CStreaming done, hopefully

This commit is contained in:
aap
2020-08-20 23:43:13 +02:00
parent 857cef776d
commit a6fe606ce6
9 changed files with 387 additions and 188 deletions

View File

@ -616,10 +616,7 @@ void CGame::ShutDownForRestart(void)
CWorld::ClearForRestart();
CGameLogic::ClearShortCut();
CTimer::Shutdown();
CStreaming::FlushRequestList();
CStreaming::DeleteAllRwObjects();
CStreaming::RemoveAllUnusedModels();
CStreaming::ms_disableStreaming = false;
CStreaming::ReInit();
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();

File diff suppressed because it is too large Load Diff

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@ -93,6 +93,7 @@ public:
static CStreamingChannel ms_channel[2];
static int32 ms_channelError;
static int32 ms_numVehiclesLoaded;
static int32 ms_numPedsLoaded;
static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED];
static int32 ms_lastVehicleDeleted;
static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
@ -110,6 +111,7 @@ public:
static void Init(void);
static void Init2(void);
static void ReInit(void);
static void Shutdown(void);
static void Update(void);
static void LoadCdDirectory(void);
@ -149,6 +151,7 @@ public:
static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); }
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveBuildingsNotInArea(int32 area);
static void RemoveUnusedBigBuildings(eLevelName level);
static void RemoveIslandsNotUsed(eLevelName level);
static void RemoveBigBuildings(eLevelName level);
@ -156,6 +159,7 @@ public:
static bool RemoveLeastUsedModel(uint32 excludeMask);
static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void);
static bool RemoveLoadedZoneModel(void);
static int32 GetAvailableVehicleSlot(void);
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AreAnimsUsedByRequestedModels(int32 animId);
@ -187,9 +191,9 @@ public:
static void IHaveUsedStreamingMemory(void);
static void UpdateMemoryUsed(void);
static void AddModelsToRequestList(const CVector &pos);
static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax);
static void ProcessEntitiesInSectorList(CPtrList &list);
static void AddModelsToRequestList(const CVector &pos, int32 flags);
static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags);
static void ProcessEntitiesInSectorList(CPtrList &list, int32 flags);
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);

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@ -113,6 +113,7 @@ enum Config {
NUMPHONES = 50,
NUMPEDGROUPS = 67,
NUMMODELSPERPEDGROUP = 16,
MAXZONEPEDSLOADED = 8,
NUMSHOTINFOS = 100,
NUMROADBLOCKS = 300,

View File

@ -609,17 +609,13 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
}
}
//--MIAMI: done
void
LoadingIslandScreen(const char *levelName)
{
CSprite2d *splash;
wchar *name;
char str[100];
wchar wstr[80];
CRGBA col;
splash = LoadSplash(nil);
name = TheText.Get(levelName);
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
@ -627,26 +623,10 @@ LoadingIslandScreen(const char *levelName)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
col = CRGBA(255, 255, 255, 255);
CRGBA col = CRGBA(255, 255, 255, 255);
CRGBA col2 = CRGBA(0, 0, 0, 255);
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col2);
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
CFont::SetBackgroundOff();
CFont::SetScale(1.5f, 1.5f);
CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(150.0f);
CFont::SetFontStyle(FONT_HEADING);
sprintf(str, "WELCOME TO");
AsciiToUnicode(str, wstr);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255));
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}