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CPhysical
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@ -83,7 +83,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
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bIsInWater = true;
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unk1 = 0.0f;
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m_phys_unused1 = 0.0f;
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m_bIsAnchored = true;
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m_fOrientation = INVALID_ORIENTATION;
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bTouchingWater = true;
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@ -127,6 +127,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
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AutoPilot.m_bStayInCurrentLevel = false;
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AutoPilot.m_bIgnorePathfinding = false;
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AutoPilot.m_nSwitchDistance = 20;
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// TODO(MIAMI)
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bRestingOnPhysical = false;
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}
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CVehicle::~CVehicle()
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@ -189,7 +189,7 @@ public:
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uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
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//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bParking : 1;
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//uint8 bCanPark : 1;
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