mirror of
https://github.com/halpz/re3.git
synced 2025-07-07 18:18:52 +00:00
Make collision code placement more like original (+ small fixes)
This commit is contained in:
21
src/collision/ColBox.cpp
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21
src/collision/ColBox.cpp
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@ -0,0 +1,21 @@
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#include "common.h"
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#include "ColBox.h"
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void
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CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece)
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{
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this->min = min;
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this->max = max;
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this->surface = surf;
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this->piece = piece;
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}
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CColBox&
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CColBox::operator=(const CColBox& other)
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{
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min = other.min;
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max = other.max;
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surface = other.surface;
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piece = other.piece;
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return *this;
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}
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16
src/collision/ColBox.h
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16
src/collision/ColBox.h
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@ -0,0 +1,16 @@
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#pragma once
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#include "SurfaceTable.h"
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struct CColBox
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{
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CVector min;
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CVector max;
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uint8 surface;
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uint8 piece;
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void Set(const CVector &min, const CVector &max, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0);
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CVector GetSize(void) { return max - min; }
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CColBox& operator=(const CColBox &other);
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};
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9
src/collision/ColLine.cpp
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9
src/collision/ColLine.cpp
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@ -0,0 +1,9 @@
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#include "common.h"
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#include "ColLine.h"
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void
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CColLine::Set(const CVector &p0, const CVector &p1)
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{
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this->p0 = p0;
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this->p1 = p1;
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}
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14
src/collision/ColLine.h
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14
src/collision/ColLine.h
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@ -0,0 +1,14 @@
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#pragma once
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struct CColLine
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{
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// NB: this has to be compatible with two CVuVectors
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CVector p0;
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int pad0;
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CVector p1;
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int pad1;
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CColLine(void) { };
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CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
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void Set(const CVector &p0, const CVector &p1);
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};
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184
src/collision/ColModel.cpp
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184
src/collision/ColModel.cpp
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@ -0,0 +1,184 @@
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#include "common.h"
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#include "ColModel.h"
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#include "Game.h"
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CColModel::CColModel(void)
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{
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numSpheres = 0;
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spheres = nil;
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numLines = 0;
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lines = nil;
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numBoxes = 0;
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boxes = nil;
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numTriangles = 0;
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vertices = nil;
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triangles = nil;
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trianglePlanes = nil;
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level = CGame::currLevel;
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ownsCollisionVolumes = true;
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}
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CColModel::~CColModel(void)
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{
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RemoveCollisionVolumes();
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RemoveTrianglePlanes();
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}
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void
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CColModel::RemoveCollisionVolumes(void)
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{
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if(ownsCollisionVolumes){
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RwFree(spheres);
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RwFree(lines);
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RwFree(boxes);
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RwFree(vertices);
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RwFree(triangles);
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}
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numSpheres = 0;
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numLines = 0;
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numBoxes = 0;
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numTriangles = 0;
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spheres = nil;
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lines = nil;
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boxes = nil;
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vertices = nil;
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triangles = nil;
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}
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void
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CColModel::CalculateTrianglePlanes(void)
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{
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// HACK: allocate space for one more element to stuff the link pointer into
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trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1));
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for(int i = 0; i < numTriangles; i++)
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trianglePlanes[i].Set(vertices, triangles[i]);
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}
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void
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CColModel::RemoveTrianglePlanes(void)
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{
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RwFree(trianglePlanes);
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trianglePlanes = nil;
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}
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void
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CColModel::SetLinkPtr(CLink<CColModel*> *lptr)
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{
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assert(trianglePlanes);
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*(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]) = lptr;
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}
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CLink<CColModel*>*
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CColModel::GetLinkPtr(void)
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{
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assert(trianglePlanes);
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return *(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]);
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}
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void
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CColModel::GetTrianglePoint(CVector &v, int i) const
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{
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v = vertices[i].Get();
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}
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CColModel&
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CColModel::operator=(const CColModel &other)
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{
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int i;
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int numVerts;
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boundingSphere = other.boundingSphere;
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boundingBox = other.boundingBox;
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// copy spheres
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if(other.numSpheres){
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if(numSpheres != other.numSpheres){
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numSpheres = other.numSpheres;
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if(spheres)
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RwFree(spheres);
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spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere));
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}
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for(i = 0; i < numSpheres; i++)
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spheres[i] = other.spheres[i];
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}else{
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numSpheres = 0;
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if(spheres)
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RwFree(spheres);
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spheres = nil;
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}
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// copy lines
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if(other.numLines){
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if(numLines != other.numLines){
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numLines = other.numLines;
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if(lines)
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RwFree(lines);
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lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine));
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}
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for(i = 0; i < numLines; i++)
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lines[i] = other.lines[i];
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}else{
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numLines = 0;
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if(lines)
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RwFree(lines);
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lines = nil;
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}
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// copy boxes
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if(other.numBoxes){
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if(numBoxes != other.numBoxes){
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numBoxes = other.numBoxes;
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if(boxes)
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RwFree(boxes);
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boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox));
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}
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for(i = 0; i < numBoxes; i++)
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boxes[i] = other.boxes[i];
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}else{
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numBoxes = 0;
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if(boxes)
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RwFree(boxes);
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boxes = nil;
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}
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// copy mesh
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if(other.numTriangles){
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// copy vertices
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numVerts = 0;
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for(i = 0; i < other.numTriangles; i++){
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if(other.triangles[i].a > numVerts)
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numVerts = other.triangles[i].a;
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if(other.triangles[i].b > numVerts)
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numVerts = other.triangles[i].b;
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if(other.triangles[i].c > numVerts)
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numVerts = other.triangles[i].c;
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}
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numVerts++;
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if(vertices)
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RwFree(vertices);
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if(numVerts){
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vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector));
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for(i = 0; i < numVerts; i++)
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vertices[i] = other.vertices[i];
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}
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// copy triangles
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if(numTriangles != other.numTriangles){
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numTriangles = other.numTriangles;
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if(triangles)
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RwFree(triangles);
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triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle));
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}
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for(i = 0; i < numTriangles; i++)
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triangles[i] = other.triangles[i];
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}else{
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numTriangles = 0;
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if(triangles)
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RwFree(triangles);
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triangles = nil;
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if(vertices)
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RwFree(vertices);
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vertices = nil;
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}
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return *this;
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}
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37
src/collision/ColModel.h
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37
src/collision/ColModel.h
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@ -0,0 +1,37 @@
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#pragma once
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#include "templates.h"
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#include "ColBox.h"
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#include "ColSphere.h"
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#include "ColLine.h"
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#include "ColPoint.h"
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#include "ColTriangle.h"
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struct CColModel
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{
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CColSphere boundingSphere;
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CColBox boundingBox;
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int16 numSpheres;
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int16 numLines;
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int16 numBoxes;
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int16 numTriangles;
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int32 level;
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bool ownsCollisionVolumes; // missing on PS2
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CColSphere *spheres;
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CColLine *lines;
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CColBox *boxes;
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CompressedVector *vertices;
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CColTriangle *triangles;
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CColTrianglePlane *trianglePlanes;
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CColModel(void);
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~CColModel(void);
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void RemoveCollisionVolumes(void);
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void CalculateTrianglePlanes(void);
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void RemoveTrianglePlanes(void);
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CLink<CColModel*> *GetLinkPtr(void);
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void SetLinkPtr(CLink<CColModel*>*);
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void GetTrianglePoint(CVector &v, int i) const;
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CColModel& operator=(const CColModel& other);
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};
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16
src/collision/ColPoint.cpp
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16
src/collision/ColPoint.cpp
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@ -0,0 +1,16 @@
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#include "common.h"
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#include "ColPoint.h"
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CColPoint&
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CColPoint::operator=(const CColPoint &other)
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{
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point = other.point;
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normal = other.normal;
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surfaceA = other.surfaceA;
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pieceA = other.pieceA;
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surfaceB = other.surfaceB;
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pieceB = other.pieceB;
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// no depth?
