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yet more CAutomobile
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@ -150,19 +150,19 @@ public:
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uint8 m_veh_flagB80 : 1;
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uint8 m_veh_flagC1 : 1;
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uint8 bIsDamaged : 1;
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uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
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uint8 m_veh_flagC4 : 1;
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uint8 m_veh_flagC8 : 1;
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 m_veh_flagC40 : 1;
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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uint8 m_veh_flagC80 : 1;
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uint8 m_veh_flagD1 : 1;
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uint8 m_veh_flagD2 : 1;
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uint8 bVehicleColProcessed : 1;
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uint8 bIsCarParkVehicle : 1;
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uint8 bHasAlreadyBeenRecorded : 1;
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uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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uint8 m_veh_flagD20 : 1;
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uint8 m_veh_flagD40 : 1;
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uint8 m_veh_flagD80 : 1;
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@ -189,7 +189,7 @@ public:
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int8 field_22B;
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uint8 m_nCarHornTimer;
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int8 field_22D;
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uint8 m_nSirenOrAlarm;
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bool m_bSirenOrAlarm;
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int8 field_22F;
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// TODO: this is an array
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CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
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