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signed/unsigned fixes, and some other fixes
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@ -105,7 +105,6 @@ CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
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return &ms_apWeaponInfos[weaponType];
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}
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// --MIAMI: done except WEAPONTYPE_TOTALWEAPONS value
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void
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CWeaponInfo::Initialise(void)
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{
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@ -142,7 +141,6 @@ CWeaponInfo::Initialise(void)
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debug("CWeaponInfo ready\n");
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}
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// --MIAMI: Done, commented parts wait for weapons port
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void
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CWeaponInfo::LoadWeaponData(void)
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{
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