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return *this;
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}
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34
src/collision/ColPoint.h
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34
src/collision/ColPoint.h
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@ -0,0 +1,34 @@
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#pragma once
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struct CColPoint
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{
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CVector point;
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int pad1;
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// the surface normal on the surface of point
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CVector normal;
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int pad2;
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uint8 surfaceA;
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uint8 pieceA;
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uint8 surfaceB;
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uint8 pieceB;
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float depth;
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const CVector &GetNormal() { return normal; }
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float GetDepth() { return depth; }
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void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
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this->depth = depth;
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this->surfaceA = surfA;
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this->pieceA = pieceA;
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this->surfaceB = surfB;
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this->pieceB = pieceB;
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}
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void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
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this->surfaceA = surfA;
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this->pieceA = pieceA;
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this->surfaceB = surfB;
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this->pieceB = pieceB;
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}
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CColPoint &operator=(const CColPoint &other);
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};
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11
src/collision/ColSphere.cpp
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11
src/collision/ColSphere.cpp
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@ -0,0 +1,11 @@
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#include "common.h"
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#include "ColSphere.h"
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void
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CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece)
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{
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this->radius = radius;
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this->center = center;
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this->surface = surf;
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this->piece = piece;
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}
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13
src/collision/ColSphere.h
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13
src/collision/ColSphere.h
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@ -0,0 +1,13 @@
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#pragma once
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#include "SurfaceTable.h"
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struct CColSphere
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{
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// NB: this has to be compatible with a CVuVector
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CVector center;
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float radius;
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uint8 surface;
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uint8 piece;
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void Set(float radius, const CVector ¢er, uint8 surf = SURFACE_DEFAULT, uint8 piece = 0);
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};
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41
src/collision/ColTriangle.cpp
Normal file
41
src/collision/ColTriangle.cpp
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@ -0,0 +1,41 @@
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#include "common.h"
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#include "ColTriangle.h"
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void
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CColTriangle::Set(const CompressedVector *, int a, int b, int c, uint8 surf, uint8 piece)
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{
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this->a = a;
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this->b = b;
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this->c = c;
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this->surface = surf;
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}
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#ifdef VU_COLLISION
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void
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CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc)
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{
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CVector norm = CrossProduct(vc-va, vb-va);
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norm.Normalise();
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float d = DotProduct(norm, va);
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normal.x = norm.x*4096.0f;
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normal.y = norm.y*4096.0f;
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normal.z = norm.z*4096.0f;
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dist = d*128.0f;
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}
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#else
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void
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CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc)
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{
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normal = CrossProduct(vc-va, vb-va);
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normal.Normalise();
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dist = DotProduct(normal, va);
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CVector an(Abs(normal.x), Abs(normal.y), Abs(normal.z));
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// find out largest component and its direction
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if(an.x > an.y && an.x > an.z)
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dir = normal.x < 0.0f ? DIR_X_NEG : DIR_X_POS;
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else if(an.y > an.z)
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dir = normal.y < 0.0f ? DIR_Y_NEG : DIR_Y_POS;
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else
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dir = normal.z < 0.0f ? DIR_Z_NEG : DIR_Z_POS;
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}
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#endif
|
68
src/collision/ColTriangle.h
Normal file
68
src/collision/ColTriangle.h
Normal file
@ -0,0 +1,68 @@
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#pragma once
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#include "CompressedVector.h"
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enum Direction {
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DIR_X_POS,
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DIR_X_NEG,
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DIR_Y_POS,
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DIR_Y_NEG,
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DIR_Z_POS,
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DIR_Z_NEG,
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};
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struct CColTriangle
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{
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uint16 a;
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uint16 b;
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uint16 c;
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uint8 surface;
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void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece);
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};
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struct CColTrianglePlane
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{
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#ifdef VU_COLLISION
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CompressedVector normal;
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int16 dist;
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void Set(const CVector &va, const CVector &vb, const CVector &vc);
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void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
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void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; }
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float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; };
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#ifdef GTA_PS2
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void Unpack(uint128 &qword) const {
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__asm__ volatile (
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"lh $8, 0(%1)\n"
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||||
"lh $9, 2(%1)\n"
