Implementing our own WAV decoder to replace SndFile

This commit is contained in:
Sergeanur
2021-01-06 15:46:59 +02:00
parent bc363a74f5
commit a51757429e
2 changed files with 330 additions and 28 deletions

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@ -360,6 +360,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#ifdef LIBRW