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Melee weapons(half-working), Ped and Hud bits
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@ -207,6 +207,7 @@ public:
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float m_fMapObjectHeightBehind; // rear Z?
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eCarLock m_nDoorLock;
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int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
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CEntity *m_pLastDamageEntity;
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int8 m_nRadioStation;
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uint8 m_bRainAudioCounter;
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uint8 m_bRainSamplesCounter;
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