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||||
"lh $10, 4(%1)\n"
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||||
"lh $11, 6(%1)\n"
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"pextlw $10, $8\n"
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||||
"pextlw $11, $9\n"
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"pextlw $2, $11, $10\n"
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"sq $2, %0\n"
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: "=m" (qword)
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||||
: "r" (this)
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: "$8", "$9", "$10", "$11", "$2"
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||||
);
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}
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#else
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void Unpack(int32 *qword) const {
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||||
qword[0] = normal.x;
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||||
qword[1] = normal.y;
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||||
qword[2] = normal.z;
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||||
qword[3] = dist;
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}
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#endif
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#else
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||||
CVector normal;
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||||
float dist;
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||||
uint8 dir;
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||||
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||||
void Set(const CVector &va, const CVector &vb, const CVector &vc);
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||||
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
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void GetNormal(CVector &n) const { n = normal; }
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||||
float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
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#endif
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};
|
2736
src/collision/Collision.cpp
Normal file
2736
src/collision/Collision.cpp
Normal file
File diff suppressed because it is too large
Load Diff
70
src/collision/Collision.h
Normal file
70
src/collision/Collision.h
Normal file
@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
#include "ColModel.h"
|
||||
#include "Game.h" // for eLevelName
|
||||
#ifdef VU_COLLISION
|
||||
#include "VuVector.h"
|
||||
#endif
|
||||
|
||||
struct CStoredCollPoly
|
||||
{
|
||||
#ifdef VU_COLLISION
|
||||
CVuVector verts[3];
|
||||
#else
|
||||
CVector verts[3];
|
||||
#endif
|
||||
bool valid;
|
||||
};
|
||||
|
||||
// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
|
||||
#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE)
|
||||
#define MAX_COLLISION_POINTS 64
|
||||
#else
|
||||
#define MAX_COLLISION_POINTS 32
|
||||
#endif
|
||||
|
||||
class CCollision
|
||||
{
|
||||
public:
|
||||
static eLevelName ms_collisionInMemory;
|
||||
static CLinkList<CColModel*> ms_colModelCache;
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
static bool bAlreadyLoaded;
|
||||
#endif
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void LoadCollisionWhenINeedIt(bool changeLevel);
|
||||
static void SortOutCollisionAfterLoad(void);
|
||||
static void LoadCollisionScreen(eLevelName level);
|
||||
static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
|
||||
static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
|
||||
|
||||
static void CalculateTrianglePlanes(CColModel *model);
|
||||
|
||||
// all these return true if there's a collision
|
||||
static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2);
|
||||
static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
|
||||
static bool TestLineBox(const CColLine &line, const CColBox &box);
|
||||
static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
|
||||
static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
|
||||
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
|
||||
static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
|
||||
static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
|
||||
|
||||
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
|
||||
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
|
||||
static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist);
|
||||
static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly);
|
||||
static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
|
||||
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
|
||||
static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
|
||||
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
|
||||
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
|
||||
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
|
||||
static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
|
||||
|
||||
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
|
||||
static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);
|
||||
};
|
36
src/collision/CompressedVector.h
Normal file
36
src/collision/CompressedVector.h
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
struct CompressedVector
|
||||
{
|
||||
#ifdef COMPRESSED_COL_VECTORS
|
||||
int16 x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z)/128.0f; };
|
||||
void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
|
||||
#ifdef GTA_PS2
|
||||
void Unpack(uint128 &qword) const {
|
||||
__asm__ volatile (
|
||||
"lh $8, 0(%1)\n"
|
||||
"lh $9, 2(%1)\n"
|
||||
"lh $10, 4(%1)\n"
|
||||
"pextlw $10, $8\n"
|
||||
"pextlw $2, $9, $10\n"
|
||||
"sq $2, %0\n"
|
||||
: "=m" (qword)
|
||||
: "r" (this)
|
||||
: "$8", "$9", "$10", "$2"
|
||||
);
|
||||
}
|
||||
#else
|
||||
void Unpack(int32 *qword) const {
|
||||
qword[0] = x;
|
||||
qword[1] = y;
|
||||
qword[2] = z;
|
||||
qword[3] = 0; // junk
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
float x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z); };
|
||||
void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; };
|
||||
#endif
|
||||
};
|
296
src/collision/TempColModels.cpp
Normal file
296
src/collision/TempColModels.cpp
Normal file
@ -0,0 +1,296 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "TempColModels.h"
|
||||
|
||||
CColModel CTempColModels::ms_colModelPed1;
|
||||
CColModel CTempColModels::ms_colModelPed2;
|
||||
CColModel CTempColModels::ms_colModelBBox;
|
||||
CColModel CTempColModels::ms_colModelBumper1;
|
||||
CColModel CTempColModels::ms_colModelWheel1;
|
||||
CColModel CTempColModels::ms_colModelPanel1;
|
||||
CColModel CTempColModels::ms_colModelBodyPart2;
|
||||
CColModel CTempColModels::ms_colModelBodyPart1;
|
||||
CColModel CTempColModels::ms_colModelCutObj[5];
|
||||
CColModel CTempColModels::ms_colModelPedGroundHit;
|
||||
CColModel CTempColModels::ms_colModelBoot1;
|
||||
CColModel CTempColModels::ms_colModelDoor1;
|
||||
CColModel CTempColModels::ms_colModelBonnet1;
|
||||
|
||||
|
||||
CColSphere s_aPedSpheres[3];
|
||||
CColSphere s_aPed2Spheres[3];
|
||||
CColSphere s_aPedGSpheres[4];
|
||||
#ifdef FIX_BUGS
|
||||
CColSphere s_aDoorSpheres[3];
|
||||
#else
|
||||
CColSphere s_aDoorSpheres[4];
|
||||
#endif
|
||||
CColSphere s_aBumperSpheres[4];
|
||||
CColSphere s_aPanelSpheres[4];
|
||||
CColSphere s_aBonnetSpheres[4];
|
||||
CColSphere s_aBootSpheres[4];
|
||||
CColSphere s_aWheelSpheres[2];
|
||||
CColSphere s_aBodyPartSpheres1[2];
|
||||
CColSphere s_aBodyPartSpheres2[2];
|
||||
|
||||
void
|
||||
CTempColModels::Initialise(void)
|
||||
{
|
||||
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
|
||||
colmodel.numSpheres = ARRAY_SIZE(sphrs);\
|
||||
colmodel.spheres = sphrs;\
|
||||
colmodel.level = LEVEL_GENERIC;\
|
||||
colmodel.ownsCollisionVolumes = false;\
|
||||
|
||||
int i;
|
||||
|
||||
ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
|
||||
ms_colModelBBox.level = LEVEL_GENERIC;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
|
||||
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
|
||||
ms_colModelCutObj[i].level = LEVEL_GENERIC;
|
||||
}
|
||||
|
||||
// Ped Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++)
|
||||
s_aPedSpheres[i].radius = 0.35f;
|
||||
|
||||
s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f);
|
||||
s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f);
|
||||
s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
|
||||
#endif
|
||||
s_aPedSpheres[i].surface = SURFACE_PED;
|
||||
s_aPedSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
|
||||
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
|
||||
|
||||
// Ped 2 Spheres
|
||||
|
||||
s_aPed2Spheres[0].radius = 0.3f;
|
||||
s_aPed2Spheres[1].radius = 0.4f;
|
||||
s_aPed2Spheres[2].radius = 0.3f;
|
||||
|
||||
s_aPed2Spheres[0].center = CVector(0.0f, 0.35f, -0.9f);
|
||||
s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f);
|
||||
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
|
||||
s_aPed2Spheres[i].surface = SURFACE_PED;
|
||||
s_aPed2Spheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres);
|
||||
|
||||
// Ped ground collision
|
||||
|
||||
s_aPedGSpheres[0].radius = 0.35f;
|
||||
s_aPedGSpheres[1].radius = 0.35f;
|
||||
s_aPedGSpheres[2].radius = 0.35f;
|
||||
s_aPedGSpheres[3].radius = 0.3f;
|
||||
|
||||
s_aPedGSpheres[0].center = CVector(0.0f, -0.4f, -0.9f);
|
||||
s_aPedGSpheres[1].center = CVector(0.0f, -0.1f, -0.9f);
|
||||
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
|
||||
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
|
||||
|
||||
s_aPedGSpheres[0].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[1].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[2].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[3].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[0].piece = 4;
|
||||
s_aPedGSpheres[1].piece = 1;
|
||||
s_aPedGSpheres[2].piece = 0;
|
||||
s_aPedGSpheres[3].piece = 6;
|
||||
|
||||
ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres);
|
||||
|
||||
// Door Spheres
|
||||
|
||||
s_aDoorSpheres[0].radius = 0.15f;
|
||||
s_aDoorSpheres[1].radius = 0.15f;
|
||||
s_aDoorSpheres[2].radius = 0.25f;
|
||||
|
||||
s_aDoorSpheres[0].center = CVector(0.0f, -0.25f, -0.35f);
