some Radar and Hud cleanup; fix in Physical

This commit is contained in:
aap
2019-06-23 13:11:41 +02:00
parent 047fa20f28
commit a5ba538968
9 changed files with 177 additions and 165 deletions

View File

@ -856,7 +856,11 @@ void CHud::Draw()
*/
if (CHud::m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || CHud::m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
CHud::Sprites[HUD_RADARDISC].Draw(CRect(SCREEN_SCALE_X(16.0f), SCREEN_SCALE_FROM_BOTTOM(123.0f + 4.0f), SCREEN_SCALE_X(94.0f + 20.0f + 5.0f), SCREEN_SCALE_FROM_BOTTOM(-76.0f + 123.0f - 6.0f)), CRGBA(0, 0, 0, 255));
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
// FIX: game doesn't scale RADAR_LEFT here
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
rect.Grow(4.0f);
CHud::Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
CRadar::DrawBlips();
}
}