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https://github.com/halpz/re3.git
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Credits & fixes
This commit is contained in:
@ -812,7 +812,7 @@ CMenuManager::DoSettingsBeforeStartingAGame()
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}
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void
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CMenuManager::DrawStandardMenus(bool drawCurrScreen)
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CMenuManager::DrawStandardMenus(bool activeScreen)
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{
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float nextYToUse = 0.0f; // III leftover, set but unused in VC
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#ifdef PS2_LIKE_MENU
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@ -1182,7 +1182,7 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
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}
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// Highlight trapezoid
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if (drawCurrScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
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if (activeScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
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int leftXMax, rightXMin;
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@ -2460,16 +2460,16 @@ CMenuManager::DrawBackground(bool transitionCall)
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m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
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switch (m_nCurrScreen) {
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case MENUPAGE_SKIN_SELECT:
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CMenuManager::DrawPlayerSetupScreen();
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DrawPlayerSetupScreen(false);
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break;
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case MENUPAGE_KEYBOARD_CONTROLS:
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CMenuManager::DrawControllerSetupScreen();
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DrawControllerSetupScreen();
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break;
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case MENUPAGE_OUTRO:
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CMenuManager::DrawQuitGameScreen();
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DrawQuitGameScreen();
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break;
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default:
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CMenuManager::DrawStandardMenus(false);
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DrawStandardMenus(false);
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break;
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}
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m_nCurrScreen = actualScreen;
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@ -2479,7 +2479,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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switch (m_nCurrScreen) {
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case MENUPAGE_SKIN_SELECT:
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DrawPlayerSetupScreen();
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DrawPlayerSetupScreen(true);
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break;
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case MENUPAGE_KEYBOARD_CONTROLS:
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DrawControllerSetupScreen();
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@ -2530,7 +2530,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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#endif
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void
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CMenuManager::DrawPlayerSetupScreen()
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CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
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{
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CFont::SetBackgroundOff();
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CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
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@ -2807,7 +2807,8 @@ CMenuManager::DrawPlayerSetupScreen()
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#endif
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}
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CPlayerSkin::RenderFrontendSkinEdit();
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if (activeScreen)
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CPlayerSkin::RenderFrontendSkinEdit();
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// Big apply button
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if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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@ -4112,6 +4113,9 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
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int oldOption = m_nCurrOption;
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if (goDown) {
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if (m_nCurrScreen != MENUPAGE_MAP)
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
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m_nCurrOption++;
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if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
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m_nCurrOption = 0;
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@ -4120,6 +4124,9 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
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m_nOptionHighlightTransitionBlend = 0;
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}
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if (goUp) {
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if (m_nCurrScreen != MENUPAGE_MAP)
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
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if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
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while (m_nCurrOption != NUM_MENUROWS - 1
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&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) {
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@ -663,7 +663,7 @@ public:
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void DrawQuitGameScreen();
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void DrawFrontEnd();
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void DrawBackground(bool transitionCall);
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void DrawPlayerSetupScreen();
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void DrawPlayerSetupScreen(bool);
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int FadeIn(int alpha);
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void FilterOutColorMarkersFromString(wchar*);
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int GetStartOptionsCntrlConfigScreens();
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@ -3105,10 +3105,11 @@ void CPad::PrintErrorMessage(void)
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{
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if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
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{
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CFont::SetScale(0.85f, 1.0f);
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CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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CFont::SetCentreSize(SCREEN_STRETCH_FROM_RIGHT(50.0f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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@ -3116,16 +3117,17 @@ void CPad::PrintErrorMessage(void)
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CFont::PrintString
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(
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SCREEN_WIDTH / 2,
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SCREEN_HEIGHT / 2,
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SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
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TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
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);
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}
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else if ( bObsoleteControllerMessage )
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{
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CFont::SetScale(0.85f, 1.0f);
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CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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CFont::SetCentreSize(SCREEN_STRETCH_FROM_RIGHT(50.0f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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@ -3133,7 +3135,7 @@ void CPad::PrintErrorMessage(void)
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CFont::PrintString
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(
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SCREEN_WIDTH / 2,
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SCREEN_HEIGHT / 2,
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SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(40.0f),
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TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
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);
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}
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