|
||||
s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
|
||||
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
|
||||
#endif
|
||||
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aDoorSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f));
|
||||
ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres);
|
||||
|
||||
// Bumper Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++)
|
||||
s_aBumperSpheres[i].radius = 0.15f;
|
||||
|
||||
s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f);
|
||||
s_aBumperSpheres[1].center = CVector(0.4f, 0.05f, 0.0f);
|
||||
s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f);
|
||||
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
|
||||
s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBumperSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f));
|
||||
ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
|
||||
|
||||
// Panel Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++)
|
||||
s_aPanelSpheres[i].radius = 0.15f;
|
||||
|
||||
s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f);
|
||||
s_aPanelSpheres[1].center = CVector(0.15f, -0.45f, 0.0f);
|
||||
s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f);
|
||||
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
|
||||
s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aPanelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres);
|
||||
|
||||
// Bonnet Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++)
|
||||
s_aBonnetSpheres[i].radius = 0.2f;
|
||||
|
||||
s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f);
|
||||
s_aBonnetSpheres[1].center = CVector(-0.4f, 0.9f, 0.0f);
|
||||
s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f);
|
||||
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
|
||||
s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBonnetSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f));
|
||||
ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres);
|
||||
|
||||
// Boot Spheres
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++)
|
||||
s_aBootSpheres[i].radius = 0.2f;
|
||||
|
||||
s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f);
|
||||
s_aBootSpheres[1].center = CVector(-0.4f, -0.6f, 0.0f);
|
||||
s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f);
|
||||
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBootSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f));
|
||||
ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres);
|
||||
|
||||
// Wheel Spheres
|
||||
|
||||
s_aWheelSpheres[0].radius = 0.35f;
|
||||
s_aWheelSpheres[1].radius = 0.35f;
|
||||
|
||||
s_aWheelSpheres[0].center = CVector(-0.3f, 0.0f, 0.0f);
|
||||
s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
|
||||
s_aWheelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
|
||||
ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres);
|
||||
|
||||
// Body Part Spheres 1
|
||||
|
||||
s_aBodyPartSpheres1[0].radius = 0.2f;
|
||||
s_aBodyPartSpheres1[1].radius = 0.2f;
|
||||
|
||||
s_aBodyPartSpheres1[0].center = CVector(0.0f, 0.0f, 0.0f);
|
||||
s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres1[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres1[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f));
|
||||
ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1);
|
||||
|
||||
// Body Part Spheres 2
|
||||
|
||||
s_aBodyPartSpheres2[0].radius = 0.15f;
|
||||
s_aBodyPartSpheres2[1].radius = 0.15f;
|
||||
|
||||
s_aBodyPartSpheres2[0].center = CVector(0.0f, 0.0f, 0.0f);
|
||||
s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) {
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres2[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres2[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f));
|
||||
ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f));
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
|
||||
|
||||
#undef SET_COLMODEL_SPHERES
|
||||
}
|
23
src/collision/TempColModels.h
Normal file
23
src/collision/TempColModels.h
Normal file
@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "Collision.h"
|
||||
|
||||
class CTempColModels
|
||||
{
|
||||
public:
|
||||
static CColModel ms_colModelPed1;
|
||||
static CColModel ms_colModelPed2;
|
||||
static CColModel ms_colModelBBox;
|
||||
static CColModel ms_colModelBumper1;
|
||||
static CColModel ms_colModelWheel1;
|
||||
static CColModel ms_colModelPanel1;
|
||||
static CColModel ms_colModelBodyPart2;
|
||||
static CColModel ms_colModelBodyPart1;
|
||||
static CColModel ms_colModelCutObj[5];
|
||||
static CColModel ms_colModelPedGroundHit;
|
||||
static CColModel ms_colModelBoot1;
|
||||
static CColModel ms_colModelDoor1;
|
||||
static CColModel ms_colModelBonnet1;
|
||||
|
||||
static void Initialise(void);
|
||||
};
|
282
src/collision/VuCollision.cpp
Normal file
282
src/collision/VuCollision.cpp
Normal file
@ -0,0 +1,282 @@
|
||||
#include "common.h"
|
||||
#ifdef VU_COLLISION
|
||||
#include "VuVector.h"
|
||||
#include "VuCollision.h"
|
||||
|
||||
#ifndef GTA_PS2
|
||||
int16 vi01;
|
||||
CVuVector vf01;
|
||||
CVuVector vf02;
|
||||
CVuVector vf03;
|
||||
|
||||
CVuVector
|
||||
DistanceBetweenSphereAndLine(const CVuVector ¢er, const CVuVector &p0, const CVuVector &line)
|
||||
{
|
||||
// center VF12
|
||||
// p0 VF14
|
||||
// line VF15
|
||||
CVuVector ret; // VF16
|
||||
CVuVector p1 = p0+line;
|
||||
CVuVector dist0 = center - p0; // VF20
|
||||
CVuVector dist1 = center - p1; // VF25
|
||||
float lenSq = line.MagnitudeSqr(); // VF21
|
||||
float distSq0 = dist0.MagnitudeSqr(); // VF22
|
||||
float distSq1 = dist1.MagnitudeSqr();
|
||||
float dot = DotProduct(dist0, line); // VF23
|
||||
if(dot < 0.0f){
|
||||
// not above line, closest to p0
|
||||
ret = p0;
|
||||
ret.w = distSq0;
|
||||
return ret;
|
||||
}
|
||||
float t = dot/lenSq; // param of nearest point on infinite line
|
||||
if(t > 1.0f){
|
||||
// not above line, closest to p1
|
||||
ret = p1;
|
||||
ret.w = distSq1;
|
||||
return ret;
|
||||
}
|
||||
// closest to line
|
||||
ret = p0 + line*t;
|
||||
ret.w = (ret - center).MagnitudeSqr();
|
||||
return ret;
|
||||
}
|
||||
inline int SignFlags(const CVector &v)
|
||||
{
|
||||
int f = 0;
|
||||
if(v.x < 0.0f) f |= 1;
|
||||
if(v.y < 0.0f) f |= 2;
|
||||
if(v.z < 0.0f) f |= 4;
|
||||
return f;
|
||||
}
|
||||
#endif
|
||||
|
||||
extern "C" void
|
||||
LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1,
|
||||
const CVuVector &v0, const CVuVector &v1, const CVuVector &v2,
|
||||
const CVuVector &plane)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ volatile (
|
||||
".set noreorder\n"
|
||||
"lqc2 vf12, 0x0(%0)\n"
|
||||
"lqc2 vf13, 0x0(%1)\n"
|
||||
"lqc2 vf14, 0x0(%2)\n"
|
||||
"lqc2 vf15, 0x0(%3)\n"
|
||||
"lqc2 vf16, 0x0(%4)\n"
|
||||
"lqc2 vf17, 0x0(%5)\n"
|
||||
"vcallms Vu0LineToTriangleCollisionStart\n"
|
||||
".set reorder\n"
|
||||
:
|
||||
: "r" (&p0), "r" (&p1), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane)
|
||||
);
|
||||
#else
|
||||
float dot0 = DotProduct(plane, p0);
|
||||
float dot1 = DotProduct(plane, p1);
|
||||
float dist0 = plane.w - dot0;
|
||||
float dist1 = plane.w - dot1;
|
||||
|
||||
// if points are on the same side, no collision
|
||||
if(dist0 * dist1 > 0.0f){
|
||||
vi01 = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
CVuVector diff = p1 - p0;
|
||||
float t = dist0/(dot1 - dot0);
|
||||
CVuVector p = p0 + diff*t;
|
||||
p.w = 0.0f;
|
||||
vf01 = p;
|
||||
vf03.x = t;
|
||||
|
||||
// Check if point is inside
|
||||
CVector cross1 = CrossProduct(p-v0, v1-v0);
|
||||
CVector cross2 = CrossProduct(p-v1, v2-v1);
|
||||
CVector cross3 = CrossProduct(p-v2, v0-v2);
|
||||
// Only check relevant directions
|
||||
int flagmask = 0;
|
||||
if(Abs(plane.x) > 0.5f) flagmask |= 1;
|
||||
if(Abs(plane.y) > 0.5f) flagmask |= 2;
|
||||
if(Abs(plane.z) > 0.5f) flagmask |= 4;
|
||||
int flags1 = SignFlags(cross1) & flagmask;
|
||||
int flags2 = SignFlags(cross2) & flagmask;
|
||||
int flags3 = SignFlags(cross3) & flagmask;
|
||||
// inside if on the same side of all edges
|
||||
if(flags1 != flags2 || flags1 != flags3){
|
||||
vi01 = 0;
|
||||
return;
|
||||
}
|
||||
vi01 = 1;
|
||||
vf02 = plane;
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ volatile (
|
||||
".set noreorder\n"
|
||||
"lqc2 vf12, 0x0(%0)\n"
|
||||
"lqc2 vf13, 0x0(%1)\n"
|
||||
"lqc2 vf14, 0x0(%2)\n"
|
||||
"lqc2 vf15, 0x10(%2)\n"
|
||||
"lqc2 vf16, 0x20(%2)\n"
|
||||
"lqc2 vf17, 0x30(%2)\n"
|
||||
"vcallms Vu0LineToTriangleCollisionCompressedStart\n"
|
||||
".set reorder\n"
|
||||
:
|
||||
: "r" (&p0), "r" (&p1), "r" (&tri)
|
||||
);
|
||||
#else
|
||||
CVuVector v0, v1, v2, plane;
|
||||
v0.x = tri.v0[0]/128.0f;
|
||||
v0.y = tri.v0[1]/128.0f;
|
||||
v0.z = tri.v0[2]/128.0f;
|
||||
v0.w = tri.v0[3]/128.0f;
|
||||
v1.x = tri.v1[0]/128.0f;
|
||||
v1.y = tri.v1[1]/128.0f;
|
||||
v1.z = tri.v1[2]/128.0f;
|
||||
v1.w = tri.v1[3]/128.0f;
|
||||
v2.x = tri.v2[0]/128.0f;
|
||||
v2.y = tri.v2[1]/128.0f;
|
||||
v2.z = tri.v2[2]/128.0f;
|
||||
v2.w = tri.v2[3]/128.0f;
|
||||
plane.x = tri.plane[0]/4096.0f;
|
||||
plane.y = tri.plane[1]/4096.0f;
|
||||
plane.z = tri.plane[2]/4096.0f;
|
||||
plane.w = tri.plane[3]/128.0f;
|
||||
LineToTriangleCollision(p0, p1, v0, v1, v2, plane);
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
SphereToTriangleCollision(const CVuVector &sph,
|
||||
const CVuVector &v0, const CVuVector &v1, const CVuVector &v2,
|
||||
const CVuVector &plane)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ volatile (
|
||||
".set noreorder\n"
|
||||
"lqc2 vf12, 0x0(%0)\n"
|
||||
"lqc2 vf14, 0x0(%1)\n"
|
||||
"lqc2 vf15, 0x0(%2)\n"
|
||||
"lqc2 vf16, 0x0(%3)\n"
|
||||
"lqc2 vf17, 0x0(%4)\n"
|
||||
"vcallms Vu0SphereToTriangleCollisionStart\n"
|
||||
".set reorder\n"
|
||||
:
|
||||
: "r" (&sph), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane)
|
||||
);
|
||||
#else
|
||||
float planedist = DotProduct(plane, sph) - plane.w; // VF02
|
||||
if(Abs(planedist) > sph.w){
|
||||
vi01 = 0;
|
||||
return;
|
||||
}
|
||||
// point on plane
|
||||
CVuVector p = sph - planedist*plane;
|
||||
p.w = 0.0f;
|
||||
vf01 = p;
|
||||
planedist = Abs(planedist);
|
||||
// edges
|
||||
CVuVector v01 = v1 - v0;
|
||||
CVuVector v12 = v2 - v1;
|
||||
CVuVector v20 = v0 - v2;
|
||||
// VU code calculates normal again for some weird reason...
|
||||
// Check sides of point
|
||||
CVector cross1 = CrossProduct(p-v0, v01);
|
||||
CVector cross2 = CrossProduct(p-v1, v12);
|
||||
CVector cross3 = CrossProduct(p-v2, v20);
|
||||
// Only check relevant directions
|
||||
int flagmask = 0;
|
||||
if(Abs(plane.x) > 0.1f) flagmask |= 1;
|
||||
if(Abs(plane.y) > 0.1f) flagmask |= 2;
|
||||
if(Abs(plane.z) > 0.1f) flagmask |= 4;
|
||||
int nflags = SignFlags(plane) & flagmask;
|
||||
int flags1 = SignFlags(cross1) & flagmask;
|
||||
int flags2 = SignFlags(cross2) & flagmask;
|
||||
int flags3 = SignFlags(cross3) & flagmask;
|
||||
int testcase = 0;
|
||||
CVuVector closest(0.0f, 0.0f, 0.0f); // VF04
|
||||
if(flags1 == nflags){
|
||||
closest += v2;
|
||||
testcase++;
|
||||
}
|
||||
if(flags2 == nflags){
|
||||
closest += v0;
|
||||
testcase++;
|
||||
}
|
||||
if(flags3 == nflags){
|
||||
closest += v1;
|
||||
testcase++;
|
||||
}
|
||||
if(testcase == 3){
|
||||
// inside triangle - dist to plane already checked
|
||||
vf02 = plane;
|
||||
vf02.w = vf03.x = planedist;
|
||||
vi01 = 1;
|
||||
}else if(testcase == 1){
|
||||
// outside two sides - closest to point opposide inside edge
|
||||
vf01 = closest;
|
||||
vf02 = sph - closest;
|
||||
float distSq = vf02.MagnitudeSqr();
|
||||
vi01 = sph.w*sph.w > distSq;
|
||||
vf03.x = Sqrt(distSq);
|
||||
vf02 *= 1.0f/vf03.x;
|
||||
}else{
|
||||
// inside two sides - closest to third edge
|
||||
if(flags1 != nflags)
|
||||
closest = DistanceBetweenSphereAndLine(sph, v0, v01);
|
||||
else if(flags2 != nflags)
|
||||
closest = DistanceBetweenSphereAndLine(sph, v1, v12);
|
||||
else
|
||||
closest = DistanceBetweenSphereAndLine(sph, v2, v20);
|
||||
vi01 = sph.w*sph.w > closest.w;
|
||||
vf01 = closest;
|
||||
vf02 = sph - closest;
|
||||
vf03.x = Sqrt(closest.w);
|
||||
vf02 *= 1.0f/vf03.x;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ volatile (
|
||||
".set noreorder\n"
|
||||
"lqc2 vf12, 0x0(%0)\n"
|
||||
"lqc2 vf14, 0x0(%1)\n"
|
||||
"lqc2 vf15, 0x10(%1)\n"
|
||||
"lqc2 vf16, 0x20(%1)\n"
|
||||
"lqc2 vf17, 0x30(%1)\n"
|
||||
"vcallms Vu0SphereToTriangleCollisionCompressedStart\n"
|
||||
".set reorder\n"
|
||||
:
|
||||
: "r" (&sph), "r" (&tri)
|
||||
);
|
||||
#else
|
||||
CVuVector v0, v1, v2, plane;
|
||||
v0.x = tri.v0[0]/128.0f;
|
||||
v0.y = tri.v0[1]/128.0f;
|
||||
v0.z = tri.v0[2]/128.0f;
|
||||
v0.w = tri.v0[3]/128.0f;
|
||||
v1.x = tri.v1[0]/128.0f;
|
||||
v1.y = tri.v1[1]/128.0f;
|
||||
v1.z = tri.v1[2]/128.0f;
|
||||
v1.w = tri.v1[3]/128.0f;
|
||||
v2.x = tri.v2[0]/128.0f;
|
||||
v2.y = tri.v2[1]/128.0f;
|
||||
v2.z = tri.v2[2]/128.0f;
|
||||
v2.w = tri.v2[3]/128.0f;
|
||||
plane.x = tri.plane[0]/4096.0f;
|
||||
plane.y = tri.plane[1]/4096.0f;
|
||||
plane.z = tri.plane[2]/4096.0f;
|
||||
plane.w = tri.plane[3]/128.0f;
|
||||
SphereToTriangleCollision(sph, v0, v1, v2, plane);
|
||||
#endif
|
||||
}
|
||||
#endif
|
32
src/collision/VuCollision.h
Normal file
32
src/collision/VuCollision.h
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
struct VuTriangle
|
||||
{
|
||||
// Compressed int16 but unpacked
|
||||
#ifdef GTA_PS2
|
||||
uint128 v0;
|
||||
uint128 v1;
|
||||
uint128 v2;
|
||||
uint128 plane;
|
||||
#else
|
||||
int32 v0[4];
|
||||
int32 v1[4];
|
||||
int32 v2[4];
|
||||
int32 plane[4];
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef GTA_PS2
|
||||
extern int16 vi01;
|
||||
extern CVuVector vf01;
|
||||
extern CVuVector vf02;
|
||||
extern CVuVector vf03;
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
void LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane);
|
||||
void LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri);
|
||||
void SphereToTriangleCollision(const CVuVector &sph, const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, const CVuVector &plane);
|
||||
void SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri);
|
||||
}
|
21
src/collision/vu0Collision.dsm
Normal file
21
src/collision/vu0Collision.dsm
Normal file
@ -0,0 +1,21 @@
|
||||
.align 4
|
||||
.global Vu0CollisionDmaTag
|
||||
Vu0CollisionDmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_1.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
|
||||
.global Vu0Collision2DmaTag
|
||||
Vu0Collision2DmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_2.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
.end
|
610
src/collision/vu0Collision_1.s
Normal file
610
src/collision/vu0Collision_1.s
Normal file
@ -0,0 +1,610 @@
|
||||
QuitAndFail:
|
||||
NOP[E] IADDIU VI01, VI00, 0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed:
|
||||
NOP[E] IADDIU VI01, VI00, 1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20 -- unused
|
||||
; VF12, VF13 xyz: sphere centers
|
||||
; VF14, VF15 x: sphere radii
|
||||
; out:
|
||||
; VI01: set when collision
|
||||
; VF01: supposed to be intersection point?
|
||||
; VF02: normal (pointing towards s1, not normalized)
|
||||
.globl Vu0SphereToSphereCollision
|
||||
Vu0SphereToSphereCollision:
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; dist of centers
|
||||
ADD.x VF04, VF14, VF15 NOP ; s = sum of radii
|
||||
MUL.xyzw VF03, VF02, VF02 NOP ;
|
||||
MUL.x VF04, VF04, VF04 DIV Q, VF14x, VF04x ; square s
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
MULAx.w ACC, VF00, VF03 NOP ;
|
||||
MADDAy.w ACC, VF00, VF03 NOP ;
|
||||
MADDz.w VF03, VF00, VF03 NOP ; d = DistSq of centers
|
||||
NOP NOP ;
|
||||
MULAw.xyz ACC, VF12, VF00 NOP ;
|
||||
MADDq.xyz VF01, VF02, Q NOP ; intersection, but wrong
|
||||
CLIPw.xyz VF04, VF03 NOP ; compare s and d
|
||||
SUB.xyz VF02, VF00, VF02 NOP ; compute normal
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
NOP FCAND VI01, 0x3 ; 0x2 cannot be set here
|
||||
NOP[E] NOP ;
|
||||
NOP NOP ;
|
||||
|
||||
|
||||
; B8 -- unused
|
||||
; VF12:
|
||||
; VF13: radius
|
||||
; VF14:
|
||||
; VF15: box dimensions (?)
|
||||
.globl Vu0SphereToAABBCollision
|
||||
Vu0SphereToAABBCollision:
|
||||
SUB.xyz VF03, VF12, VF14 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I NOP
|
||||
MUL.x VF13, VF13, VF13 NOP
|
||||
SUB.xyz VF04, VF03, VF15 NOP
|
||||
ADD.xyz VF05, VF03, VF15 MR32.xyzw VF16, VF15
|
||||
CLIPw.xyz VF03, VF16 MR32.xyzw VF17, VF16
|
||||
MUL.xyz VF04, VF04, VF04 NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
CLIPw.xyz VF03, VF17 MR32.xyzw VF16, VF17
|
||||
NOP FCAND VI01, 0x1
|
||||
MINI.xyz VF04, VF04, VF05 MFIR.x VF09, VI01
|
||||
NOP NOP
|
||||
CLIPw.xyz VF03, VF16 FCAND VI01, 0x4
|
||||
NOP MFIR.y VF09, VI01
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF00 NOP
|
||||
ADD.xyz VF01, VF00, VF03 FCAND VI01, 0x10
|
||||
NOP MFIR.z VF09, VI01
|
||||
NOP LOI 2
|
||||
NOP FCAND VI01, 0x30
|
||||
SUBAw.xyz ACC, VF00, VF00 IADD VI04, VI00, VI01
|
||||
ITOF0.xyz VF09, VF09 FCAND VI01, 0x300
|
||||
NOP IADD VI03, VI00, VI01
|
||||
NOP FCAND VI01, 0x3000
|
||||
NOP IADD VI02, VI00, VI01
|
||||
MADDi.xyzw VF09, VF09, I NOP
|
||||
NOP IBEQ VI04, VI00, IgnoreZValue
|
||||
NOP NOP
|
||||
MADDAz.w ACC, VF00, VF04 NOP
|
||||
MUL.z VF01, VF09, VF15 NOP
|
||||
IgnoreZValue:
|
||||
NOP IBEQ VI03, VI00, IgnoreYValue
|
||||
NOP NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MUL.y VF01, VF09, VF15 NOP
|
||||
IgnoreYValue:
|
||||
NOP IBEQ VI02, VI00, IgnoreXValue
|
||||
NOP NOP
|
||||
MADDAx.w ACC, VF00, VF04 NOP
|
||||
MUL.x VF01, VF09, VF15 NOP
|
||||
IgnoreXValue:
|
||||
MADDx.w VF06, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF03, VF01 NOP
|
||||
ADD.xyz VF01, VF01, VF14 NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
CLIPw.xyz VF13, VF06 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
QuitMicrocode:
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 240
|
||||
.globl Vu0LineToSphereCollision
|
||||
Vu0LineToSphereCollision:
|
||||
SUB.xyzw VF01, VF13, VF12 NOP
|
||||
SUB.xyzw VF02, VF14, VF12 NOP
|
||||
MUL.xyz VF03, VF01, VF02 NOP
|
||||
MUL.xyz VF04, VF01, VF01 NOP
|
||||
MUL.x VF15, VF15, VF15 NOP
|
||||
MUL.xyz VF02, VF02, VF02 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDz.w VF03, VF00, VF03 NOP
|
||||
MULAx.w ACC, VF00, VF04 NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MADDz.w VF01, VF00, VF04 NOP
|
||||
MULAx.w ACC, VF00, VF02 NOP
|
||||
MADDAy.w ACC, VF00, VF02 NOP
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
MULA.w ACC, VF03, VF03 NOP
|
||||
MADDAx.w ACC, VF01, VF15 NOP
|
||||
MSUB.w VF05, VF01, VF02 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP IADDIU VI02, VI00, 0x10
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
CLIPw.xyz VF15, VF02 SQRT Q, VF05w
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, LineStartInsideSphere
|
||||
NOP NOP
|
||||
SUBq.w VF05, VF03, Q NOP
|
||||
SUB.w VF05, VF05, VF01 DIV Q, VF05w, VF01w
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBEQ VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF12, VF00 NOP
|
||||
MADDq.xyz VF01, VF01, Q NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF01, VF14 NOP
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
LineStartInsideSphere:
|
||||
NOP MOVE.xyzw VF01, VF12
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 3C0
|
||||
.globl Vu0LineToAABBCollision
|
||||
Vu0LineToAABBCollision:
|
||||
SUB.xyzw VF08, VF13, VF12 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I IADDIU VI08, VI00, 0x0
|
||||
SUB.xyzw VF12, VF12, VF14 NOP
|
||||
SUB.xyzw VF13, VF13, VF14 NOP
|
||||
NOP DIV Q, VF00w, VF08x
|
||||
NOP MR32.xyzw VF03, VF15
|
||||
SUB.xyz VF06, VF15, VF12 NOP
|
||||
ADD.xyz VF07, VF15, VF12 NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF03 MR32.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
ADDq.x VF09, VF00, Q DIV Q, VF00w, VF08y
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF04 MR32.xyzw VF05, VF04
|
||||
SUB.xyz VF07, VF00, VF07 IADDIU VI06, VI00, 0xCC
|
||||
NOP IADDIU VI07, VI00, 0x30
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF05 FCGET VI02
|
||||
NOP IAND VI02, VI02, VI06
|
||||
ADDq.y VF09, VF00, Q DIV Q, VF00w, VF08z
|
||||
SUB.xyz VF10, VF00, VF10 NOP
|
||||
CLIPw.xyz VF13, VF03 FCGET VI03
|
||||
CLIPw.xyz VF13, VF04 IAND VI03, VI03, VI07
|
||||
CLIPw.xyz VF13, VF05 FCAND VI01, 0x3330
|
||||
NOP IBEQ VI01, VI00, StartPointInsideAABB
|
||||
NOP NOP
|
||||
ADDq.z VF09, VF00, Q FCGET VI04
|
||||
NOP FCGET VI05
|
||||
NOP IAND VI04, VI04, VI06
|
||||
NOP IAND VI05, VI05, VI07
|
||||
MULx.xyz VF17, VF08, VF09 NOP
|
||||
MULy.xyz VF18, VF08, VF09 IADDIU VI07, VI00, 0x80
|
||||
MULz.xyz VF19, VF08, VF09 IAND VI06, VI02, VI07
|
||||
MUL.w VF10, VF00, VF00 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF17, VF07 NOP
|
||||
MADDw.xyz VF16, VF12, VF00 NOP
|
||||
MUL.x VF10, VF07, VF09 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x330
|
||||
NOP IBNE VI01, VI00, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.x VF02, VF00, VF00 NOP
|
||||
CheckMaxXSide:
|
||||
MULAx.xyz ACC, VF17, VF06 IADDIU VI07, VI00, 0x40
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.x VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0xCC03
|
||||
NOP IBNE VI01, VI00, CheckMinYSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.x VF02, VF00, VF00 NOP
|
||||
CheckMinYSide:
|
||||
MULAy.xyz ACC, VF18, VF07 IADDIU VI07, VI00, 0x8
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF07, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMaxYSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.y VF02, VF00, VF00 NOP
|
||||
CheckMaxYSide:
|
||||
MULAy.xyz ACC, VF18, VF06 IADDIU VI07, VI00, 0x4
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMinZSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.y VF02, VF00, VF00 NOP
|
||||
CheckMinZSide:
|
||||
MULAz.xyz ACC, VF19, VF07 IADDIU VI07, VI00, 0x20
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF07, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, CheckMaxZSide
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.z VF02, VF00, VF00 NOP
|
||||
CheckMaxZSide:
|
||||
MULAz.xyz ACC, VF19, VF06 IADDIU VI07, VI00, 0x10
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF06, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, DoneAllChecks
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, DoneAllChecks
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.z VF02, VF00, VF00 NOP
|
||||
DoneAllChecks:
|
||||
ADD.xyz VF01, VF01, VF14 IADD VI01, VI00, VI08
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
StartPointInsideAABB:
|
||||
ADD.xyz VF01, VF12, VF14 WAITQ
|
||||
NOP IADDIU VI01, VI00, 0x1
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 860
|
||||
.globl Vu0LineToTriangleCollisionCompressedStart
|
||||
