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Make collision code placement more like original (+ small fixes)
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16
src/collision/ColBox.h
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16
src/collision/ColBox.h
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#pragma once
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#include "SurfaceTable.h"
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struct CColBox
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{
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CVector min;
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CVector max;
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uint8 surface;
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uint8 piece;
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void Set(const CVector &min, const CVector &max, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0);
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CVector GetSize(void) { return max - min; }
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CColBox& operator=(const CColBox &other);
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};
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