full script basic support

This commit is contained in:
Nikolay Korolev
2020-05-17 21:43:11 +03:00
parent 5c8888d2ed
commit a5b84eb9fe
18 changed files with 675 additions and 127 deletions

View File

@ -91,6 +91,7 @@ public:
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
uint8 bTankDetonateCars : 1;
int16 field_4E0;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
@ -178,6 +179,8 @@ public:
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);