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@ -56,6 +56,8 @@ WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const C
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WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
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WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
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WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
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WRAPPER void CWorld::TriggerExplosion(const CVector& a1, float a2, float a3, CEntity *a4, bool a5) { EAXJMP(0x4B1140); }
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WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); }
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void
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CWorld::Initialise()
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@ -132,6 +132,7 @@ public:
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static void SetAllCarsCanBeDamaged(bool);
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static void ExtinguishAllCarFiresInArea(CVector, float);
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static void SetCarsOnFire(float, float, float, float, CEntity*);
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static void SetPedsOnFire(float, float, float, float, CEntity*);
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static void Initialise();
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static void AddParticles();
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@ -140,6 +141,7 @@ public:
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static void RepositionCertainDynamicObjects();
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static void RemoveStaticObjects();
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static void Process();
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static void TriggerExplosion(const CVector &, float, float, CEntity*, bool);
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};
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extern CColPoint *gaTempSphereColPoints;
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@ -126,7 +126,9 @@ enum Config {
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NUM_GARAGE_STORED_CARS = 6,
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NUM_CRANES = 8
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NUM_CRANES = 8,
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NUM_EXPLOSIONS = 48,
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};
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// We'll use this once we're ready to become independent of the game
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