full script basic support

This commit is contained in:
Nikolay Korolev
2020-05-17 21:43:11 +03:00
parent 5c8888d2ed
commit a5b84eb9fe
18 changed files with 675 additions and 127 deletions

View File

@ -534,6 +534,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fAirResistance = 0.4f / m_fMass;
m_fElasticity = 0.05f;
m_ceaseAttackTimer = 0;
bIsStanding = false;
bWasStanding = false;
bIsAttacking = false;
@ -6326,8 +6328,6 @@ CPed::CreateDeadPedMoney(void)
void
CPed::CreateDeadPedWeaponPickups(void)
{
bool found = false;
float angleToPed;
CVector pickupPos;
if (bInVehicle)
@ -6340,34 +6340,10 @@ CPed::CreateDeadPedWeaponPickups(void)
if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
continue;
angleToPed = i * 1.75f;
pickupPos = GetPosition();
pickupPos.x += 1.5f * Sin(angleToPed);
pickupPos.y += 1.5f * Cos(angleToPed);
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
CVector pedPos = GetPosition();
pedPos.z += 0.3f;
CVector pedToPickup = pickupPos - pedPos;
float distance = pedToPickup.Magnitude();
// outer edge of pickup
distance = (distance + 0.3f) / distance;
CVector pickupPos2 = pedPos;
pickupPos2 += distance * pedToPickup;
// pickup must be on ground and line to its edge must be clear
if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) {
// otherwise try another position (but disregard second check apparently)
angleToPed += 3.14f;
pickupPos = GetPosition();
pickupPos.x += 1.5f * Sin(angleToPed);
pickupPos.y += 1.5f * Cos(angleToPed);
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
}
if (found)
CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
pickupPos.z += 0.4f;
// TODO(MIAMI): there is more stuff it seems
CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
}
ClearWeapons();
}
@ -18466,4 +18442,36 @@ CPed::ClearFollowPath()
}
m_nPathNodes = 0;
m_nCurPathNode = 0;
}
void
CPed::CreateDeadPedPickupCoors(float* x, float* y, float* z)
{
for (int i = 0; i < 32; i++) {
CVector pickupPos = GetPosition();
pickupPos.x += 1.5f * Sin(CGeneral::GetRandomNumberInRange(0.0f, TWOPI));
pickupPos.y += 1.5f * Cos(CGeneral::GetRandomNumberInRange(0.0f, TWOPI));
bool found;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
if (!found)
continue;
CVector vPedPos = GetPosition();
vPedPos.z += 0.3f;
CVector vTestPos = vPedPos + (pickupPos - vPedPos) * (((pickupPos - vPedPos).Magnitude() + 0.4f) / (pickupPos - vPedPos).Magnitude());
if ((vTestPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > 16) {
if (i > 16 || CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
if (CWorld::GetIsLineOfSightClear(vTestPos, vPedPos, true, i < 16, false, i < 16, false, false)) {
if (i > 16 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
*x = pickupPos.x;
*y = pickupPos.y;
*z = pickupPos.z;
return;
}
}
}
}
}
*x = GetPosition().x;
*y = GetPosition().y;
*z = GetPosition().z + 0.4f;
}

View File

@ -209,7 +209,7 @@ enum eObjective : uint32 {
OBJECTIVE_LEAVE_CAR_AND_DIE,
OBJECTIVE_USE_SEAT_ATTRACTOR,
OBJECTIVE_USE_ATM_ATTRACTOR,
OBJECTIVE_FLEE_CAR, // is it 41?
OBJECTIVE_FLEE_CAR,
OBJ_42,
OBJECTIVE_USE_STOP_ATTRACTOR,
OBJECTIVE_USE_PIZZA_ATTRACTOR,
@ -550,7 +550,7 @@ public:
uint32 m_duckAndCoverTimer;
uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
uint32 m_shotTime;
uint32 m_shotTimeAdd;
uint32 m_ceaseAttackTimer;
uint8 m_panicCounter;
bool m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
@ -865,6 +865,7 @@ public:
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
void CreateDeadPedPickupCoors(float* x, float* y, float* z);
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }

View File

@ -722,7 +722,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
}
CPed*
CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
{
int defaultModel = MI_MALE01;
int miamiViceIndex = 0;
@ -765,7 +765,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger)
case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function
preferredModel = COP_MIAMIVICE;
pedType = PEDTYPE_COP;
miamiViceIndex = (isPassenger ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
break;
case MI_TAXI:
case MI_CABBIE: