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Melee weapons(half-working), Ped and Hud bits
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@@ -46,7 +46,7 @@ public:
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float m_fDistanceTravelled;
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// damaged piece
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float m_fDamageImpulse;
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float m_fDamageImpulse; // fCollisionPower
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CEntity *m_pDamageEntity;
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CVector m_vecDamageNormal;
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int16 m_nDamagePieceType;
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