mirror of
https://github.com/halpz/re3.git
synced 2025-06-30 04:26:20 +00:00
Fixes and style changes from miami
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@ -418,7 +418,7 @@ psInitialize(void)
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}
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else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
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{
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if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
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if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
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{
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debug("Operating System is Win98\n");
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_dwOperatingSystemVersion = OS_WIN98;
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@ -1220,14 +1220,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
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* memory things don't work.
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*/
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/* redraw window */
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if (RwInitialised && (gGameState == GS_PLAYING_GAME
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#ifndef MASTER
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|| gGameState == GS_ANIMVIEWER
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#endif
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))
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if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
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{
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
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}
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#else
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if (RwInitialised && gGameState == GS_PLAYING_GAME)
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{
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RsEventHandler(rsIDLE, (void *)TRUE);
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}
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#endif
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if (RwInitialised && height > 0 && width > 0) {
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RwRect r;
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@ -684,7 +684,7 @@ psInitialize(void)
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}
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else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
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{
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if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
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if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
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{
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debug("Operating System is Win98\n");
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_dwOperatingSystemVersion = OS_WIN98;
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@ -1012,11 +1012,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
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RECT rect;
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/* redraw window */
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#ifndef MASTER
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if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
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{
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RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
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}
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#else
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if (RwInitialised && gGameState == GS_PLAYING_GAME)
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{
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RsEventHandler(rsIDLE, (void *)TRUE);
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}
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#endif
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/* Manually resize window */
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rect.left = rect.top = 0;
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rect.bottom = newPos->bottom - newPos->top;
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@ -1369,14 +1375,20 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
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#endif
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if ( mode.Width == width && mode.Height == height && mode.Format == format )
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{
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if ( mode.RefreshRate == 0 )
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if ( mode.RefreshRate == 0 ) {
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// From VC
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#ifdef FIX_BUGS
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d3d->Release();
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#endif
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return 0;
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}
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if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
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refreshRate = mode.RefreshRate;
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}
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}
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// From VC
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#ifdef FIX_BUGS
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d3d->Release();
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#endif
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