Vu0LineToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; 8A8
|
||||
; VF12: point0
|
||||
; VF13: point1
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0LineToTriangleCollisionStart
|
||||
Vu0LineToTriangleCollisionStart:
|
||||
MUL.xyz VF10, VF17, VF12 LOI 0.5
|
||||
MUL.xyz VF11, VF17, VF13 NOP
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; line dist
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
MULi.w VF03, VF00, I NOP
|
||||
MULAx.w ACC, VF00, VF10 NOP
|
||||
MADDAy.w ACC, VF00, VF10 IADDIU VI06, VI00, 0xE0
|
||||
MADDz.w VF10, VF00, VF10 FMAND VI05, VI06 ; -- normal sign flags, unused
|
||||
MULAx.w ACC, VF00, VF11 NOP
|
||||
MADDAy.w ACC, VF00, VF11 NOP
|
||||
MADDz.w VF11, VF00, VF11 NOP
|
||||
SUB.w VF09, VF17, VF10 NOP ; plane-pos 0
|
||||
CLIPw.xyz VF17, VF03 NOP ; compare normal against 0.5 to figure out which in which dimension to compare
|
||||
NOP IADDIU VI02, VI00, 0x10 ; Sw flag
|
||||
SUBA.w ACC, VF17, VF11 NOP ; plane-pos 1
|
||||
SUB.w VF08, VF11, VF10 FMAND VI01, VI02
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FMAND VI02, VI02
|
||||
NOP IBEQ VI01, VI02, QuitAndFail ; if on same side, no collision
|
||||
NOP NOP
|
||||
NOP DIV Q, VF09w, VF08w ; parameter of intersection
|
||||
NOP FCAND VI01, 0x3 ; check x direction
|
||||
NOP IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
NOP IAND VI02, VI02, VI06 ; Sx flag
|
||||
NOP FCAND VI01, 0xC ; check y direction
|
||||
NOP IADDIU VI03, VI01, 0x3F
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI06, VI00, 0x40
|
||||
MADDq.xyz VF01, VF02, Q IAND VI03, VI03, VI06 ; point of intersection -- Sy flag
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x30 ; -- check z direction
|
||||
ADDq.x VF03, VF00, Q IADDIU VI04, VI01, 0x1F ; output parameter
|
||||
SUB.xyz VF05, VF15, VF14 IADDIU VI06, VI00, 0x20 ; edge vectors
|
||||
SUB.xyz VF08, VF01, VF14 IAND VI04, VI04, VI06 ; edge vectors -- Sz flag
|
||||
SUB.xyz VF06, VF16, VF15 IADD VI06, VI02, VI03 ; edge vectors
|
||||
SUB.xyz VF09, VF01, VF15 IADD VI06, VI06, VI04 ; edge vectors -- combine flags
|
||||
SUB.xyz VF07, VF14, VF16 NOP ; edge vectors
|
||||
SUB.xyz VF10, VF01, VF16 NOP ; edge vectors
|
||||
OPMULA.xyz ACC, VF08, VF05 NOP
|
||||
OPMSUB.xyz VF18, VF05, VF08 NOP ; cross1
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 NOP ; cross2
|
||||
OPMULA.xyz ACC, VF10, VF07 NOP
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; cross3
|
||||
NOP NOP
|
||||
NOP FMAND VI03, VI06
|
||||
NOP NOP
|
||||
NOP FMAND VI04, VI06
|
||||
NOP NOP
|
||||
NOP IBNE VI03, VI02, QuitAndFail ; point has to lie on the same side of all edges (i.e. inside)
|
||||
NOP NOP
|
||||
NOP IBNE VI04, VI02, QuitAndFail
|
||||
NOP NOP
|
||||
MULw.xyz VF02, VF17, VF00 IADDIU VI01, VI00, 0x1 ; success
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; A68
|
||||
; VF12: center
|
||||
; VF14: line origin
|
||||
; VF15: line vector to other point
|
||||
; out: VF16 xyz: nearest point on line; w: distance to that point
|
||||
DistanceBetweenSphereAndLine:
|
||||
SUB.xyz VF20, VF12, VF14 NOP
|
||||
MUL.xyz VF21, VF15, VF15 NOP
|
||||
ADDA.xyz ACC, VF14, VF15 NOP
|
||||
MSUBw.xyz VF25, VF12, VF00 NOP ; VF25 = VF12 - (VF14+VF15)
|
||||
MUL.xyz VF22, VF20, VF20 NOP
|
||||
MUL.xyz VF23, VF20, VF15 NOP
|
||||
MULAx.w ACC, VF00, VF21 NOP
|
||||
MADDAy.w ACC, VF00, VF21 NOP
|
||||
MADDz.w VF21, VF00, VF21 NOP ; MagSq VF15 (line length)
|
||||
MULAx.w ACC, VF00, VF23 NOP
|
||||
MADDAy.w ACC, VF00, VF23 NOP
|
||||
MADDz.w VF23, VF00, VF23 NOP ; dot(VF12-VF14, VF15)
|
||||
MULAx.w ACC, VF00, VF22 NOP
|
||||
MADDAy.w ACC, VF00, VF22 NOP
|
||||
MADDz.w VF22, VF00, VF22 IADDIU VI08, VI00, 0x10 ; MagSq VF12-VF14 -- Sw bit
|
||||
MUL.xyz VF25, VF25, VF25 FMAND VI08, VI08
|
||||
NOP DIV Q, VF23w, VF21w
|
||||
NOP IBNE VI00, VI08, NegativeRatio
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF00, VF14 NOP
|
||||
MADDq.xyz VF16, VF15, Q WAITQ ; nearest point on infinte line
|
||||
ADDq.x VF24, VF00, Q NOP ; ratio
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
SUB.xyz VF26, VF16, VF12 NOP
|
||||
CLIPw.xyz VF24, VF00 NOP ; compare ratio to 1.0
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF26, VF26, VF26 NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, RatioGreaterThanOne
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF26 NOP
|
||||
MADDAy.w ACC, VF00, VF26 NOP
|
||||
MADDz.w VF16, VF00, VF26 NOP ; distance
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
NegativeRatio:
|
||||
ADD.xyz VF16, VF00, VF14 NOP ; return line origin
|
||||
MUL.w VF16, VF00, VF22 NOP ; and DistSq to it
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
RatioGreaterThanOne:
|
||||
MULAx.w ACC, VF00, VF25 NOP
|
||||
MADDAy.w ACC, VF00, VF25 NOP
|
||||
MADDz.w VF16, VF00, VF25 NOP
|
||||
ADD.xyz VF16, VF14, VF15 NOP ; return toerh line point
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; BE0
|
||||
.globl Vu0SphereToTriangleCollisionCompressedStart
|
||||
Vu0SphereToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; C28
|
||||
; VF12: sphere
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0SphereToTriangleCollisionStart
|
||||
Vu0SphereToTriangleCollisionStart:
|
||||
MUL.xyz VF02, VF12, VF17 LOI 0.1
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
ADDw.x VF13, VF00, VF12 NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF02 IADDIU VI06, VI00, 0xE0
|
||||
MADDAy.w ACC, VF00, VF02 FMAND VI05, VI06 ; normal sign flags
|
||||
MADDAz.w ACC, VF00, VF02 NOP
|
||||
MSUB.w VF02, VF00, VF17 NOP ; center plane pos
|
||||
MULi.w VF03, VF00, I MOVE.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF02 NOP ; compare dist and radius
|
||||
CLIPw.xyz VF17, VF03 NOP
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI07, VI00, 0x0 ; -- clear test case
|
||||
MSUBw.xyz VF01, VF17, VF02 NOP
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x3 ; projected center on plane
|
||||
ABS.w VF02, VF02 IBEQ VI00, VI01, QuitAndFail ; no intersection
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3 ; -- check x direction
|
||||
SUB.xyz VF02, VF12, VF01 IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
SUB.xyz VF05, VF15, VF14 IAND VI02, VI02, VI06
|
||||
SUB.xyz VF08, VF01, VF14 FCAND VI01, 0xC ; -- check y direction
|
||||
SUB.xyz VF06, VF16, VF15 IADDIU VI03, VI01, 0x3F
|
||||
SUB.xyz VF09, VF01, VF15 IADDIU VI06, VI00, 0x40
|
||||
SUB.xyz VF07, VF14, VF16 IAND VI03, VI03, VI06
|
||||
SUB.xyz VF10, VF01, VF16 FCAND VI01, 0x30 ; -- check z direction
|
||||
MUL.xyz VF03, VF02, VF02 IADDIU VI04, VI01, 0x1F
|
||||
OPMULA.xyz ACC, VF08, VF05 IADDIU VI06, VI00, 0x20
|
||||
OPMSUB.xyz VF18, VF05, VF08 IAND VI04, VI04, VI06
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 IADD VI06, VI02, VI03
