allocPtr].id++;
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return (T*)&m_entries[m_allocPtr];
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}
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T *New(int handle){
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T *New(int32 handle){
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T *entry = (T*)&m_entries[handle>>8];
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SetNotFreeAt(handle);
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return entry;
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}
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void SetNotFreeAt(int handle){
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void SetNotFreeAt(int32 handle){
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int idx = handle>>8;
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m_flags[idx].free = 0;
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m_flags[idx].id = handle & 0x7F;
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@ -123,22 +121,22 @@ public:
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return m_flags[handle>>8].u == (handle & 0xFF) ?
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(T*)&m_entries[handle >> 8] : nil;
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}
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int GetIndex(T* entry) {
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int32 GetIndex(T* entry) {
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int i = GetJustIndex_NoFreeAssert(entry);
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return m_flags[i].u + (i << 8);
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}
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int GetJustIndex(T* entry) {
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int32 GetJustIndex(T* entry) {
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int index = GetJustIndex_NoFreeAssert(entry);
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assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
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assert(!IsFreeSlot(index));
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return index;
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}
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int GetJustIndex_NoFreeAssert(T* entry) {
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int32 GetJustIndex_NoFreeAssert(T* entry) {
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int index = ((U*)entry - m_entries);
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// Please don't add unsafe assert here, because at least one func. use this to check if entity is ped or vehicle.
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return index;
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}
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int GetNoOfUsedSpaces(void) const {
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int32 GetNoOfUsedSpaces(void) const {
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int i;
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int n = 0;
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for(i = 0; i < m_size; i++)
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@ -148,8 +146,8 @@ public:
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}
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bool IsFreeSlot(int i) { return !!m_flags[i].free; }
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void ClearStorage(uint8 *&flags, U *&entries){
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free(flags);
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free(entries);
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delete[] (uint8*)flags;
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delete[] (uint8*)entries;
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flags = nil;
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entries = nil;
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}
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@ -163,8 +161,8 @@ public:
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debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
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}
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void Store(uint8 *&flags, U *&entries){
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flags = (uint8*)malloc(sizeof(uint8)*m_size);
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entries = (U*)malloc(sizeof(U)*m_size);
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flags = (uint8*)new uint8[sizeof(uint8)*m_size];
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entries = (U*)new uint8[sizeof(U)*m_size];
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memcpy(flags, m_flags, sizeof(uint8)*m_size);
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memcpy(entries, m_entries, sizeof(U)*m_size);
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debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
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@ -243,7 +241,7 @@ public:
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link->Remove(); // remove from list
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freeHead.Insert(link); // insert into free list
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}
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int Count(void){
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int32 Count(void){
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int n = 0;
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CLink<T> *lnk;
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for(lnk = head.next; lnk != &tail; lnk = lnk->next)
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