|
||||
OPMULA.xyz ACC, VF10, VF07 IADD VI06, VI06, VI04 ; -- combine flags
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; -- cross 1 flags
|
||||
MULAx.w ACC, VF00, VF03 IAND VI05, VI05, VI06
|
||||
MADDAy.w ACC, VF00, VF03 FMAND VI03, VI06 ; -- cross 2 flags
|
||||
MADDz.w VF03, VF00, VF03 IADDIU VI08, VI00, 0x3
|
||||
NOP FMAND VI04, VI06 ; -- cross 3 flags
|
||||
NOP NOP
|
||||
NOP IBNE VI02, VI05, CheckSide2
|
||||
NOP RSQRT Q, VF00w, VF03w
|
||||
ADD.xyz VF04, VF00, VF16 IADDIU VI07, VI07, 0x1 ; inside side 1
|
||||
CheckSide2:
|
||||
NOP IBNE VI03, VI05, CheckSide3
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF14 IADDIU VI07, VI07, 0x1 ; inside side 2
|
||||
CheckSide3:
|
||||
NOP IBNE VI04, VI05, FinishCheckingSides
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF15 IADDIU VI07, VI07, 0x1 ; inside side 3
|
||||
NOP NOP
|
||||
NOP IBEQ VI07, VI08, TotallyInsideTriangle
|
||||
NOP NOP
|
||||
FinishCheckingSides:
|
||||
MUL.x VF13, VF13, VF13 IADDIU VI08, VI00, 0x2
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP IBNE VI07, VI08, IntersectionOutsideTwoSides
|
||||
NOP NOP
|
||||
NOP IBEQ VI02, VI05, CheckDistanceSide2
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF15, VF05
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide2:
|
||||
NOP IBEQ VI03, VI05, CheckDistanceSide3
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF14, VF15
|
||||
NOP MOVE.xyzw VF15, VF06
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide3:
|
||||
NOP MOVE.xyzw VF14, VF16
|
||||
NOP MOVE.xyzw VF15, VF07
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
IntersectionOutsideTwoSides:
|
||||
SUB.xyz VF05, VF04, VF12 NOP
|
||||
ADD.xyz VF01, VF00, VF04 NOP ; col point
|
||||
SUB.xyz VF02, VF12, VF04 NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF05, VF00, VF05 NOP ; distSq to vertex
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF05 SQRT Q, VF05w ; compare radiusSq and distSq
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ ; dist to vertex
|
||||
NOP IBEQ VI00, VI01, QuitAndFail ; too far
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ ; col normal
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
TotallyInsideTriangle:
|
||||
ADDw.x VF03, VF00, VF02 WAITQ
|
||||
MULq.xyz VF02, VF02, Q NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
ProcessLineResult:
|
||||
CLIPw.xyz VF13, VF16 SQRT Q, VF16w
|
||||
ADD.xyz VF01, VF00, VF16 NOP
|
||||
SUB.xyz VF02, VF12, VF16 NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ
|
||||
NOP IBEQ VI00, VI01, QuitAndFail
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode:
|
191
src/collision/vu0Collision_2.s
Normal file
191
src/collision/vu0Collision_2.s
Normal file
@ -0,0 +1,191 @@
|
||||
QuitAndFail2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20
|
||||
GetBBVertices:
|
||||
MULw.xy VF02, VF01, VF00 NOP
|
||||
MUL.z VF02, VF01, VF11 NOP
|
||||
MULw.xz VF03, VF01, VF00 NOP
|
||||
MUL.y VF03, VF01, VF11 NOP
|
||||
MULw.x VF04, VF01, VF00 NOP
|
||||
MUL.yz VF04, VF01, VF11 NOP
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 60
|
||||
Vu0OBBToOBBCollision:
|
||||
SUBw.xyz VF11, VF00, VF00 LOI 0.5
|
||||
MULi.xyz VF12, VF12, I NOP
|
||||
MULi.xyz VF13, VF13, I NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP MOVE.xyz VF01, VF12
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF14, VF01 NOP
|
||||
MADDAy.xyz ACC, VF15, VF01 NOP
|
||||
MADDz.xyz VF01, VF16, VF01 NOP
|
||||
MULAx.xyz ACC, VF14, VF02 NOP
|
||||
MADDAy.xyz ACC, VF15, VF02 NOP
|
||||
MADDz.xyz VF02, VF16, VF02 NOP
|
||||
MULAx.xyz ACC, VF14, VF03 NOP
|
||||
MADDAy.xyz ACC, VF15, VF03 NOP
|
||||
MADDz.xyz VF03, VF16, VF03 NOP
|
||||
MULAx.xyz ACC, VF14, VF04 NOP
|
||||
MADDAy.xyz ACC, VF15, VF04 NOP
|
||||
MADDz.xyz VF04, VF16, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF13 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF17, VF05 NOP
|
||||
CLIPw.xyz VF17, VF06 NOP
|
||||
CLIPw.xyz VF17, VF07 MOVE.xyz VF01, VF13
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF18, VF01 NOP
|
||||
MADDAy.xyz ACC, VF19, VF01 NOP
|
||||
MADDz.xyz VF01, VF20, VF01 NOP
|
||||
MULAx.xyz ACC, VF18, VF02 NOP
|
||||
MADDAy.xyz ACC, VF19, VF02 NOP
|
||||
MADDz.xyz VF02, VF20, VF02 NOP
|
||||
MULAx.xyz ACC, VF18, VF03 NOP
|
||||
MADDAy.xyz ACC, VF19, VF03 NOP
|
||||
MADDz.xyz VF03, VF20, VF03 NOP
|
||||
MULAx.xyz ACC, VF18, VF04 NOP
|
||||
MADDAy.xyz ACC, VF19, VF04 NOP
|
||||
MADDz.xyz VF04, VF20, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF12 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF21, VF05 NOP
|
||||
CLIPw.xyz VF21, VF06 NOP
|
||||
CLIPw.xyz VF21, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
SUB.xyz VF06, VF02, VF01 NOP
|
||||
SUB.xyz VF07, VF03, VF01 NOP
|
||||
ADD.xyz VF08, VF04, VF01 NOP
|
||||
ADD.x VF09, VF00, VF12 NOP
|
||||
ADD.yz VF09, VF00, VF00 NOP
|
||||
ADD.y VF10, VF00, VF12 NOP
|
||||
ADD.xz VF10, VF00, VF00 NOP
|
||||
ADD.z VF11, VF00, VF12 IADDI VI04, VI00, 0x0
|
||||
ADD.xy VF11, VF00, VF00 IADD VI02, VI00, VI00
|
||||
OPMULA.xyz ACC, VF06, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF06 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF07 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF07 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF07 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF08 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF08 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF11 LOI 0.5
|
||||
OPMSUB.xyz VF01, VF11, VF08 SQI.xyzw VF01, (VI02++)
|
||||
MULi.xyz VF06, VF06, I NOP
|
||||
MULi.xyz VF07, VF07, I SQI.xyzw VF02, (VI02++)
|
||||
MULi.xyz VF08, VF08, I NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 NOP
|
||||
ADDx.y VF05, VF10, VF10 NOP
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP NOP
|
||||
EdgePairLoop:
|
||||
ADDz.x VF05, VF05, VF09 NOP
|
||||
ADDz.y VF05, VF05, VF10 NOP
|
||||
ADDy.z VF05, VF05, VF11 NOP
|
||||
MULAx.w ACC, VF00, VF02 IADD VI03, VI02, VI00
|
||||
MADDAy.w ACC, VF00, VF02 LQD.xyzw VF01, (--VI02)
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
ABS.xyz VF05, VF05 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDAz.w ACC, VF00, VF03 NOP
|
||||
MADDAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF03, VF00, VF05 NOP
|
||||
ADDw.x VF04, VF00, VF02 NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
CLIPw.xyz VF04, VF03 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 FCAND VI01, 0x3
|
||||
ADDx.y VF05, VF10, VF10 IBNE VI01, VI00, QuitAndFail2
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP IBNE VI03, VI00, EdgePairLoop
|
||||
NOP NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode2:
|
Reference in New Issue
Block a user